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Shin Gundam Musou [Dynasty Warriors: Gundam Reborn]
Topic Started: Tue Sep 3, 2013 5:00 pm (22,207 Views)
Re4_Wesker
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Antagonist?
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Nigoli
Tue Jan 7, 2014 12:40 am
You are going to have a horrible experience not unlocking most of the cards then. So once the game is done.. That's it? :\
Just because I'm not going for the 100% doesn't mean I won't be going out of my way to get specific cards.

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Again, maybe some people were a little impatient with 3's system especially.


Impatient? My friends played that game like crazy and the friendship system was stuck. I know for a fact that it was because I cleared it with no issues. We went through every problem that could have been occurring to fix the issue to no avail. So no, there was something very wrong with the friendship system that some people had serious issues with.

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Maybe you just wanted to play the game to play though, and don't for the unlocks. Maybe we just have different ideas on why the system is good / not good.


I'm in no rush to complete games. I'll unlock stuff at my own pace. After all, its disappointing to 100% a game too easily. It actually took a while for me to 100% DWG 2 but that was fine, since I wasn't hard pressed to completely finish it right away.

Quote:
 


But seriously. I want to see your take on the game once you've finished up Shin no Gundam Musou at least, and what you think about the Card System. I'm dying to know for someone that liked 2, since I did not really. Not to mention this game could have had more content in it.


I'll probably post my thoughts on it whenever I do get it. I think its worth noting that I thought DWG 3 looked amazing initially and I absolutely loathed it when I actually got the game so its entirely possible that i'll dislike this one as well.

I do agree with the fact that this game could have had more content though. Suits like Spiegel should have been in this game easily. Then of course there's the terrible treatment of Unicorn's Official mode. Also, another bit of criticism I have is the maps. While I think they are indeed better than 3's boxes and passages, I have to question why they didn't just give us the maps from DWG 1 and 2 on top of all of the new stuff. I for one would love to play on those maps again.

Edit:
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I'm way more worried about how hard it is to max a suit out tbh since it sounds like it's still random pot luck drops + the apparent cheapness of max difficultly

That is a concern of mine as well.
Edited by Re4_Wesker, Tue Jan 7, 2014 12:58 am.
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Joshelplex
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The Nightmare of Winnipeg
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So based off what people said, if I liked DWG2's mission structure, this is basically like that? I didn't mind the grindyness of 2, thought 3 was way more tedious.
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ManGan
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This is way more grindy because of the 1000's of kills you need to get for both MS and pilots to get all the cards (if you want that platinum trophy)
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Ambimunch
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First Lieutenant
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Joshelplex
Tue Jan 7, 2014 1:17 am
So based off what people said, if I liked DWG2's mission structure, this is basically like that? I didn't mind the grindyness of 2, thought 3 was way more tedious.
It depends what you like I guess. I personally liked 3 > 2 because the art style was more 'colorful' thanks to cell shading. I also enjoyed the fast paced gameplay of 3 better. You moved faster, you attacked faster and you finished missions faster (which I like). It took me far too long to get 1 pilot to 50 in DWG2.

This game is basically like an enhanced version of 2. Its art is the same, its missions are longer (because they're all basically clear the map), and its endless grinding is back. Dont get me wrong, grinding is great for musou games, but I prefer 'fast paced grinding' if that makes sense.

To make a horrible analogy, its like CoD vs Killzone (one is super fast paced while the other is slow and has weight behind movement). In this case SGM is Killzone because its waaaayyy longer to platinum it and the slow grinding feels like an eternity. Sorry for the super bad comparison though lol. Musou and Gundam for life over shooters!!!!
Edited by Ambimunch, Tue Jan 7, 2014 6:55 am.
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LordKarasuman
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Yes my Sweetest
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Ambimunch
Tue Jan 7, 2014 6:51 am
Joshelplex
Tue Jan 7, 2014 1:17 am
So based off what people said, if I liked DWG2's mission structure, this is basically like that? I didn't mind the grindyness of 2, thought 3 was way more tedious.
It depends what you like I guess. I personally liked 3 > 2 because the art style was more 'colorful' thanks to cell shading. I also enjoyed the fast paced gameplay of 3 better. You moved faster, you attacked faster and you finished missions faster (which I like). It took me far too long to get 1 pilot to 50 in DWG2.

This game is basically like an enhanced version of 2. Its art is the same, its missions are longer (because they're all basically clear the map), and its endless grinding is back. Dont get me wrong, grinding is great for musou games, but I prefer 'fast paced grinding' if that makes sense.
While it doesn't take long at all to get a Pilot to 50 since you can go take on even some semi-hard 8-Stars with Destroy Gundam at Level 1 and jump 20-30 levels, the REAL problem is grinding out Gold Materials for Equipment. THAT will take a while, especially if you're anything like me and love using a wide variety of suits.

It's like Koei decided it would be funny to punish anyone that used more than a few mechs in the game.
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Ambimunch
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First Lieutenant
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LordKarasuman
Tue Jan 7, 2014 6:54 am
It's like Koei decided it would be funny to punish anyone that used more than a few mechs in the game.
Yeah which is weird considering new mecha's is what sells these games. It sure isn't 'enhanced' gameplay or deep storytelling haha
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Wild Lion
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Legend
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The problem with 3's friendship system was that there was no actual way of tracking your progress in between levels, so many people could not tell if they were actually raising any friendships or just wasting their time. And it took a LOT of time.

At least Shin has clear and concrete requirements for unlocking everything that doesn't leave you wandering through the menus aimlessly
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Master Omega
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Lord of The World
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Black Lion
Tue Jan 7, 2014 6:59 am
The problem with 3's friendship system was that there was no actual way of tracking your progress in between levels, so many people could not tell if they were actually raising any friendships or just wasting their time. And it took a LOT of time.

At least Shin has clear and concrete requirements for unlocking everything that doesn't leave you wandering through the menus aimlessly
As I brought up before, I ended up getting stuck with Haman and Scirocco's friendship in 3 and didn't know if my game was bugged or not. It turns out that I had to max out Reccoa, Sarah, and Glemy before I got to max out Haman or Scirocco.
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LordKarasuman
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Yes my Sweetest
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Ambimunch
Tue Jan 7, 2014 6:57 am
LordKarasuman
Tue Jan 7, 2014 6:54 am
It's like Koei decided it would be funny to punish anyone that used more than a few mechs in the game.
Yeah which is weird considering new mecha's is what sells these games. It sure isn't 'enhanced' gameplay or deep storytelling haha
While DWG3 certainly wasn't a deep story, I'd argue enhanced gameplay was exactly its selling point.

... and exactly not DWG4's.

I mean, I agree with Jaster. DWG4 is still technically a good game. It's just... It's a worse game than 3.

Then again, I also agree with Nigoli. NO game has come close to DWG3 since its creation.
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Ambimunch
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First Lieutenant
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Black Lion
Tue Jan 7, 2014 6:59 am
The problem with 3's friendship system was that there was no actual way of tracking your progress in between levels, so many people could not tell if they were actually raising any friendships or just wasting their time. And it took a LOT of time.

At least Shin has clear and concrete requirements for unlocking everything that doesn't leave you wandering through the menus aimlessly
Its very weird what they did with the game. On one hand they improved some flaws from Musou 3 (like friendships), but at the same time they decided to cut what worked and didn't need fixing as well. So instead of fixing and enhancing, they fixed some stuff and actually removed what worked..? :unsure:

Hence it was a step back to Musou 2. Thats why it feels like Musou 2 with a few things that worked in 3. Waw this was hard to express in words

***^ LordKarasuman

Yeah I meant it for SGM lol. 3's selling point was the gameplay, but not 4's. SGM was marketed for new mecha's (hence the contradiction that they punish you for using more than a few)
Edited by Ambimunch, Tue Jan 7, 2014 7:07 am.
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Master Omega
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Lord of The World
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LordKarasuman
Tue Jan 7, 2014 7:02 am
Ambimunch
Tue Jan 7, 2014 6:57 am
LordKarasuman
Tue Jan 7, 2014 6:54 am
It's like Koei decided it would be funny to punish anyone that used more than a few mechs in the game.
Yeah which is weird considering new mecha's is what sells these games. It sure isn't 'enhanced' gameplay or deep storytelling haha
While DWG3 certainly wasn't a deep story, I'd argue enhanced gameplay was exactly its selling point.

... and exactly not DWG4's.

I mean, I agree with Jaster. DWG4 is still technically a good game. It's just... It's a worse game than 3.

Then again, I also agree with Nigoli. NO game has come close to DWG3 since its creation.
And once again, I will disagree on the point of DWG3 being the masterpiece. No DWG game to date has hit all the right buttons yet. DWG3 has gameplay, but a bad story, laughable difficulty and some obviously broken mechanics. DWG1 has easily the best story, and is the easiest to level up in but obviously lacking gameplay and content. DWG2 is easily the best in content, and balances story with gameplay, but it is very grindy due to the parts system.

Ambimunch
Tue Jan 7, 2014 7:04 am
Black Lion
Tue Jan 7, 2014 6:59 am
The problem with 3's friendship system was that there was no actual way of tracking your progress in between levels, so many people could not tell if they were actually raising any friendships or just wasting their time. And it took a LOT of time.

At least Shin has clear and concrete requirements for unlocking everything that doesn't leave you wandering through the menus aimlessly
Its very weird what they did with the game. On one hand they improved some flaws from Musou 3 (like friendships), but at the same time they decided to cut what worked and didn't need fixing as well. So instead of fixing and enhancing, they fixed some stuff and actually removed what worked..? :unsure:

Hence it was a step back to Musou 2. Thats why it feels like Musou 2 with a few things that worked in 3. Waw this was hard to express in words

***^ LordKarasuman

Yeah I meant it for SGM lol. 3's selling point was the gameplay, but not 4's. SGM was marketed for new mecha's (hence the contradiction that they punish you for using more than a few)
Even then, SGM's only attempt at marketing new MS was sucking off SEED fans, while leaving everyone else high and dry. Even Unicorn fans got left in the dust, and it was supposed to be getting spotlight.

So what is SGM? It's gameplay is obviously better than the original, certainly more on par with DWG2 but faster, but not as fast as 3 due to having defense stat actually matter again. It's not as good as DWG1 or 2 in its crossover story, but not as bad as 3. Yet, unlike 3 it has no cutscenes outside of Official Mode. It's very grindy, even by 2's standards, but most of that grinding is for building your MS, not friendships. Its roster additions are nowhere near DWG2, let alone 3, yet it falls in the same DLC trap 3 did by wasting the spots on 00 rather than filling in the missing MS from the game.

I could do this forever, but in short: The game is certainly a compilation, but it didn't necessarily grab everything good from the other titles.
Edited by Master Omega, Tue Jan 7, 2014 7:43 am.
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Nigoli
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ニゴリ
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Pilot Skill Listing
Pilot Stats
Pilot Stats (from best to worst overall)

I completed / compiled these out of boredom not wanting to play the game this morning for anyone interested.

...I still don't like the game though. -_-
Edited by Nigoli, Tue Jan 7, 2014 9:27 am.
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Master Omega
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Well, thank you. This will be quite helpful considering the list I have to tackle for comparison.

I've added the list to my DWG Stat Problems topic

DWG Stat Problems
Edited by Master Omega, Tue Jan 7, 2014 10:18 am.
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LordKarasuman
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Yes my Sweetest
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Nigoli
Tue Jan 7, 2014 9:25 am
So, Katejina is one person who has DG Cells.

From a lore standpoint that actually makes perfect sense. She fits the criteria as a Core Life Unit and is just bat**** crazy enough to embrace it.

... The other is Riddhe ****ing Marcenas.

End me.

:kurokan:
Edited by LordKarasuman, Tue Jan 7, 2014 10:46 am.
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Zeik Liberated
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ChaosKasier
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Can I just say... AHAHAHA Lacus has higher stats than Cagalli

No Impulse on Kira seems bad...
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tyrox9
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SUPER!~ General
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what exactly is... special effects?
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Zeik Liberated
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ChaosKasier
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iirc it was a electrical burst that did damage to surrounding enemies
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chase the girls
Elite Soldier
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does anyone know if destiny gundam gets any changes or upgrades In burst mode, like how infinite justice and strike freedom get meteor
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Zeik Liberated
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ChaosKasier
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chase the girls
Tue Jan 7, 2014 2:37 pm
does anyone know if destiny gundam gets any changes or upgrades In burst mode, like how infinite justice and strike freedom get meteor
It doesn't get any move changes but it's gets the powered up weapons and it's Health recovers gradually
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NT1 DX Divider
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Pilot
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.........I think I should just give up on completing Shin now, PS3 just freaking died on me, and unless I find a way to transfer the saves onto a computer, I absolutely refuse, to do ALL THAT FREAKING WORK OVER AGAIN, And I actually enjoyed SGM to, despite it's faults, and had almost every scenario unlocked......
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Cydge
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Wanderer
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Master Omega
Tue Jan 7, 2014 7:25 am
So what is SGM? It's gameplay is obviously better than the original, certainly more on par with DWG2 but faster, but not as fast as 3 due to having defense stat actually matter again. It's not as good as DWG1 or 2 in its crossover story, but not as bad as 3. Yet, unlike 3 it has no cutscenes outside of Official Mode. It's very grindy, even by 2's standards, but most of that grinding is for building your MS, not friendships. Its roster additions are nowhere near DWG2, let alone 3, yet it falls in the same DLC trap 3 did by wasting the spots on 00 rather than filling in the missing MS from the game.
Pretty good statement. I like this game but honestly, it lacks so many things to be "perfect". Still, as a compilation, it does its job, combining the 3 previous installments.


Seriously, the dev team has a real problem about pilot's stats. How could Mu, Nicol and others have so bad stats whereas they're supposed to be elite pilots (Yzak and Dearka are better served thanks to their specialization in melee and shot respectively)?

Although, I've never seen Victory, does Uso really deserved to be one of the best pilots overall?
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Master Omega
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Lord of The World
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Cydge
Tue Jan 7, 2014 3:57 pm
Master Omega
Tue Jan 7, 2014 7:25 am
So what is SGM? It's gameplay is obviously better than the original, certainly more on par with DWG2 but faster, but not as fast as 3 due to having defense stat actually matter again. It's not as good as DWG1 or 2 in its crossover story, but not as bad as 3. Yet, unlike 3 it has no cutscenes outside of Official Mode. It's very grindy, even by 2's standards, but most of that grinding is for building your MS, not friendships. Its roster additions are nowhere near DWG2, let alone 3, yet it falls in the same DLC trap 3 did by wasting the spots on 00 rather than filling in the missing MS from the game.
Pretty good statement. I like this game but honestly, it lacks so many things to be "perfect". Still, as a compilation, it does its job, combining the 3 previous installments.


Seriously, the dev team has a real problem about pilot's stats. How could Mu, Nicol and others have so bad stats whereas they're supposed to be elite pilots (Yzak and Dearka are better served thanks to their specialization in melee and shot respectively)?

Although, I've never seen Victory, does Uso really deserved to be one of the best pilots overall?
Honestly, Nicol's death in the remasters kinda removes any and all credibility of him being a skilled pilot lol.

Mu is definitely too low, but then again, a lot of aces in this game have stats that don't accurately reflect their specialties.

I'd say wait for when Uso appears on my stat list to see where he REALLY belongs.
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Cydge
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Wanderer
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I can't wait to see about Uso.
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Master Omega
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Lord of The World
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Just for faster reference, here's what each stat is labeled under in order: Melee, Shot, Offense, Defense, Dodge, Reflex, Skill.

Haven't gotten to work on Dodge, Reflex or Skill with my co-writer for the list, so they are subject to change at a later date.


Uso-------------173---185---169---155---170---160---150---1162
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Ambimunch
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Master Omega
Tue Jan 7, 2014 7:35 pm
Honestly, Nicol's death in the remasters kinda removes any and all credibility of him being a skilled pilot lol.
Well yeah lol, in the original Kira was swinging the sword and intentionally attacked Nicol, but in the remaster Nicol kinda runs into his sword like an idiot while Kira is just standing there
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