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Shin Gundam Musou [Dynasty Warriors: Gundam Reborn]
Topic Started: Tue Sep 3, 2013 5:00 pm (22,198 Views)
Re4_Wesker
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Antagonist?
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Joshelplex
Sun Feb 2, 2014 8:45 am
Which never made sense since when he had the T1 and T3, he was always relying on the canons.
I'm pretty sure his issues in DWG 2 stemmed from suits using Funnel based weapons. Wing barely had any Funnel based weapons which is why we never see Milliardo getting aggravated over it in the show. So it does make some sense.
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SazukeEX
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Behold Sun Shi! The Fiery Tiger Cub of Sun Ce, Lu Xun's Tigress, and the Mother Tiger of Lu Kang!
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But if Wing gets a story mode it needs things like the Taurus.

Noin and Hilde played important parts in the story and both piloted a Taurus so why not add them in? Noin even got a mentioned in this game as well.
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tyrox9
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SUPER!~ General
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well, yeah if that happens, sure let them in. but that's a big if. An expanded history mode prolly more likely than an OM. Again in order to do an official mode, they'd have to bring out thing's that would be a waste to add in. it's the curse of making all your upgraded units simply more dakka. And besides that scenario, it doesn't seem likely they will be added in.

edit; yeah, closest things to funnels they had were those g-defensor thingies. and hardly the same thing since they weren't really mobile or powerful.
Edited by tyrox9, Mon Feb 3, 2014 5:53 am.
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WingZero84
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GP03 is up, it can be fully maxed out :)

Pic of base stats and equipments

pretty beastly, the Dendrobium is a part of every attack. You basically call upon on it for nearly every attack.

It's so big you have to maneuver the camera around just to see what it's shooting
Edited by WingZero84, Tue Feb 4, 2014 3:28 am.
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Nigoli
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ニゴリ
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Posted Image

I can also confirm it can be fully maxed out. lol

Only one more week and this sorry excuse for a game is finished.

Medals:
Gold: 1500
Silver: 1200
Bronze: 900

The Boss for this Mission is Gato in an Alpha Azieru... The Mission has a good starting point for grinding, and the charge attack for the suit is nice for grinidng more kills for that Gold Medal.

Medals:
Gold: Geara Doga
Silver: Geara Doga (Angelo Type)
Bronze: Sinanju

Not much to say, it covers Full Frontal's prospective for Unicorn Episode 2 and 3.

Medals:
Gold: Ginn
Silver: Duel Gundam
Bronze: Providence Gundam

Again. Not much to say, it covers Rau's prospective to the near ending and ending for SEED. One interesting note is at the end of the Mission. Kira and Athrun actually die after you fight them both. I assume this since Athrun is yelling over Kira as if he died.

Medals:
Gold: 2500
Silver: 1500
Bronze: 800

I assumed it would have had a Hard locked for the Mission like 2 and 3's DLC Missions. But it seems like I was wrong. This mission might serve as early way to get the 3 Legendary Gundams for plans for early starters of the game. The only problem is getting the 2500 Shotdown. For this I personally used Destroy Gundam, 6 Stars, on Hard. It's probably possible to grind this, but besides trying to get the medals for other DLC missions that released today I did it like this. The Mission can be hard, since none of your allies can die, and none the Fields on your forces can be lost neither I don't think. Every Mission fail I had was because I wasn't looking the ally aces on my forces.
Edited by Nigoli, Mon Feb 10, 2014 12:42 am.
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BlackKite
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長宗我部菜々

Checked out GP03's equipments, and it's like this:
Beam Saber - Only used for S-string
Beam Rifle - Only used for C1 shooting
Folding Bazooka - Only used for Dash S-string (yep the Stamen's dash string is shooting), though apparently it's also part of aerial SP
Orchis - Used in every charge attacks, charge shot, and SPs

Stage-wise it seems like the participants are fixed. The EFF has Bright in Argama as commander. Delaz Fleet gets guest assistance from Axis, of course Haman in Qubeley is there, but for some reason the following also appear as part of Axis army: Char with Quattro outfit in Char's Gelgoog, and Apolly & Roberto in Rick Diases.

And as expected in the end, Gato is using the Alpha Aziel in place of Neue Ziel
...or is it Alpha Azieru in place of Neue Zieru? lol
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gundamfan4000
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Officer
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how broken is the gpo3 wing zero broken or 00 qan t/crossbone broken.
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Daosiying
道士英
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gundamfan4000
Tue Feb 4, 2014 5:40 am
how broken is the gpo3 wing zero broken or 00 qan t/crossbone broken.
It's RIDICULOUSLY AWESOME.

It's base string is nothing to write home about but MOTHER OF GOD it's charges and SPs are amazing.

C2 uses the I-Field generator in an upward swing. But here is where it gets awesome. It has a delayed attack that always kicks off where it dispenses the field which hitstuns in 360 degrees AND it adds an I-Field. Which remains in place for a set time. So the GP03 off the bat reduces light beam fire to 0.
C3 is a 360 swing of the Orchis' beam cannon. The first rotation is just the cannon but the second rotation fires off the beam. Massive range.
C4 is unique. The Orchis platform charges forward and turns to face the GP03. From here on out, the analog stick controls the path of its wired explosive which hits a ridiculous number of times and makes it easy to stun enemies because of how much it hits.
C5 just has the Orchis platform charge forward and lifts into the air which sets you up for air attacks.
C6 summons the Orchis again to fire off all it's missile in the vicinity in front of you with hitstun.

Charged shot is abuseable and tactical. Pulls out the beam cannon and fires a long lasting shot in the direction you're facing. But the beam lasts longer than the actual act of firing it, so you can easily boost away and use the beam cannon to either create a fence or just rip crowds while you do something else.

Dash attacks are nothing but bazooka fire, which gives it limited overall range.

Dash charge calls out the Orchis again to fire it's big missiles which will home in and track targets.

SP1 is a slash to the right followed by a long boosting slash clearly based on when the GP03 cut that Musai's bridge in two.
SP2 is the Cima killing shot. Works on one enemy but hurts like hell. Can be used to **** up warships really easily if you grab someone right under a ship as the beam will rip through.
Air Sp is more missiles and bazooka fire. Pretty plain but racks up a lot of hits.

The burst puts you in the Orchis with alternating beam saber slashes.
The charge attacks during a burst involves a barrel roll into the air and back down while firing missiles, followed by the charge shot being a blast from the beam cannon.

In addition to all this, the Orchis' I-Field generator is always on. Meaning using charge attacks will shield you from beam fire in the direction of the Orchis and you can't be hit with lesser beams in Burst.
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WingZero84
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Yeah, you really need to use it with someone other than Kou. Impulse and Sniper with the C4, enemies look like they're having seizures due to the electrical filed frying them (ala DWG 2-3) as they get pulled along that dust path ^_^

Video done processing, enjoy

http://youtu.be/mFDIrKlWcD4
Edited by WingZero84, Tue Feb 4, 2014 8:43 am.
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Terrorcons45
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Cobra Commander
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BlackKite
Tue Feb 4, 2014 3:58 am
Delaz Fleet gets guest assistance from Axis,
I can't wait to get home and download the mech. Thanks Guys. Is Delaz Fleet in? :woot:
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Joshelplex
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The Nightmare of Winnipeg
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So it does have the impale shot? Thank Jesus.

EDIT: Do we have a full list of moveset changes anywhere?
Edited by Joshelplex, Sun Feb 9, 2014 7:57 am.
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Nigoli
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ニゴリ
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As much as I hate this stupid game with all of it's flaws. The DLC might not come until tomorrow due to Foundation Day in Japan.

And it really is a shame since I wanted to finally finish and eject the game out of my PS3 and put it back in it's case to collect dust.
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BlackKite
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長宗我部菜々

Ah, so that's why we were able to get Dengeki leaks as early as yesterday o.o

...anyway we all already know that you hate this game with a passion, so there is no need to further stretch it again. -.-

As for myself, I've been playing the game in a slow pace to relieve stress after daily work. And speaking of which I finally just got my EXVSFB copy recently, so I mostly play SGW on PSV now. But when I tried EXVSFB last night, it was so damn hard that I ended up accumulating more stress instead.... orz
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Nigoli
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ニゴリ
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It's definitely nice if you take your time with it instead of rushing. Especially in my case... due to:

Off Topic Rant:
Spoiler: click to toggle

So I apologize if my levels of posting about how the game isn't so great. I figured I was doing a service for people that might want to make a purchase. But the anger levels are awfully high since this is all I have as of now. And I was looking forward to this tonight and finishing up my game.
Edited by Nigoli, Tue Feb 11, 2014 6:11 am.
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WingZero84
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So any news on this Patch 1.02?

:?:
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wodash
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undefeated in all directions
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Nigoli
Tue Feb 11, 2014 4:07 am
And it really is a shame since I wanted to finally finish and eject the game out of my PS3 and put it back in it's case to collect dust.
you can always mail your copy to me, i love freebie games>.<
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Nigoli
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ニゴリ
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The last set of DLC is out and Full Armor Unicorn Gundam is maxable.

Posted Image

So glad that this game is finally finished. Thank goodness.

Medals:
Gold: 1800 Shotdown
Silver: 1500 Shotdown
Bronze: 1200 Shotdown

Besides the Suit being so awesome. This is probably the best mission of the game. And I definitely recommend the purchase. It covers the soon to be released Unicorn 07 in Industrial 7 with you fighting Sinanju and Banshee. Full Frontal / Sinanju is the Boss for the end of this Mission. It's also easy to get the Shotdown amount medals for this mission at any point for the mission. Especially racking up kills along the way.

Medals:
Gold: Zaku Warrior
Silver: Gunner Zaku Warrior (Lunamaria type)
Bronze: Destiny Gundam

Again, not much to say about the Mission. Much easier than the SEED one before it. And it even has a cool plot twist at the end as if the ZAFT side won the final battle at the end of that series as if the Destiny Plan had succeeded. You end up fighting a Meteor Justice Gundam and a Meteor Freedom Gundam for this Mission's Bosses.

Medals:
Gold: 10 Minute Clear
Silver: 15 Minute Clear
Bronze: 20 Minute Clear

You'll end up fighting every Mobile Armor in the entire game in this Mission. Devil Gundam comes up in the Second and Thrid Fields. The Devil Gundam actually heals other Mobile Armors and the Third Field's Ship it seemed. So you definitely want to take it out first.
Edited by Nigoli, Wed Feb 12, 2014 4:36 am.
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tyrox9
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SUPER!~ General
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wodash
Wed Feb 12, 2014 2:20 am
Nigoli
Tue Feb 11, 2014 4:07 am
And it really is a shame since I wanted to finally finish and eject the game out of my PS3 and put it back in it's case to collect dust.
you can always mail your copy to me, i love freebie games>.<
He sure does complain a lot about a game he is determined to 100%, and relatively did so with-in a week or two of its release... and still plays it.
Edited by tyrox9, Wed Feb 12, 2014 3:31 am.
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BlackKite
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長宗我部菜々

Posted Image
Details of the update:
Fixed bugs related to DLCs
Improved BGM changing system
Improved custom soundtrack system
Rebalanced strength of Raid Soldiers (aka. named grunts that spawn from production fields which used to overwhelm your army easily)

One most noticeable thing I noticed about the DLC bug fixing is that you're able to change difficulty of any cleared DLC stages. Previously the difficulty change was 'chained' from the leftmost stage, so if the stages are not 'connected' to the 'left corner' their difficulties couldn't be changed.

For example in a DLC operation
1-2-3-4-5-6
Suppose you only bought the bolded stages, previously only 1&2 could change difficulties, and 4&5 couldn't even after you've cleared it, but with this update 4&5 can now change difficulty stars too after clearing them.

As for the custom soundtrack, I noticed in the PSV version that the BGM would rewind back if we encounter the stage's boss... I'll need to wait until afternoon break to be able to check if that thing has been fixed though ^^;
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Nigoli
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ニゴリ
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tyrox9
Wed Feb 12, 2014 3:28 am
He sure does complain a lot about a game he is determined to 100%, and relatively did so with-in a week or two of its release... and still plays it.
I've always liked the series. But this is just sort of like a "just getting it out of the way" at this point.

With it's all it's issues or flaws if you will, I really thought the DLC was great. Especially to keep people like me that didn't like it still playing.

I still need to get myself the Vita version. The framerate lag was the biggest issue for me overall.
Edited by Nigoli, Wed Feb 12, 2014 4:31 am.
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Joshelplex
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The Nightmare of Winnipeg
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Still super bummed at no Harute or Zabanya actually
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PeJ
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Lonely shadow tiger
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it seems they cha.ge plans random attributions !
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Daosiying
道士英
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FA Unicorn is definitely unique and further highlights what was wrong with the game's seed drenched roster.

You start off as a firearms heavy suit but continued use of charge attacks strip you down to a melee suit with a beam magnum. Definitely changes the momentum of things but it doesn't feel as monotonous as other characters in any Musou games because the FA Unicorn has a much larger skill pool.

General rule for equipment purge is that after using a charge attack, the next piece of equipment only purges starting from the charge attacks after that.

So using any charge other than the C1 when you start with a fully equipped Unicorn dispenses missiles and grenades. After this point, the normal C2 opens up regardless of what point you're at with its equipment. From here on, to purge the rest of the equipment you need to use charges after C2 and then the following charge after.

Reequip is handled by the second SP attack and burst.

Full Armor Unicorn

- In place of the beam magnum, the shot attack is replaced with the beam gatlings.
- C2 and C3 dispense the missiles and grenades from one side of the suit each.
- The fourth charge consists of multiple shots from both hyper bazookas before throwing them away.
- The fifth charge fires a constant stream of beam shots from one shield/gatling before performing a 360 sweep. Dispatches one shield that erects an I-field if move is allowed to end normally.
- The sixth charge basically mimics Wing Zero's rolling buster rifle with the beam gatlings. Lasts quite long and due to the 360 coverage is pretty safe. Dispenses the remaining two shields for I-field if allowed to end normally.

The I-fields will remain in effect for a while and can't be redeployed without going back into Full Armor. The field comes in really handy when facing aces who like to spam beam rifles.

Base Unicorn
C1. Beam Magnum
C2. A rising slash with the beam magnum with under-attachment. Followed by extra shot
C3. The boost grab that was used on the Khastriya in episode 1
C4. Two diagonal slashes with the hyper beam javelins
C5. A high jump with two kicks
C6. Using a hyper beam javelin, it's basically a not sucky version of Strike Rouge's SP. Followed by a shot from the beam magnum.

Dash attack consists of multiple kicks.
Dash Charge is pretty much a boomerang toss with two javelins.

Charge Shot while in Full Armor consists of a flip that fires every weapon that is currently on FA Unicorn. With full gear, it fires bazooka shots, missiles, and ends with beam gatling fire. The elements are removed based on how much gear is still on the suit but doesn't change the animation meaning the flip can be used against you.

Regular charge shot is same as standard Unicorn.

Destroy Mode's regular strings consists of nice wide slashes with the hyper beam javelins. Some variance between ground and boost.

The charge attack while on the ground consists of 360 gatling fire from all 3 shields circling around the suit before drawing everything in front of the Unicorn followed by a beam magnum shot. Unlike other suits, it doesn't automatically link to the charge shot if you keep pressing triangle. However it can be cancelled into it.

Boost Charge attack is a short range psychofield burst.

SP1. Consists of high speed boost tackle with two beam sabers. The boosters detach at the end and are shot for a large explosion.
SP2. Another psychofield burst that reequips all the gear.
Air SP. The Unicorn grabs onto a booster bed while firing the beam magnum continuously. Speedy with large firing rate. Makes suits like Infinite Justice look even shitter.
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tyrox9
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how does that highlight the rosters problems? especially since its an addition from the series with second most additions.
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wodash
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undefeated in all directions
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tyrox9
Wed Feb 12, 2014 10:18 am
how does that highlight the rosters problems? especially since its an addition from the series with second most additions.
second most addition doesn't really sound that great when the actual addition is just 1 class 1 MS, 2 Class 2's, and a grunt and an unfinished story mode to boot

Edited by wodash, Wed Feb 12, 2014 11:35 am.
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