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Shin Gundam Musou [Dynasty Warriors: Gundam Reborn]
Topic Started: Tue Sep 3, 2013 5:00 pm (22,331 Views)
JDogindy
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First Lieutenant
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ColdCobra
Fri Sep 6, 2013 4:40 pm
I somehow forgot about the DWG3 maps and how small and uninteresting they were. That's definitely something I hope they fix, and with missions based on actual anime events, I'm sure it will.
It would be interesting, but those would most likely be saved for the four installments that the series will focus on (Gundam, Zeta Gundam, SEED and SEED Destiny, Unicorn).

Which makes me wonder more for what they'll provide for the other installments to satisfy those fans. And, I have to ask... will this be the first game to feature a Class 3 Gundam? It would be a waste of space, but I think that would be funny.

EDIT: Forgot about "Ultimate Mode". I really want to know more of that.
Edited by JDogindy, Fri Sep 6, 2013 4:52 pm.
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BlackKite
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長宗我部菜々

Zeik Liberated
Fri Sep 6, 2013 4:14 pm
I hope this seeming focus on Official mode heralds the return of the huge and long missions from DWG1, there's been few missions as infuriating yet awesome as DWG1's Zeta Finale. Trying to make sure you save the Radish, Emma and Char during that mission while protecting the Argama was so rewarding

Recently I've been doing a calculation of possible official stage numbers per series, and here's what I've got
Total stages combined: about 50
Confirmed series: 1st, Z, CCA, UC, SEED, Destiny

Most likely CCA & UC will get fewer stages than other series, because CCA is a one-off movie, and UC is a 7-episode OVA (and the last episode will still not out yet by the time this game's released)
So if we allocate 5 stages to each of CCA & UC, that leaves 40 stages for the 4 TV series, then maybe we can assume that 10 stages can be allocated to each of them?

Which means maybe the stage compositions could be abit more similar to GW2's here? (that one had up to 8 stages per series IIRC)

JDogindy
Fri Sep 6, 2013 4:44 pm
ColdCobra
Fri Sep 6, 2013 4:40 pm
I somehow forgot about the DWG3 maps and how small and uninteresting they were. That's definitely something I hope they fix, and with missions based on actual anime events, I'm sure it will.
It would be interesting, but those would most likely be saved for the four installments that the series will focus on (Gundam, Zeta Gundam, SEED and SEED Destiny, Unicorn).

Which makes me wonder more for what they'll provide for the other installments to satisfy those fans. And, I have to ask... will this be the first game to feature a Class 3 Gundam? It would be a waste of space, but I think that would be funny.

You forgot CCA right there. I wonder if most of the CCA units cut from GW2 might return to fill back CCA's story, because obviously in GW3 the History Missions for it became too bland due to the massive cuts...

And Class 3 Gundams? The only thing that could fit that IMO would be... Nether Gundam, I guess? lolol :meantongue:
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wodash
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undefeated in all directions
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JDogindy
Fri Sep 6, 2013 4:44 pm
Which makes me wonder more for what they'll provide for the other installments to satisfy those fans. And, I have to ask... will this be the first game to feature a Class 3 Gundam? It would be a waste of space, but I think that would be funny.

EDIT: Forgot about "Ultimate Mode". I really want to know more of that.
i don't even think there's a >Gundam< that had been in any class aside from class 1, Turn X was not a Gundam, neither does Re-GZ

in short, gundams are always class 1, there's no class 2 gundams yet in GM let alone class 3

ultimate mode...makes me think about that 5 men team thing from WO3U :kurokan:
Edited by wodash, Fri Sep 6, 2013 7:32 pm.
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Rakolai
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Deal with it.
[ *  *  *  *  * ]
For the series that don't get their own stories in Official Mode, maybe there will be something akin to the History Missions from GM3. That way, we would be able to at least something just for those series.
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LLSmoothJ
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That Daqiao Musou!
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BlackKite
Fri Sep 6, 2013 7:22 pm
Zeik Liberated
Fri Sep 6, 2013 4:14 pm
I hope this seeming focus on Official mode heralds the return of the huge and long missions from DWG1, there's been few missions as infuriating yet awesome as DWG1's Zeta Finale. Trying to make sure you save the Radish, Emma and Char during that mission while protecting the Argama was so rewarding

Recently I've been doing a calculation of possible official stage numbers per series, and here's what I've got
Total stages combined: about 50
Confirmed series: 1st, Z, CCA, UC, SEED, Destiny

Most likely CCA & UC will get fewer stages than other series, because CCA is a one-off movie, and UC is a 7-episode OVA (and the last episode will still not out yet by the time this game's released)
So if we allocate 5 stages to each of CCA & UC, that leaves 40 stages for the 4 TV series, then maybe we can assume that 10 stages can be allocated to each of them?

Which means maybe the stage compositions could be abit more similar to GW2's here? (that one had up to 8 stages per series IIRC)

JDogindy
Fri Sep 6, 2013 4:44 pm
ColdCobra
Fri Sep 6, 2013 4:40 pm
I somehow forgot about the DWG3 maps and how small and uninteresting they were. That's definitely something I hope they fix, and with missions based on actual anime events, I'm sure it will.
It would be interesting, but those would most likely be saved for the four installments that the series will focus on (Gundam, Zeta Gundam, SEED and SEED Destiny, Unicorn).

Which makes me wonder more for what they'll provide for the other installments to satisfy those fans. And, I have to ask... will this be the first game to feature a Class 3 Gundam? It would be a waste of space, but I think that would be funny.

You forgot CCA right there. I wonder if most of the CCA units cut from GW2 might return to fill back CCA's story, because obviously in GW3 the History Missions for it became too bland due to the massive cuts...

And Class 3 Gundams? The only thing that could fit that IMO would be... Nether Gundam, I guess? lolol :meantongue:
The only Class 2 let alone Class 3 Gundams I can see are Shining Gundam, Wing Gundam, and the like.

Speaking of which, hopefully new Gundams from G will appear and they finish off the five main pilots in Wing.
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Zeik Liberated
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ChaosKasier
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BlackKite
Fri Sep 6, 2013 7:22 pm
Recently I've been doing a calculation of possible official stage numbers per series, and here's what I've got
Total stages combined: about 50
Confirmed series: 1st, Z, CCA, UC, SEED, Destiny

Most likely CCA & UC will get fewer stages than other series, because CCA is a one-off movie, and UC is a 7-episode OVA (and the last episode will still not out yet by the time this game's released)
So if we allocate 5 stages to each of CCA & UC, that leaves 40 stages for the 4 TV series, then maybe we can assume that 10 stages can be allocated to each of them?

Which means maybe the stage compositions could be abit more similar to GW2's here? (that one had up to 8 stages per series IIRC)
I think the main thing with this is that I'm guessing multiple characters will help inflate the number so like the Seed story will have a Athrun and Kira side like how UC is split with Char, Amuro and Kamille. So CCA is like 3 Amuro stages + 2 Char ones kinda thing. And what of Enemy sides like Scirocco + Haman? So in the end 10 isn't that much if they have to split it between characters

(it's still gonna suck having no ZZ story though)
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Wild Lion
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Well we can already see from the screens that the stages are going to be large again and not the box+hallways we saw in 3.

According to that interview, the cel-shading in 3 made the enemy pop-in horrible, so that must be why they switched to that particular stage design to save on screen space. You notice that the way they designed it, you can never see the entire area from any angle, which limited the number of troops they had to render at once. Going back to the realistic graphics of 2 eliminated the pop-in problem, so that allows them now to go back to large open stages.

So there's that.

Otherwise, I believe the gameplay will be largely identical to 3. Which doesn't bother me much, since 3 was a lot of fun besides the horrible stages and repetitive missions.

I hope they get rid of the relationship crap, this new trend with "bonds" in recent Musou games is nothing but another way to pad another 50 hours of grinding into an already terrible grindfest.
Edited by Wild Lion, Sat Sep 7, 2013 12:06 am.
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Rakolai
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Deal with it.
[ *  *  *  *  * ]
I actually liked the relationship system, since it gave me incentive to use characters that I otherwise wouldn't have bothered with like Scirroco and Roux. Maybe they could make it easier to level them up by adding a skill that makes them go up quicker?
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Wild Lion
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Rakolai
Sat Sep 7, 2013 12:13 am
I actually liked the relationship system, since it gave me incentive to use characters that I otherwise wouldn't have bothered with like Scirroco and Roux. Maybe they could make it easier to level them up by adding a skill that makes them go up quicker?
Maybe they should just make more missions that require you to use a certain character. The bonds are just ridiculous, especially when they're required to unlock certain stages or suits.

It's the reason I never even got halfway through DWG3. I'm not grinding stages hoping a certain character's bonds will go up (when that mechanic is nebulously explained at best) just to get to the next stage.
Edited by Wild Lion, Sat Sep 7, 2013 12:29 am.
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Zeik Liberated
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ChaosKasier
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I like the idea begin having the relationship system decide how a character reacts to you during battles but I dislike it been a system you have to jump though to unlock stuff. Would not be sad to see it go though
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Wild Lion
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Legend
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It would be nice to see some MS' movesets improved as well. IIRC, RX-78 has been improved with every game so far, so it's not unprecedented.

Tallgeese has those cool new weapons from the manga they could throw in, since it seems to be lacking in armament. There's also Tallgeese's handheld missile pod.

Posted Image

Some color swaps would be very welcome as well. If they're going to keep pushing this whole thing about having different schematics of the same suit, then they could at least let us color-code them.
Edited by Wild Lion, Sat Sep 7, 2013 1:57 am.
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LLSmoothJ
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That Daqiao Musou!
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I always keep saying that they should have palette swaps for certain Mobile Suits (I'm looking at you MK-II and Qubeley), that way we can save space for more mobile suits instead of having glorified mobile suit clones. (Plus we might even get the other Zeta Gundams as alternate skins).
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HokutoNoBen
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Interesting that this game seems to go with the Z movies, instead of the TV series, according to GAF.

If so, that might just make a bit more sense for why ZZ is not listed to get the Official mode treatment, since a lot of what was changed in the Z movies would make it so ZZ couldn't happen.

...But then again, CCA's Official Mode is still a thing in this game, so...
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SazukeEX
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Indeed, it's annoying ZZ isn't getting in but CCA is. I get it, people didn't like ZZ as much as Z and many liked the new ending for Z. The issue is that so much relies upon what happens in Z and ZZ actually happening for UC. Don't deny us all these cool things UC has to offer because ZZ wasn't a masterpiece or something.
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Wild Lion
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SazukeEX
Sat Sep 7, 2013 4:54 am
Indeed, it's annoying ZZ isn't getting in but CCA is. I get it, people didn't like ZZ as much as Z and many liked the new ending for Z. The issue is that so much relies upon what happens in Z and ZZ actually happening for UC. Don't deny us all these cool things UC has to offer because ZZ wasn't a masterpiece or something.
I don't even see what people's problem was with ZZ. It was one of the most enjoyable to me and had some interesting dynamics with Haman and Judau.
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SazukeEX
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Behold Sun Shi! The Fiery Tiger Cub of Sun Ce, Lu Xun's Tigress, and the Mother Tiger of Lu Kang!
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It was because it came after Z that ended in a very unhappy and dramatic note. Though many expected ZZ to be Z and not its own show. They weren't happy when ZZ turned out to be its own show.

The creators though seem to like ZZ quite a bit considering Judah is far more important to later UC stuff than Amuro or Kamille.
Edited by SazukeEX, Sat Sep 7, 2013 5:16 am.
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Wild Lion
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SazukeEX
Sat Sep 7, 2013 5:07 am
It was because it came after Z that ended in a very unhappy and dramatic note. Though expected ZZ to be Z and not its own show.

The creators though seem to like ZZ quite a bit considering Judah is far more important to later UC stuff than Amuro or Kamille.
Of course they could be worried that the fanbase would cry foul if they did anything to cheapen Amuro or Kamille like giving them cameos in Crossbone or something.
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Daosiying
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Black Lion
Fri Sep 6, 2013 11:58 pm
According to that interview, the cel-shading in 3 made the enemy pop-in horrible, so that must be why they switched to that particular stage design to save on screen space. You notice that the way they designed it, you can never see the entire area from any angle, which limited the number of troops they had to render at once. Going back to the realistic graphics of 2 eliminated the pop-in problem, so that allows them now to go back to large open stages.

So there's that.
No, they're dropping the cel shader because rendering with a toon shader is more intensive than using realistic shaders. So the amount of objects rendered would be lower for optimization.

Which is honestly just a terrible excuse if you ask me. More enemies on screen doesn't make the game better. DW7 prove that clearly.
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BlackKite
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長宗我部菜々

HokutoNoBen
Sat Sep 7, 2013 2:46 am
Interesting that this game seems to go with the Z movies, instead of the TV series, according to GAF.

If so, that might just make a bit more sense for why ZZ is not listed to get the Official mode treatment, since a lot of what was changed in the Z movies would make it so ZZ couldn't happen.

...But then again, CCA's Official Mode is still a thing in this game, so...
Well yeah, they're using A New Translation logo for Zeta's logo here, and the lack of ZZ's official story might reinforce that. But...

Kamille's face here is still using TV-style rather than renewed into the Movie-style seen in recent SRWs. And in past games' Official mode you could already pick a branch between TV ending or Movie ending.

...don't say they will be removing that branch and we'll be stuck with the Movie ending.. :blink:
But if they do are going to put more focus on the Movie version this time, maybe I can expect MS Within the Flash as a new BGM :hehe:
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Wild Lion
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Daosiying
Sat Sep 7, 2013 6:46 am
Black Lion
Fri Sep 6, 2013 11:58 pm
According to that interview, the cel-shading in 3 made the enemy pop-in horrible, so that must be why they switched to that particular stage design to save on screen space. You notice that the way they designed it, you can never see the entire area from any angle, which limited the number of troops they had to render at once. Going back to the realistic graphics of 2 eliminated the pop-in problem, so that allows them now to go back to large open stages.

So there's that.
No, they're dropping the cel shader because rendering with a toon shader is more intensive than using realistic shaders. So the amount of objects rendered would be lower for optimization.

Which is honestly just a terrible excuse if you ask me. More enemies on screen doesn't make the game better. DW7 prove that clearly.
...that's exactly what I said.
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Joshelplex
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Black Lion
Sat Sep 7, 2013 4:56 am
SazukeEX
Sat Sep 7, 2013 4:54 am
Indeed, it's annoying ZZ isn't getting in but CCA is. I get it, people didn't like ZZ as much as Z and many liked the new ending for Z. The issue is that so much relies upon what happens in Z and ZZ actually happening for UC. Don't deny us all these cool things UC has to offer because ZZ wasn't a masterpiece or something.
I don't even see what people's problem was with ZZ. It was one of the most enjoyable to me and had some interesting dynamics with Haman and Judau.
Because it was paced horribly. The entire plot was slow and barely anything really happened across the 50ish episodes. Not to mention the godawful arc in the Moon Moon colony, plus a lot of unlikeable characters and ugly suits. The first half was very clearly intended to be aimed at younger children, then it abruptly takes a very dark turn, which wasn't handled well at all. When you follow up Zeta directly, which was very highly regarded, with a complete mess, people wont respond well
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Turbo857
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Daosiying
Sat Sep 7, 2013 6:46 am
No, they're dropping the cel shader because rendering with a toon shader is more intensive than using realistic shaders. So the amount of objects rendered would be lower for optimization.

Which is honestly just a terrible excuse if you ask me. More enemies on screen doesn't make the game better. DW7 prove that clearly.
I agree completely. Especially since having more characters on screen didn't do Ken's Rage 2 any favors either.

I'll perfectly fine with battling less enemies on screen in exchange for less slow down and better AI.

In general Koei needs to chill a bit with their "fill up the screen with as many enemies as possible" mantra.
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Yuqi
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wodash
Fri Sep 6, 2013 3:41 pm
well, SEED is pretty big in the states, plus this is KT, not Capcom, we still got Chin to nudge them towards at least an EU release

i have a pretty big confidence that both this and WO3U will made it to the west in one form or another, you don't even need to do a silly postcard petition to make it happen
I would be highly surprised if they didin't bring this to the west. This games MP was crazy popular on xbox live for a few months. Also its pretty much the only recent gundam game series you can get in english, and that alone makes it somehwat of a cult game.

What does concern me is if it will become the half-assed tranlated mess DW8 is...
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bigmacthecaveman
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Are we getting another batch of info this coming week or the next? I'm really curious to see how they handle additions since ZZ is out of official mode and other series still don't have their main rosters filled. I like the seed mech designs but I'm not keen on getting just seed additions.
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BlackKite
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bigmacthecaveman
Sun Sep 8, 2013 3:14 pm
Are we getting another batch of info this coming week or the next? I'm really curious to see how they handle additions since ZZ is out of official mode and other series still don't have their main rosters filled. I like the seed mech designs but I'm not keen on getting just seed additions.
Hmm still not definite yet, however..
http://www.famitsu.com/famiweb/next.html
The next Famitsu will have a coverage for Bandai-Namco's TGS previews, but since they're specifically using Shin GW's screenshot for it, I think there is some chance that we might get another batch before TGS.

But I'd say don't place the expectations too high though since it's very rare to get another info batch for a game in just a week after the first batch's out :whistle:
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