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| Samurai Warriors: Spirit of Sanada; New Characters: Sanada Masayuki, Chacha, Sasuke, Lady Muramatsu, Takeda Katsuyori, Tokugawa Hidetada | |
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| Tweet Topic Started: Tue Jul 12, 2016 4:15 pm (168,887 Views) | |
| Manjiimortal | Thu Jul 14, 2016 9:46 pm Post #276 |
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Han's Unifier
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My mistake. @SasukeEX: Further new adds will likely be Osaka defenders, though there's always the chance that they might add another Sanada family member. Yukimura's wife has been mentioned here a bit. No Takeda adds for sure though, one screenshot even show's Katsuyori and he has his semi-unique look from SW4. |
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| Zai Tong | Thu Jul 14, 2016 9:49 pm Post #277 |
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StormBlessed
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They should just make designs for the other Sanada members like they did with Naoshige kagetora don't give them major looks as a character who would be added to the roster but give them unique designs To make them stand out a little |
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| AntonKutovoi | Thu Jul 14, 2016 9:56 pm Post #278 |
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Legend
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Nobuyuki's concubine, famous poet and calligrapher, who also served Nobunaga, Hideyoshi, Lady Yodo and Ieyasu. Oh, and she was UNPC in SW4.
Edited by AntonKutovoi, Thu Jul 14, 2016 9:57 pm.
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| Makörë | Thu Jul 14, 2016 10:00 pm Post #279 |
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Makörë
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We must not forget that the adds are likely characters that can work well with later installments, not just Sanada-maru. |
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| Manjiimortal | Thu Jul 14, 2016 10:02 pm Post #280 |
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Han's Unifier
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"She was also close to Nobuyuki Sanada." What's Koei's issue with concubines? I don't get it. |
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| Eni | Thu Jul 14, 2016 10:10 pm Post #281 |
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BOOEH
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Non-monogamous relationships are for evil people or perverts. Sacred pure people like Nobuyuki must stay pure and with only one waifu. Anyways the game looks sorta interesting but I'm not super excited about it. Masayuki looks fine and I specially love his weapon's design. Hoping to see more cool new characters. |
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| Makörë | Thu Jul 14, 2016 10:16 pm Post #282 |
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Makörë
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What is weird is that they don't treat homossexuality, which is an even more controversial theme, without much issue. Sure, they're not explicit in the "canon" stuff, but they do show some hints and even obvious things about it in different modes in both SW and DW. |
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| Amakusa | Thu Jul 14, 2016 10:18 pm Post #283 |
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Emperor's Retainer
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Well keep in mind Nobuyuki Sanada lived for a flippin' long time and outlived his wife twice over, so him having company after her isn't out of the question (although I think its made a big deal that he didn't marry again). |
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| SazukeEX | Thu Jul 14, 2016 10:21 pm Post #284 |
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Behold Sun Shi! The Fiery Tiger Cub of Sun Ce, Lu Xun's Tigress, and the Mother Tiger of Lu Kang!
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I didn't. Read my statement again, please. |
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| AntonKutovoi | Thu Jul 14, 2016 10:24 pm Post #285 |
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Legend
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If Otsu Ono is added, she probably will be treated as some mix between Kai and Cai Wenji and instead of Nobuyuki's concubine she will become Sanada's friend.
Edited by AntonKutovoi, Thu Jul 14, 2016 10:33 pm.
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| UpInMahBubble | Thu Jul 14, 2016 10:29 pm Post #286 |
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Who you calling a cute prince?
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I assume Hideyoshi was neither seeing as they don't include Kai being his concubine at all? ![]() While Yukimura doesn't really interest me, I am excited to see what this game has going for it. The possibility of some open world stuff is always good. As long as the new characters have cool movesets (and we get scans), the stages are as nice as SW4 (and we get scans) then I'll be happy. |
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| Beelzebub | Thu Jul 14, 2016 10:35 pm Post #287 |
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"You flaming idiots!
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I personally hope the stages are nothing like Samurai Warriors 4. Those stages always had 1 end outcome for every battle with no extra objectives/ new ways for the battle to turn out if you did different things. |
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| Rance | Thu Jul 14, 2016 10:37 pm Post #288 |
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Yuki Oh. No.
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I like this addition. They should add her. It's novel or something. |
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| Uesugi Kenshin | Thu Jul 14, 2016 11:58 pm Post #289 |
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Mewshuji
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To be clear, it's only theorized Otsu was Nobuyuki's concubine, as the two were known to have close communication, but there's no solid proof. At least s'what I get out of the Japanese Wikipedia. After all, didn't Lianshi's bio note she was Quan's concubine and Kai Hideyoshi's? I think Koei just wants to avoid polygamy in their stories, they're not opposed to reporting the history. Edited by Uesugi Kenshin, Fri Jul 15, 2016 12:00 am.
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| bluefiend | Fri Jul 15, 2016 12:31 am Post #290 |
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Emperor's Retainer
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idk, but I wouldn't mind her as either Nobuyuki's version of Kunoichi or a friend to Yodo(should she ever get in). and always had you running in straight lines! I'm really hoping SW4's stage design doesn't return, but looking at the map in Masayuki's screenshots that doesn't seem to be the case. Edited by bluefiend, Fri Jul 15, 2016 12:33 am.
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| UpInMahBubble | Fri Jul 15, 2016 12:35 am Post #291 |
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Who you calling a cute prince?
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I meant nice as in how vibrant and colorful they were. The kyushu stage was my favourite cause of that. Made a nice change compared to the dull, drab battlefields of dw7/8 |
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| Lazaroth | Fri Jul 15, 2016 1:23 am Post #292 |
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Connoisseur
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Agreed. But could be an alternate one
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| wodash | Fri Jul 15, 2016 2:34 am Post #293 |
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undefeated in all directions
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wow, everyone is so pessimistic about moveset updates/gameplay related stuff, i guess team SW have dissapoint a lot of times in that area that everyone is keeping expectations low in anything moveset related.... to be positive tho i think the Old Yukimura will have a new/different moveset and/or a different R special+musous, dunno about the kid one tho or Chen~err i mean Masayuki, kid yuki might be a clone of the regular yukimura and i doubt Masayuki will get a change in stuff besides costumes difference between his young-old version |
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| SRS | Fri Jul 15, 2016 4:59 am Post #294 |
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Master of the War Trident
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Can't we have a guy and girl be friends without it having to be romance of any kind? Teasing at most? SW3 Hanzo was one of my favorite depictions of him in SW because of his friendship with Nene.
Edited by SRS, Fri Jul 15, 2016 4:59 am.
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| bluefiend | Fri Jul 15, 2016 5:10 am Post #295 |
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Emperor's Retainer
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The thing that makes me so disappointed in their gameplay is that they always get so close to having what could and should be the best gameplay in a warriors game but keep falling short just of the goal. SW1 was great especially for the start of a series and only needed small improvements on certain movesets to make them connect. It allowed players to upgrade every part of their movesets including jump charges via skills thusly providing options as to how you might want to play a character(long or short musou bar? jump charges that knock enemies away or one that knocks them down? choice between elements and which moves to put elemental attacks on), roll and jump cancels and with the addition of SWXL allowed your character to feel incredibly powerful, especially in comparison to what they were when you first started out. The only issue was that SWXL took one step back in that it completely removed level scaling instead of simply tweaking it, but it did keep the aggressive enemies and could become a joke in terms of difficulty once you upgraded your character enough. SW2 became even easier than SW1, downgraded musou's to where they became significantly weaker and even felt significantly weaker to boot, made sky ninja's the worst thing ever(that underground attack thing sucked), removed jump and roll cancels except for on like 4 characters that had the special skill that allowed to do so, and removed SW1's skill tree entirely as well as items. Instead choosing to replace the skill tree that allowed players to have some control over how their character would grow with RNG skills that would randomly be obtained in battle(which made for frustrating character growth) removed the players ability to choose which attacks would and wouldn't use elements, and removed the players ability to choose which element would be activated with a Musou attack(Meaning I couldn't attach level 4 Ice element to Ranmaru's True musou anymore or Lightning to Magoichi's true musou if I so chose.). Basically SW2 removed a lot of the options SW1 gave the players to have control over how a character grew and would eventually end up. It also removed castle missions almost entirely when most people only seemed to be bothered by the fact they couldn't see the entire floor from the start, rather than essentially removing them entirely/gutting them like SW2 did they could have simply allowed players to see the entire floor from the start but not allow them to see where enemies are on the map until the player had encountered them. But for all that SW2 did still do a lot of good it introduced level 3 musou's and while musou attacks themselves actually were weaker in addition to feeling far weaker(activating musou's in SW1 gave your character massive attack range and super speed making it feel much stronger; it was like a devil trigger for every character), it was still a good concept that could have been great with some tweaking(Like say if the various effects only caused enemies to flinch if hit on the ground and hitstun if hit in the air). It introduced multiple different types of movesets in charge/special/normal and brought special attacks to the series and once again special attacks could have been great if rather than being gimmicky abilities they were actual attacks that players could cancel into to create new combo's...like with Yukimura being able to cancel into his flame charge at any time to keep a combo going or to act as a dodge as well as an attack so as not to be interrupted which was something only he and nagamasa could do thanks to their special skill. And again while the 3 different movesets themselves weren't exactly ideal the first time around it had potential to be great with some tweaking(Special types needed the most help; charge and normal were pretty much fine). SW3 I didn't buy but from what I saw it looked like it all hinged on the dash mechanic attack which seemingly broke the game as you could counter at virtually any time and trigger a dash attack that would break the enemies guard. Musou attacks also continued to look weak and took control away from the player with the fancy cinematic attack meaning that instead of making the player feel awesome while using a musou your character simply got to look awesome. SW4 *sigh* SW4 completely removed the option to use normal attacks during musou's once again providing players with less options, doubled down on the cinematic attacks, largely removed special attacks and worst of all introduced hyper attacks which could only be used on peons. I'm tired of talking about SW4's gameplay though so I'm just going to say if hyper attacks were usable on anyone instead of being only useful as a peon sweeper we as players would have a lot more options in combat. Also, can I just rant about how disappointing the de-evolution of the SW series' musou attacks has been? I mean it started out amazing being like a devil trigger for every character increasing their attack range, speed, attack, making them unflinchable, slowing down enemies, and massively increasing attack speed with powerful gusts effects on the beginnings and endings emphasizing the power of the attack(the difference between your base character and musou character was huge). SW XL took this a step farther by allowing you to put whatever element your character had equipped and allowed you to put it on your true musou attack as well as make your true musou attack into your regular attack, you ended up with an incredibly powerful attack that felt powerful but wasn't actually too powerful(as in the musou attack wasn't overpowered). From here I was hoping we would be allowed to cancel normal attacks into musou strikes during a musou attack, increase the number of repeated musou attacks(basically change it form every character doing 2 hits over and over to 4 hits over and over being cancellable into and out of normal attacks). Edited by bluefiend, Fri Jul 15, 2016 6:36 am.
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| Makörë | Fri Jul 15, 2016 6:32 am Post #296 |
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Makörë
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Yes, now I want romances from a guy and another guy. Mitsunari and Yoshitsugu had basically that in SW4II, and my personal CAW had that too with a lot of guys in SW4's Chronicle Mode. Also, when will the next Famitsu come? Is it weekly or monthly? It could reveal more new characters for SWSM. |
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| Deleted User | Fri Jul 15, 2016 10:04 am Post #297 |
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Deleted User
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A Niconico live stream on August 4 at 20:00 JST will share the game's final release date, first gameplay footage, and latest information. *** Bio of Young Masayuki, Kid Yukimura, and Adult Yukimura.
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| Call Me Hunky | Fri Jul 15, 2016 11:20 am Post #298 |
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Yare yare daze
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I seriously adore Masayuki's and Yukimura's adult design. Is there going to be any other characters added or is it just speculation so far? |
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| Fūma | Fri Jul 15, 2016 11:28 am Post #299 |
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The Dragon Has Returned
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Didn't they say there will be more than one new character or something? I swear I read something like that a few pages ago. A bit surprised that beared Yukimura will be only for Osaka Campaign, but maybe it will be quite extensive (as it should be). Young Masayuki's bio sounds interesting. Edited by Fūma, Fri Jul 15, 2016 11:30 am.
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| Call Me Hunky | Fri Jul 15, 2016 11:34 am Post #300 |
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Yare yare daze
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I personally haven't read something like that yet (but I only found out about this game like 10 minutes ago so my knowledge is very limited). I did read something that said other people related to Yukimura will appear. But either way, I'm really excited about the new features being added |
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