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Samurai Warriors: Spirit of Sanada; New Characters: Sanada Masayuki, Chacha, Sasuke, Lady Muramatsu, Takeda Katsuyori, Tokugawa Hidetada
Topic Started: Tue Jul 12, 2016 4:15 pm (168,864 Views)
Fūma
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The Dragon Has Returned
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MCG
Tue Aug 16, 2016 10:16 pm
I'd be surprised if this didn't get translated and released in NA and EU, it's not like 'Eiketsuden' which is a different thing entirely and didn't even get the reception in Japan Koei was probably aiming for. If 'SW4-II' can come over here then 'Sanada-Maru' surely can.
Agreed. It seems like they're actively localizing SW games again after the SW3 cycle which was sorta low point in the series. SW4 was a given but we got SW4-II and SW4:E too which was positively surprising. So I'm hoping Sanada Maru will see an overseas release too.
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Raiko Z
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Dynasty Recon Chinalands
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What is up with our Snorey Warriors Snora-maru? No new info?

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Valamanj
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Fine, twist my arm...
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Raiko Z
Wed Aug 24, 2016 8:57 pm
What is up with our Snorey Warriors Snora-maru? No new info?

Lol, that's what I was thinking... well, similar to it, anyway. I know we've gotta be patient, but I've been itching to see older Nobuyuki (and hopefully older Ina as well)...

Only three more months until release.
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Mark Robin
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Legend
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I guess there should be news either next week or Tokyo Game Show. So far they only reveal two characters. Hopefully at least one more should be enough.
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Uesugi Kenshin
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Mewshuji
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Honestly Chacha's enough for me. The historical Yodo-gimi is perhaps one of the most interesting figures of the Sengoku era to me, so that's enough for me to pick up the game, presuming she'll have a decently sized role which I think is a decent enough expectation.

Heh... kinda funny we're getting more new characters out of a side game like this than the "XL" title in the particular installment line. I guess that sort of happened with Chronicles 2 though, as SW3XL didn't have any new characters proper- just Gracia returning, and Aya and Masanori being playable.
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SwashbucklingChef
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Sun Bai Hu
Wed Aug 24, 2016 10:45 pm
I guess there should be news either next week or Tokyo Game Show. So far they only reveal two characters. Hopefully at least one more should be enough.
I'm more than a little curious as to why SW4 hasn't gotten a proper XL yet. Samurai Warriors 4-II was more of a remix than a full on expansion and as interesting as Sanada Maru looks to be its not a Musou-style expansion in the traditional sense. Not that I'm looking a gift horse in the mouth mind you; as long as they add new characters with interesting playstyles I'm happy.
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AntonKutovoi
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Legend
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Sun Bai Hu
Wed Aug 24, 2016 10:45 pm
I guess there should be news either next week or Tokyo Game Show. So far they only reveal two characters. Hopefully at least one more should be enough.
It's confirmed to be on TGS (trailer, stage presentation and playable demo). So the question is will we have info next week or not.
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Fūma
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SwashbucklingChef
Thu Aug 25, 2016 1:38 pm
Sun Bai Hu
Wed Aug 24, 2016 10:45 pm
I guess there should be news either next week or Tokyo Game Show. So far they only reveal two characters. Hopefully at least one more should be enough.
I'm more than a little curious as to why SW4 hasn't gotten a proper XL yet. Samurai Warriors 4-II was more of a remix than a full on expansion and as interesting as Sanada Maru looks to be its not a Musou-style expansion in the traditional sense. Not that I'm looking a gift horse in the mouth mind you; as long as they add new characters with interesting playstyles I'm happy.
It's likely because of the lawsuit they had with Capcom. Don't expect a SW4XL to happen.
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Crimson Moon
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^ What lawsuit did Koei have with Capcom?
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RPGNoZero
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It's not like there's a real definition of XL anymore anyway. Earlier Xtreme Legends actually feels new with brand new stuff like Xtreme Mode, Legend Mode, and character creation, then later on it basically devolved into "stuff that should have been in main game in the first place" with survival mode, new character, and story for characters that didn't get story mode (or not enough spotlight) in the main game.
A lot of the spinoffs for Warriors games, like Special, Hyper, 2, Ultimate, Chronicles, or whatever are barely any different from Xtreme Legends. Except for some stuff like Next or Strikeforce that actually tried something different. But Empire is pretty much the only spinoff that is consistent in definition and also constantly get made.
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Fūma
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Crimson Moon
Thu Aug 25, 2016 2:27 pm
^ What lawsuit did Koei have with Capcom?
http://www.eurogamer.net/articles/2014-08-26-capcom-files-lawsuit-against-koei-tecmo-for-patent-infringement

This occured some time before SW4-II was announced. Note that it may not necessarily be the actual reason, but it's likely that it had influence on it.
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Makörë
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Yeah, as if Capcom had credit for that, specially against the Warriors series.
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Khristenko
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Makörin
Thu Aug 25, 2016 7:27 pm
Yeah, as if Capcom had credit for that, specially against the Warriors series.
was Capcom angry with Koei-Tecmo, or the other way around?
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Makörë
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Khristenko
Fri Aug 26, 2016 12:27 am
Makörin
Thu Aug 25, 2016 7:27 pm
Yeah, as if Capcom had credit for that, specially against the Warriors series.
was Capcom angry with Koei-Tecmo, or the other way around?
Apparently, Capcom had the balls to say that SW was "infringing copyrights".
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bluefiend
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Uesugi Kenshin
Thu Aug 25, 2016 2:49 am
Honestly Chacha's enough for me. The historical Yodo-gimi is perhaps one of the most interesting figures of the Sengoku era to me, so that's enough for me to pick up the game, presuming she'll have a decently sized role which I think is a decent enough expectation.

Heh... kinda funny we're getting more new characters out of a side game like this than the "XL" title in the particular installment line. I guess that sort of happened with Chronicles 2 though, as SW3XL didn't have any new characters proper- just Gracia returning, and Aya and Masanori being playable.
This is how I feel. With Chacha here i'm satisfied no matter who else they do or don't add.
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SwashbucklingChef
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Crimson Moon
Thu Aug 25, 2016 2:27 pm
^ What lawsuit did Koei have with Capcom?
I was actually really pleased with DW8:XL ie
five new characters, an entirely new story for Lu Bu, and a bunch of random what if missions for everyone else. Their revisions to Ambition mode were pretty meh, but I enjoyed the rest of the content for what it was. Well worth the cost of admission.
Edited by SwashbucklingChef, Fri Aug 26, 2016 8:40 pm.
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Uesugi Kenshin
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Mewshuji
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Makörin
Fri Aug 26, 2016 1:26 am
Khristenko
Fri Aug 26, 2016 12:27 am
Makörin
Thu Aug 25, 2016 7:27 pm
Yeah, as if Capcom had credit for that, specially against the Warriors series.
was Capcom angry with Koei-Tecmo, or the other way around?
Apparently, Capcom had the balls to say that SW was "infringing copyrights".
Well, they evidently were- the courts found in Capcom's favor IIRC, and while the law systems in most countries tends to be broken, in a case like this I think it sounds like they were right. I don't think it's a ballsy thing for Capcom to do. Perhaps a bit dickish given that they didn't invent the idea of expansion packs in the slightest, but they had a clear case as they had the patent.

Of course, I get the underlying implication. "Oh how awful of Capcom, THEY copied Koei by making Sengoku BASARA!" But let's be realistic, Koei doesn't own the rights to make a character-driven action game set in the Sengoku era- if that was the case, then we could say Koei copied Capcom because Capcom did an action game (albeit a slower paced one) set in the Sengoku era first with Onimusha, or that Koei copied Sega's Golden Axe because Dynasty Warriors feels like an upgraded version of that game. Not to mention how Samurai Warriors and Sengoku BASARA very clearly play very differently from each other- only laymen who deride Musou and similar series would claim otherwise. It'd be like saying Pokemon copied Tamagotchi; or that Digimon or Yokai Watch copied Pokemon; or that first person shooters as a whole copied Doom- it's just plain not true.

There simply was no copying going on. Even a glance at how the two series work from a character-based, narrative-based, and a gameplay-based perspective shows this.
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Raiko Z
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Fuuma
Thu Aug 25, 2016 1:55 pm
Don't expect a SW4XL to happen.
To look at the bright side, there's no more of that silly outdated Mixjoy/Import.

Capcom can have all the fun with it in their circlejerk.
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wodash
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undefeated in all directions
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Raiko Z
Sat Aug 27, 2016 12:04 pm
Fuuma
Thu Aug 25, 2016 1:55 pm
Don't expect a SW4XL to happen.
To look at the bright side, there's no more of that silly outdated Mixjoy/Import.

Capcom can have all the fun with it in their circlejerk.
funny thing is, the SB game that came out after the lawsuit victory contains both the vanilla game and expansion content, no mixjoys needed :rolleyes:
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Makörë
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Uesugi Kenshin
Fri Aug 26, 2016 9:46 pm
Makörin
Fri Aug 26, 2016 1:26 am
Khristenko
Fri Aug 26, 2016 12:27 am
Makörin
Thu Aug 25, 2016 7:27 pm
Yeah, as if Capcom had credit for that, specially against the Warriors series.
was Capcom angry with Koei-Tecmo, or the other way around?
Apparently, Capcom had the balls to say that SW was "infringing copyrights".
Well, they evidently were- the courts found in Capcom's favor IIRC, and while the law systems in most countries tends to be broken, in a case like this I think it sounds like they were right. I don't think it's a ballsy thing for Capcom to do. Perhaps a bit dickish given that they didn't invent the idea of expansion packs in the slightest, but they had a clear case as they had the patent.

Of course, I get the underlying implication. "Oh how awful of Capcom, THEY copied Koei by making Sengoku BASARA!" But let's be realistic, Koei doesn't own the rights to make a character-driven action game set in the Sengoku era- if that was the case, then we could say Koei copied Capcom because Capcom did an action game (albeit a slower paced one) set in the Sengoku era first with Onimusha, or that Koei copied Sega's Golden Axe because Dynasty Warriors feels like an upgraded version of that game. Not to mention how Samurai Warriors and Sengoku BASARA very clearly play very differently from each other- only laymen who deride Musou and similar series would claim otherwise. It'd be like saying Pokemon copied Tamagotchi; or that Digimon or Yokai Watch copied Pokemon; or that first person shooters as a whole copied Doom- it's just plain not true.

There simply was no copying going on. Even a glance at how the two series work from a character-based, narrative-based, and a gameplay-based perspective shows this.
Attempting to defend Capcom in this is completely pointless and goes to the level of stupid. The only difference the original game from the Sengoku BASARA series had from a SW game was character appearences and specifically movesets. Everything else was the same, even the map system.
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dragongaiden
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Makörin
Sat Aug 27, 2016 2:40 pm
Uesugi Kenshin
Fri Aug 26, 2016 9:46 pm
Makörin
Fri Aug 26, 2016 1:26 am
Khristenko
Fri Aug 26, 2016 12:27 am
Makörin
Thu Aug 25, 2016 7:27 pm
Yeah, as if Capcom had credit for that, specially against the Warriors series.
was Capcom angry with Koei-Tecmo, or the other way around?
Apparently, Capcom had the balls to say that SW was "infringing copyrights".
Well, they evidently were- the courts found in Capcom's favor IIRC, and while the law systems in most countries tends to be broken, in a case like this I think it sounds like they were right. I don't think it's a ballsy thing for Capcom to do. Perhaps a bit dickish given that they didn't invent the idea of expansion packs in the slightest, but they had a clear case as they had the patent.

Of course, I get the underlying implication. "Oh how awful of Capcom, THEY copied Koei by making Sengoku BASARA!" But let's be realistic, Koei doesn't own the rights to make a character-driven action game set in the Sengoku era- if that was the case, then we could say Koei copied Capcom because Capcom did an action game (albeit a slower paced one) set in the Sengoku era first with Onimusha, or that Koei copied Sega's Golden Axe because Dynasty Warriors feels like an upgraded version of that game. Not to mention how Samurai Warriors and Sengoku BASARA very clearly play very differently from each other- only laymen who deride Musou and similar series would claim otherwise. It'd be like saying Pokemon copied Tamagotchi; or that Digimon or Yokai Watch copied Pokemon; or that first person shooters as a whole copied Doom- it's just plain not true.

There simply was no copying going on. Even a glance at how the two series work from a character-based, narrative-based, and a gameplay-based perspective shows this.
Attempting to defend Capcom in this is completely pointless and goes to the level of stupid. The only difference the original game from the Sengoku BASARA series had from a SW game was character appearences and specifically movesets. Everything else was the same, even the map system.
Yeah! Maybe Capcom has this patent, but Sengoku Basara has 90% copying from SW!!!! It's incredible what I have to read....
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NeonZ
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Uesugi Kenshin
Fri Aug 26, 2016 9:46 pm
Well, they evidently were- the courts found in Capcom's favor IIRC, and while the law systems in most countries tends to be broken, in a case like this I think it sounds like they were right. I don't think it's a ballsy thing for Capcom to do. Perhaps a bit dickish given that they didn't invent the idea of expansion packs in the slightest, but they had a clear case as they had the patent.


The issue is that it's pure patent trolling. I don't think Capcom even ever released an actual disc based expansion pack. Their "expansions" are all standalone games. So, Capcom registered this patent (just half a year or so before the first XL expansion came out), never did anything with it, and now that it had financial problems sued Koei to make money. It's just a very low move.
Edited by NeonZ, Sat Aug 27, 2016 9:21 pm.
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Uesugi Kenshin
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Mewshuji
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They didn't though? Have you even played both games? They're similar but to claim there was copying going on is just blind Koei fanboyism.

I could make a list of things that are different, but I'm on my phone and we're already going off topic talking about XL for no damn good reason let alone another SW vs SB dickwaving contest. I'm dropping the discussion of either topic here.

As far a patent trolling goes, yeah it's dickish, but not ballsy. I would've clarified that earlier if I remembered the term for it.

To shift back on topic- how in depth do you all think the fishing minigame could go? Will there be various species, perhaps?
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Mark Robin
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Legend
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Uesugi Kenshin
Sat Aug 27, 2016 11:11 pm
To shift back on topic- how in depth do you all think the fishing minigame could go? Will there be various species, perhaps?
I think that we can participate the finishing minigame until we ran out of materials to catch. If there is species that are rare or useful, it most likely be either one of the condition as need: Rare materials or combine several materials.

I see that most people will be fine with two characters, which its great, but its just a feeling that they might add and if not, well there is room for Samurai Warriors 5.
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Rance
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God, the fishing minigame is just a sorry excuse for KOEI to say they added more content. It's probably going to suck terribly and be extremely tedious and unfun, like fishing minigames tend to be in nearly every game I've ever played.
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