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| Samurai Warriors: Spirit of Sanada; New Characters: Sanada Masayuki, Chacha, Sasuke, Lady Muramatsu, Takeda Katsuyori, Tokugawa Hidetada | |
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| Tweet Topic Started: Tue Jul 12, 2016 4:15 pm (168,805 Views) | |
| Ryō Genken | Sun Nov 27, 2016 9:46 am Post #2326 |
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Disciplined Mind
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Inb4 Nobody cared for Yukimura overrated piece of poster boy yadda yadda yadda. |
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| SRS | Sun Nov 27, 2016 10:01 am Post #2327 |
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Master of the War Trident
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If you don't care about Yukimura, WHY ARE YOU HERE? |
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| Maya | Sun Nov 27, 2016 10:13 am Post #2328 |
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General
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Maybe the fact that Yukimura's popularity is constantly sinking (Mitsunari beats him in polls with ease, Yoshitsugu and Nobuyuki beat him in the last one as well) should be telling that SW just doesn't manage to tell his story well. That Kunoichi is still wasting a character slot is just lazy. As predicted Muramatsu is bland same goes for Hidetada. While Chacha being a concubine of Hideyoshi is glossed over she is the only bearable new addition since Masayuki is bland as well. Otherwise it reuses way too much of SW4. Muramatsu for example was mostly added to the Taiga dorama do to being the older sister and due to a parallel. Yukimura's children with Akihime pseudo parallel the original Sanada sibling trio: Umehime (Muramatsu), the heir Daisuke (Nobuyuki), Daihachi (Yukimura) I personally hoped for Osaka defenders and for Yukimura I would have at least wished for Akihime and Daisuke. Otherwise him siding with the Toyotomi will forever be contrieved and non sense. For Chacha I would have wished that her being Hideyoshi's wife wouldn't have been glossed over so that she is not another Kaihime. Koei should just leave Yukimura. Outside of Nobunaga's Ambition they don't tell his story well. Edited by Maya, Sun Nov 27, 2016 10:14 am.
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| Ryō Genken | Sun Nov 27, 2016 10:32 am Post #2329 |
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Disciplined Mind
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Of course to always insult Koei for whatever they did because whatever they did is automatically bad thing.
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| AntonKutovoi | Sun Nov 27, 2016 10:59 am Post #2330 |
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Legend
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Oh, BTW, Katsuroi and Hidetada are confirmed to be UNPC, that were made playable in the last minute. They're uncredited, just like Muramatsu (or like Kagetora in SW4). Well, they're credited as "various" to be exact, along with some other voice actors. |
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| Kuroda Kanbei | Sun Nov 27, 2016 11:38 am Post #2331 |
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Emperor's Retainer
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Um....but that sounds like a very typical Basara game to me. Basara has always openly chosen to be over the top rather than historically accurate and that's not really a bad thing. Motonari being at Osaka doesn't seem that weird to me when he was already Yoshitsugu's passive aggressive ''best friend'' at Sekigahara which was amazing Ieyasu and Chosobake were also depicted as friends in 3, to the point that them spending time together re railed the angsty avenger back into ''aniki'' again when they complete their story. You could certainly have an issue with it focusing on Yukimura and Masamune yet again, I certainly do since I find Basara Masamune to be an irredeemable, spot light stealing brat but complaining about it being so historical inaccurate makes me wonder what you were expecting from Basara in the first place. SW tries to be historical and Basara tries to be an over the top Anime. That has always been their respective roles. Also correct me if wrong since Basara isn't released in the west anymore but I thought the ''canon'' story was all wrapped up in 3 and that any game after that is an alternative universe. Edited by Kuroda Kanbei, Sun Nov 27, 2016 11:44 am.
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| Ryō Genken | Sun Nov 27, 2016 1:16 pm Post #2332 |
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Disciplined Mind
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To most Basarastans, Gameplay is of UTMOST important. You know how they always have tendency to rage over Koei's gameplay for being mindlessly boring and repetitive. |
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| wodash | Sun Nov 27, 2016 2:46 pm Post #2333 |
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undefeated in all directions
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well yeah, gameplay is the main reason of playing a video game after all if it's just story i can just check it out on YT or something, free stuff
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| NaotoraYinping281 | Sun Nov 27, 2016 3:19 pm Post #2334 |
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☆石田三成☆
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Not really much a fan of Basara, but it's a good thing that Katsuyori and Hidetada are UNPC just like Muramatsu. I must agree that Kunoichi was still a wasting character to be added but I prefer Chacha over her. I still not get the game yet but I'll have to wait for the US one release. |
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| bluefiend | Sun Nov 27, 2016 7:22 pm Post #2335 |
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Emperor's Retainer
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Certainly, after all, we've all gotta eat! Besides with Empires games themselves and 4-2 also being sold as standalone titles rather than DLC there was little reason to assume Sanadamaru(or any non-mainline warriors game) would be any different. Sanada-maru is a game you literally buy just for it's story. As the shallow gameplay of the SW4 series itself doesn't warrant purchase simply by way of wanting to play as new characters. SW4 was a good purchase to some extent because it was at least new. SW4 Empires is good if your into that kind of thing(and even then I'd argue you should only pick it up if you skipped SW4). SW4-2 is for absolute fanatics of the series as is Sandamaru. As for Sanadamaru itself; I love that having Sasuke in the games gives Hanzo, Sasuke, and Kunoichi they're own storylines to follow so they aren't just wasting away in the background. I mean they could have done so with just Kunoichi and Hanzo again, but i'm just glad to see them get some spotlight again and hope that it continues from now on. |
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| Rance | Sun Nov 27, 2016 7:27 pm Post #2336 |
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Yuki Oh. No.
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I'm not here for KOEI's Warrior games, that's for sure. They've been ripping people off for way too long. At least their NA: SOI expansion added new features and changed up the gameplay in substantive ways. If they had done nothing except add some new scenarios and playable officers, I would be on their ass for that as well. @Antonin: That's why I said they could have done 2-3 dlc packs for $10.00 rather than just one. Ironically we'd probably get a better result that way because if they made one which SOLELY focused on Osaka, we'd probably get Chacha and maybe some other characters plus everything they've broken Osaka into. Then they could make one which focuses SOLELY on Tokugawa's wars with the Takeda which could net us a playable, unique Katsuyori and further content. Etc. Edited by Rance, Sun Nov 27, 2016 7:29 pm.
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| LordTerrantos | Sun Nov 27, 2016 8:58 pm Post #2337 |
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Emperor's Retainer
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Yet Sanadamaru is a fairly Large game. making it into a DLC pack would be pointless espicially given all the new stages, all the larger rpg elements, the aging system. alot of this is not even simple graphic design stuff some of it would just increase the size of the game's GB or whatever it is. and i honestly cant see Hidetada as Unique NPC design wise. other then his weapon. His face, his armor. definitely dont seem that way and Yes i could say the same about Katsuyori because he is still using the same armor he did as a Unique NPC and the only real difference is his face and hair to some degree but the armor doesnt look as bulky. but he is basically a UNPC just a Playable one. and i expect he may be totally different by the time SW5 occurs. they could just give them better weapons in SW5. but i really doubt something like Sanadamaru could be made into 2 - 3 DLC Packs for just 10 bucks. and it would be more pointless as "Scenarios" in most DLCs of thiers tend to be short anyways that arent costumes anyway. Edited by LordTerrantos, Sun Nov 27, 2016 9:02 pm.
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| Kuroda Kanbei | Sun Nov 27, 2016 9:23 pm Post #2338 |
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Emperor's Retainer
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That's kind of my reservation about the game. I don't feel Yukimura has what it takes to carry a story by himself and expanding his family in 4 only served to make him less sympathetic. I like his brother better but Nobuyuki too is a side character at best. So its up to daddy to be the big character for me. If Masayuki isn't a great character the narrative would be kind of troubling for me. |
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| Katatonia | Sun Nov 27, 2016 9:39 pm Post #2339 |
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destroy.erase.improve
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Does Chacha have a relationship with Katsuie, or is she a straight up Toyotomi officer after Odani Castle? |
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| Amakusa | Sun Nov 27, 2016 11:42 pm Post #2340 |
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Emperor's Retainer
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Yukimuraden has a thread for itself. Post that over there. Also, if you want to bitch about Koei Tecmo business practices, there's also a thread for that. Post that crap over there. Stop bringing that crap up every thread. |
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| bluefiend | Mon Nov 28, 2016 1:21 am Post #2341 |
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Emperor's Retainer
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This is how I feel, and have always felt. I really just don't think Yukimura's history is exciting enough to carry it's own narrative, Basara, the taiga drama, and every SW game has continually proved this each and every time(the guy was only around for the battles of Odawara, Ueda 2, and Osaka). The fact that they all have to keep putting him into the Takeda, or give him some fictionally important role under Hideyoshi is testament to that. All of this is only made worse by Koei's depiction of him, in that he's basically just really bland or dull. It'd be different if he at least had like say Keiji's fun loving personality, then he'd at least be fun to watch. That said, idk about Masayuki's depiction thus far as I can't read or speak Japanese, but he looks like he gets a ton of screentime. He actually feels more like the main character than Yukimura from what I've seen. |
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| Makörë | Mon Nov 28, 2016 2:54 am Post #2342 |
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Makörë
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I would calm down if I were you. This isn't the first time you come to a thread posing as a moderator and going angry for no reason. Calm your ****.
I think Yukimura could end up being a great character if Koei did things right. But now as it is, both Chacha and Masayuki make for better protagonists than he does. And thats not because of me playing the game, its just that all the focus seems to go to these two characters, with Yukimura and Nobuyuki being just side characters. Edited by Makörë, Mon Nov 28, 2016 2:55 am.
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| ChrisX | Mon Nov 28, 2016 2:59 am Post #2343 |
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Formerly known as Neo Juste Belmont
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Simply put, BOTH franchises need to step up their gameplay. In these regards, SW4, before it was milked, has been doing good in making a good deal of drastic change in the combat system, with the change of how the Triangle attack worked. Imagine if it's the same as SW3/WO3... So in a way, Koei did try. Capcom, on the other hand, seems to take the approach of "If it ain't broke, don't fix it." I've played SB3 and SB4 Sumeragi, and... to be honest? It just felt like 'New story, new characters and moveset', because the returning characters from SB3 seems to have the same moveset from SB3 (I'll give props that they reworked Hideyoshi and probably Hanbei and Nagamasa from their SB2 selves). I'd assume the same to Yukimura-den, so this is actually a blow to Capcom, their philosophy of 'If it ain't broke, don't fix it' might backfire on them with people deriding their otherwise solid gameplay to end up repetitive. I mean sure, each characters play differently, but how long can they withstand playing the same style over and over? A brand new move could even help! I mean, let's take Masamune, how will it be if throughout the franchise history, all he get for moves are just Death Fang, Jet-X, Magnum Step, Crazy Storm, Phantom Dive, Hell Dragon, War Dance and Testament... and that is all, won't ever expand? Come on, Capcom, at least you gave Ryu new moves at times instead of just the usual Hadoken, Shoryuken, Tatsumaki Senpuukyaku, Shinkuu Hadoken! (Well most new moves are variations of his existing three, but it's something. I still remember that one thrust kick in SF3). Maybe you really should take cues from Arc System Works in the new moves they give to either Guilty Gear or BlazBlue characters. Heck, even Koei has put out this as well, I don't think the R1 Special of some characters remain the same as is in SW2. That's the gameplay stuff. As of the story presentation... Yeah, I kinda agree that it's meant for just fun, not some historical accuracy, but I can understand why people were pissed. Capcom boasted for more historical accuracy in the game, yet all we get is 'Yukimura dies in Osaka'. The rest of them are super fictional that you might as well remove the Sengoku references (like Devil Kings) and the story and characters will work just fine. You can replace Masamune with this 'delinquent who speaks cool Engrish', and Yukimura being this 'super hot blooded naive young soldier' and it'd still work, in fact, I think it'll make people take this 'fated rival' or 'bromance' thing better. I'm not sure if you can do the same to the SW counterparts. I dunno. And I'm speaking as someone who appreciates Basara. Bottom line: People won't like it if the hype didn't deliver, and Capcom constantly failed the hype of "It's more historically accurate! Promise!" (If they say this, people are probably just gonna say "Ha ha ha, yeah right." and no longer believe) On the contrary, while Koei does take liberties here and there, its more down-to-earth way of approach and less 'hyping' seems to attract less controversy. Edited by ChrisX, Mon Nov 28, 2016 4:22 am.
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| Makörë | Mon Nov 28, 2016 3:05 am Post #2344 |
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Makörë
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Its a fun thing that Capcom likes to keep the "'If it ain't broke, don't fix it" with Sengoku BASARA and not with other franchises which would benefit more from that philosophy. |
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| Uesugi Kenshin | Mon Nov 28, 2016 6:12 am Post #2345 |
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Mewshuji
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Ah, but you see, the initial marketing push was "this Sengoku Basara title is aiming to be historically accurate!" Obviously I don't usually go in to Basara expecting a historically accurate title, that'd be stupid. But they initially promised a story that'd try to be close to history and... they botched it. So it comes off as less a genuine attempt to be "more historical" and more an excuse to eschew less popular characters, shove in all the popular ones, and try to push new characters (Katsuie, Rikyuu) who weren't quite as popular as they hoped. Hell, Yoshitsugu and Sakon weren't there. Mitsunari was though, because of course he had to be. So my outrage isn't so much "it wasn't historical" because I never expected Basara to be historical in the first place. My outrage is more "they used 'historicity' as an excuse to exclude characters that really ought to have been there". It's not even like it'd have taken much, they're playable characters, just not in the story because...???? I don't know, we need to put in more MasaYuki wank. And there never really was a canon story either. Sengoku Basara 3 more or less just had all the stories start from the same jumping off point- that is, Hideyoshi dying and the whole country going into disarray. The first game had basically no real story but what little story that was there seemed somewhat interconnected (for instance, Kasuga and Kenshin's endings seem to each be a half of one ending, and Shingen, Yukimura and Sasuke's seem to each be a third of one ending), and the second one had stories starting from unidentifiable points and having no connection to each other for the most part. Anyway, as per Amakusa's request I'll stop talking about Basara here, but I hope you can see where my outrage comes from regarding Yuki-den... On topic, I'm really not convinced that Sanadamaru doesn't have a lot of content. To me it seems to have about as much as Vanilla 4, just with more a Sanada-flavored focus (which evidently is somehow possible). |
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| Raiko Z | Mon Nov 28, 2016 8:22 am Post #2346 |
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Dynasty Recon Chinalands
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Koei ask you back: "If you can pay 60 bucks, then why not?" Stop your bs, Koei, pls. $25 DLC content, brand new game price. WTF.
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| ChrisX | Mon Nov 28, 2016 9:17 am Post #2347 |
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Formerly known as Neo Juste Belmont
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Actually, things being a popularity contest is something that is a creeping problem even in SW, it's just that SB was more blatant about it, if you're not popular, to the chopping block you go (Poor Nouhime and Ranmaru). In the case of SW, while Koei doesn't have a chopping block, they do give the popular ones more preferential bonuses. I know that it's obvious that you attract fans with popular characters, but this is also why I can't take popularity contests seriously. It's always going to be that one character too much, in this case Yukimura. And as such, everything Koei does will always in regards of Yukimura, and... well this doesn't spell well for someone who actually liked something like Tokugawa. Like me. Thankfully, Koei's more down-to-earth approach applies good and fair characterization even if Tokugawa usually stood as Yukimura's opposition. This is actually one of the things I think Koei trumps over Capcom: They're FAIR and NOT completely focused on just one certain subset fans and screw everyone else. If what comes to your mind is 'appeasing the fujoshi', you're right on spot. Koei has more to cater than just the fujoshi, while Capcom decided that the kind of fujoshi is their main target, and that's why lots of bromances, complete popularity contest, middle finger to historical accuracy, female being severely downplayed (never mind that they're accidentally hitting it right that female emancipation wasn't really a thing in Sengoku period). Thus... well, not exactly to my tastes. Kenshin actually described perfectly on why people may be mad at Capcom about Yuki-den. They can only lie so much, they might as well just blatantly admit that this is a really cool game geared for yaoi fans, and don't really care about historical accuracy. I think fans will be fine on that. Pricing problems aside, I don't think Koei has used LIES to promote their game. Now come to think of it, not to insult this guy or anything, but if the late Hondam knew about Yuki-den, I'd think he'll love that game. It pretty much epitomizes the sausage-fest he loves. OK maybe not because his favorite guy is Tadakatsu, and this is a Yukimura game. But close enough. Edited by ChrisX, Mon Nov 28, 2016 9:21 am.
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| Raiko Z | Mon Nov 28, 2016 11:21 am Post #2348 |
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Dynasty Recon Chinalands
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So Hanzo finally got a worthy face time. lol Sasuke's mentor is http://youtu.be/i_4ZWzAd5HA ------ Also if anyone still wondering, no old Kanetsugu, no old Masamune, no old Inahime, no old Kaihime. Gracia didn't die. lol Edited by Raiko Z, Mon Nov 28, 2016 11:22 am.
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| RPGNoZero | Mon Nov 28, 2016 11:53 am Post #2349 |
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Emperor's Retainer
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They made Hanzo alive in Osaka Castle period this time? Pretty sure he and Tadakatsu disappeared on that stage in both main games.
Edited by RPGNoZero, Mon Nov 28, 2016 11:55 am.
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| Fūma | Mon Nov 28, 2016 12:00 pm Post #2350 |
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The Dragon Has Returned
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No, it's not. Actually playing the game and experiencing the story yourself is much more enjoyable than watching some random dude incompetently play the game and talking useless garbage all the time. You have no control how the game plays out in situation where the player is given a choice. I'm surprised that Hideyori is completely absent here, especially since Osaka Campaign received a larger focus this time. I see people comparing this game to Sanada-den, let's put a few facts on the table about that game: - It has only 10 stages, the campaign can be cleared in like 4 hours - There's only 2 new characters and their movesets are incomplete - All returning characters are copy-pasted from SB4 Sumeragi - Most maps are recycled straight from SB3 - The secondary mode Sanada Trials seems to offer only a few hours of fun gameplay - It's full-priced, which is ridiculous when considering the lack of content I don't know about this game, but at least this one seems to have more content than that so I could see it being justified to having a higher price tag. Honestly I really fail to see how this game could be worse than Sanada-den. |
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Sorry, I just have very strong opinions against Yukiden.







Stop your bs, Koei, pls. $25 DLC content, brand new game price. WTF.


7:34 PM Jul 11