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Should SW gameplay become more tactical?
Topic Started: Thu Feb 8, 2018 7:04 pm (375 Views)
NINJA Toad
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🐸 NINJA Toad. Pronounced "NINJA Toad."
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Was watching gameplay vid of DW9 and it looks impressive, open world, time of the day cycles, doesn’t look anime, gameplay has more depth, graphics please my eyes.

Now let's say SW5 gets all that. Then, if in the future you could give orders to certain amount of your soldiers to make the game more tactical too when you are doing the objectives of each battle/siege, instead of just soloing everything killing 2,000 on your own, Samurai Warriors would be damn exciting.

Imagine riding on your horse like a boss around the squads commanding them to fire muskets or fire arrows for example and then rush with your small cavalry and chop their heads clean off! :tonbogiri:

Or try to lure enemy out retreating and they start the chase then surprise them, take out bigger enemy armies with tactics instead of make them stand there so you can smash hyper attack.

Would this kind of challenging strategic difficulty interest you? Kind of mix Kessen concepts into SW if I'm correct without making it a strategy game.
Edited by NINJA Toad, Thu Feb 8, 2018 7:04 pm.
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LordTerrantos
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To be fair SW had the day/night cycle first with its Spirit of Sanada game. given SoS was also a test for DW9 even tho it was not as gigantic as 9 clearly is.


I also will say the characters look like a Mix of Anime and Realistic. so this would appeal to both fans to the fans who like anime and to the fans who like the realism aspects. as clearly the anime/fantasy elements are obviously still in DW9 just not as much as DW8 or SW4.



Now if SW5 goes down this route and designs the characters with the Anime/Realistic looks DW9 got then yes. I wouldn't mind seeing SW5 go down the open world, gameplay being improved, and of course the SW characters looking more like samurai or Ninja depending on what they are. as long as they keep the anime and realistic elements both i think it would be a good way to bring in fans to SW.


and it having more tactics wouldnt be a bad thing either, though i doubt it would get on the same scale as any of the Nobunaga's ambition and Romance of the three kingdoms games.


and i think the individual stories returning for SW would work in many of the SW characters favor. such as Munenori, Musashi, Kojiro, Goemon, Ginchiyo, and many other characters who were neglected in SW4
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Kuroda Kanbei
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It kinda is more tactical already which its character switching and morale zone. They just need to take out those flag bearers that weaken the morale zone if beaten.
It kinda is more tactical already which its character switching and morale zone. They just need to take out those flag bearers that weaken the morale zone if beaten.
Edited by Kuroda Kanbei, Thu Feb 8, 2018 7:55 pm.
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Katsuie's Disciple
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NINJA Toad
Thu Feb 8, 2018 7:04 pm
Was watching gameplay vid of DW9 and it looks impressive, open world, time of the day cycles, doesn’t look anime, gameplay has more depth, graphics please my eyes.

Now let's say SW5 gets all that. Then, if in the future you could give orders to certain amount of your soldiers to make the game more tactical too when you are doing the objectives of each battle/siege, instead of just soloing everything killing 2,000 on your own, Samurai Warriors would be damn exciting.

Imagine riding on your horse like a boss around the squads commanding them to fire muskets or fire arrows for example and then rush with your small cavalry and chop their heads clean off! :tonbogiri:

Or try to lure enemy out retreating and they start the chase then surprise them, take out bigger enemy armies with tactics instead of make them stand there so you can smash hyper attack.

Would this kind of challenging strategic difficulty interest you? Kind of mix Kessen concepts into SW if I'm correct without making it a strategy game.
If it means more free-flowing and base capture gameplay rather than the linear, predictable, one dimensional stages from SW4 then count me in!!!! While SW2 remains the holy grail to me, base gameplay has always been my favourite, and with a few strategic options, i.e. command most allies, choose which weapons go on which bases etc. i believe that a story-led campaign with a lite empires touch would be immeasurably fun, they can throw you things to keep you on your toes along with a few similar story beats, other than the main camp shouldn't be any of that closed gate bs that plagues recent games.
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SazukeEX
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I wouldn't want Open World in the main story. Keep them into more closed off battles but improve them.

Have open world be another, create your story, mode with different main settings/conflicts to drop into.
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LordTerrantos
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I personally don't see why people hate the open world so much in DW9. I been playing Dynasty Warriors 9 and really enjoy it. I am not just being a hardcore fan of DW here because i am not a huge DW fan compared to SW. but to me the open world has improved things in terms of gameplay and story both. and the designs too.



So i think it would be really cool if Samurai Warriors went down the open world path. another difference is Japan is nowhere near as large as china so its not like a SW open world would be nearly as gigantic as the one in DW9. and i do think some of the features from DW9 could be added to. it could also improve the stories of some of the characters too.



DW9 is not perfect but i definitely dont think its as terrible as people are making out to be. other then a few glitch or too until it was patched.
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Xritsken
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DW9 Definitely isn't as bad as people make it out to be, and honestly I feel as if the game is getting all the hate its getting -because- its not exactly the same game as the last 7 games in the series.

But thats how it usually goes; People don't like innovative products until after the massive outcry kinda cuts them out of the limelight, then they're like: "Oh this wasn't so bad".

Really DW9 wasn't that bad.

As for adding more "Strategy" into the SW games, which is what this is about, like a dude up above said the game already has some more strategic elements, but to be honest if people want more strategy they should probably go for games like ROTK or Nobunaga's Ambition. I don't think there will ever be a perfect middle ground between ROTK/DW and Nobunaga's Ambition/Samurai Warriors because to lean to far to one side is to sacrifice the other side and Koei doesn't seem to have the capability to do that balance.
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NINJA Toad
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There is objective based gameplay in FPS genre too for example, all kinds of different modes or objectives for different stages yet nobody says "well you should go play Command & Conquer!" if they want improvements for those elements.

This "more tactical" was taken out of proportion now. I’m not for the "most tactical" gameplay.

I’m surprised people here almost sound like if they were against of doing interesting objectives that have tactical/strategical importance as well (/aside the havoc wreaking musou style fun gameplay.)

And on top of more depth in gameplay, tactical objectives would really add that excitement and drama these games are also about. And isn’t it just 100x more fun to have that than just repetitive mindless "wiping of area" because that’s what the current objectives are pretty much based on. At least make a broom for a weapon and it would be more fun doing the cleaning.. I mean objectives.
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SazukeEX
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Open World hurts a closes off narrative and story event.

I have no issues with it being another mode but the story shouldn't be open world at all.
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LordTerrantos
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SazukeEX
Wed Apr 18, 2018 3:15 pm
Open World hurts a closes off narrative and story event.

I have no issues with it being another mode but the story shouldn't be open world at all.
Personally i don't think they could make it into another mode. and i really don't think it hurts the narrative at all in DW9, given how to me DW9 has the best story in all of the DW games.



does it have problems sure. but they just need to fixed upon these problems.



and really given Japan is no where near as big as china. i dont think SW would have as much of a problem as DW would
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MeowMeow
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I think SW and DW could be a little (a tiny bit) more accurate in that individual warriors not only fought by themselves, but they led units into battle.
Kind of like how it was done in Bladestorm.

So, for SW for instance, different characters can lead different kinds of units. Yukimura should lead either spearmen or cavalry, Masamune should lead mostly musketeers, Ina should lead archers, etc. Now, as you level up your character, your units get improved too, with better armor, weapons and stats. These units can have a rock-paper-scissors system.

Katanas beat spears at the same level
Spears beat cavalry at the same level
Cavalry move fast and beat katanas and archers at the same level
archers shoot from afar but are vulnerable in melee
musketeers fire more damaging projectiles, but take longer to reload than archers, also vulnerable to melee

When your unit is at a disadvantage, your godspeed attacks are blocked by the enemy, like in high enemy morale zones in SW4-II. With an advantage, you can mow them down easier.

And so on.

Special units like Buddhist monks, ninjas, etc can be utilized as needed. If you play as the Daimyo, you could also then ala Empires order your generals to move in certain ways to take advantage of these opportunities.

Then it will become really tactical :lol:
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Xritsken
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MeowMeow
Thu Apr 19, 2018 4:22 am
I think SW and DW could be a little (a tiny bit) more accurate in that individual warriors not only fought by themselves, but they led units into battle.
Kind of like how it was done in Bladestorm.

So, for SW for instance, different characters can lead different kinds of units. Yukimura should lead either spearmen or cavalry, Masamune should lead mostly musketeers, Ina should lead archers, etc. Now, as you level up your character, your units get improved too, with better armor, weapons and stats. These units can have a rock-paper-scissors system.

Katanas beat spears at the same level
Spears beat cavalry at the same level
Cavalry move fast and beat katanas and archers at the same level
archers shoot from afar but are vulnerable in melee
musketeers fire more damaging projectiles, but take longer to reload than archers, also vulnerable to melee

When your unit is at a disadvantage, your godspeed attacks are blocked by the enemy, like in high enemy morale zones in SW4-II. With an advantage, you can mow them down easier.

And so on.

Special units like Buddhist monks, ninjas, etc can be utilized as needed. If you play as the Daimyo, you could also then ala Empires order your generals to move in certain ways to take advantage of these opportunities.

Then it will become really tactical :lol:
Hm; You know I honestly don't know if I'd like or dislike this addition. I on one hand really loved Bladestorms gameplay style, and like the idea of a Fire Emblem-Esque Weapon Triangle(Circle/Square/What Have you) on the other hand I'm not to sure it would work well with Samurai Warriors, seems like there would be to many variables to work with for them to do this. After all DW6 (I believe) explored this idea where certain weapons did more damage and effect against certain other types of weapons, and it didn't go over very well.

Though if they can make it work well I think it would be interesting to see this development.
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NINJA Toad
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I just checked what Bladestorm is and noticed it’s a Koei game, developed by the same team that makes Musou games, wtf?!? Why can’t they make a sengoku game like that?

Imagine how fun co-op would be? A lures enemy and B ambushes them and together you annihilate them. Spice up the stages with objectives too. How about online 2 vs 2 or 3 vs 3? That would be exciting!

Koei please make "Katana-arashi" game! :hehe: :XD :dance:

Also for the hilarity of it, it would be fun to have the ability to send the squad forward to a sure death (like into a musket fire) and watch it from the distance lol.

Edited by NINJA Toad, Fri Apr 20, 2018 11:08 am.
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Xritsken
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NINJA Toad
Fri Apr 20, 2018 11:01 am
I just checked what Bladestorm is and noticed it’s a Koei game, developed by the same team that makes Musou games, wtf?!? Why can’t they make a sengoku game like that?

Imagine how fun co-op would be? A lures enemy and B ambushes them and together you annihilate them. Spice up the stages with objectives too. How about online 2 vs 2 or 3 vs 3? That would be exciting!

Koei please make "Katana-arashi" game! :hehe: :XD :dance:

Also for the hilarity of it, it would be fun to have the ability to send the squad forward to a sure death (like into a musket fire) and watch it from the distance lol.

They didn't make another game like Bladestorm because it didn't sell particularly well. Its what happens when people try to innovate and get yelled at for doing so xD

Unfortunately; closest thing we'll probably get to a Bladestorm-esque Sengoku game is Samurai Warriors Empires. Which is pretty sad; after thinking about it I could see how fun a Sengoku style Bladestorm could actually be.
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