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Airlancer; Tiamet
Topic Started: Aug 21 2017, 03:30 AM (25 Views)
Anubis
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Name: Airlancer
Power Type: Guardian
Power Description: A Hunter who chooses the path of the spear, wielding the power of Wind Light, becomes an Airlancer. Melee specialists who are focused on multi-strike attacks and enhanced combat range, they hunt like the tribes of old. Their bodies gather Light until they can release it in their Hurricane Lance power.

Abilities:.

Grenades -

-Slash Grenade - A grenade that lands and bounces vertically, spinning about to release a quick series of cutting winds to strike multiple enemies.

-Cyclone Grenade - A grenade that attaches to surfaces and generates a powerful cyclone in a vertical motion, causing considerable damage to any caught in its wake.

-Sonic Grenade - A grenade that explodes and sets of a sonic boom, causing disorientation and heavy loss of accuracy for a short duration.

Double Jump - Jump a second time after leaving the ground.

-Better Control - Upgrades Double Jump for better directional control while in the air.

Hurricane Lance - An Airlancer's 'Super Ability', it condenses Wind Light around a spear which is then used to strike enemies multiple times.

-Storm Drive - Concentrates Wind Light into the spear which is driven into the ground to create a massive explosion of wind. Can be executed from the air or ground.

-Gungnir - Focuses the spear's Wind Light, allowing the user to throw it in a straight line forward, striking all enemies in its direct path and pushing away those close enough to it.

Throwing Knife - A melee attack that is a fairly basic throwing knife which can deal critical damage if aimed properly.

-Sonic Knife - Reduces cooldown of Throwing Knife. When landing a critical hit, emits a burst of Wind Light that damages nearby enemies.

Perks:.

-Path Forgotten - Training focused on toughness and speed.
-Way of the Fearless - Training focused on toughness at all costs.
-Wayward Wind - Sprinting for an extended duration builds up Wind Light, enhancing grenade and melee attacks initiated while sprinting.
-Air Step - A dodging ability that allows the user to evade attacks using quick bursts of Wind Light to dash. Increases Recovery rate after a successful dodge.
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