| Welcome to Lightbringer Academy. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Airlancer; Tiamet | |
|---|---|
| Tweet Topic Started: Aug 21 2017, 03:30 AM (25 Views) | |
| Anubis | Aug 21 2017, 03:30 AM Post #1 |
|
Regular
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Name: Airlancer Power Type: Guardian Power Description: A Hunter who chooses the path of the spear, wielding the power of Wind Light, becomes an Airlancer. Melee specialists who are focused on multi-strike attacks and enhanced combat range, they hunt like the tribes of old. Their bodies gather Light until they can release it in their Hurricane Lance power. Abilities:. Grenades - -Slash Grenade - A grenade that lands and bounces vertically, spinning about to release a quick series of cutting winds to strike multiple enemies. -Cyclone Grenade - A grenade that attaches to surfaces and generates a powerful cyclone in a vertical motion, causing considerable damage to any caught in its wake. -Sonic Grenade - A grenade that explodes and sets of a sonic boom, causing disorientation and heavy loss of accuracy for a short duration. Double Jump - Jump a second time after leaving the ground. -Better Control - Upgrades Double Jump for better directional control while in the air. Hurricane Lance - An Airlancer's 'Super Ability', it condenses Wind Light around a spear which is then used to strike enemies multiple times. -Storm Drive - Concentrates Wind Light into the spear which is driven into the ground to create a massive explosion of wind. Can be executed from the air or ground. -Gungnir - Focuses the spear's Wind Light, allowing the user to throw it in a straight line forward, striking all enemies in its direct path and pushing away those close enough to it. Throwing Knife - A melee attack that is a fairly basic throwing knife which can deal critical damage if aimed properly. -Sonic Knife - Reduces cooldown of Throwing Knife. When landing a critical hit, emits a burst of Wind Light that damages nearby enemies. Perks:. -Path Forgotten - Training focused on toughness and speed. -Way of the Fearless - Training focused on toughness at all costs. -Wayward Wind - Sprinting for an extended duration builds up Wind Light, enhancing grenade and melee attacks initiated while sprinting. -Air Step - A dodging ability that allows the user to evade attacks using quick bursts of Wind Light to dash. Increases Recovery rate after a successful dodge. |
![]() |
|
| « Previous Topic · Powers · Next Topic » |





![]](http://z2.ifrm.com/static/1/pip_r.png)



8:54 AM Jul 11