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| Sunbreaker; Arizona / Vice Eisen | |
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| Tweet Topic Started: Sep 17 2017, 09:55 PM (19 Views) | |
| Anubis | Sep 17 2017, 09:55 PM Post #1 |
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Regular
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Name: Sunbreaker Power Type: Guardian Power Description: A Titan wielding Solar Light is a rare sight, most belonging to the order known as Sunbreakers. Primarily mercenaries who care little for the safety of the City, they wield the powerful Hammer of Sol as their super ability which gives them incredible ranged potential as opposed to traditional melee orientation of Strikers and Defenders. Abilities:. Grenades - For Sunbreaker Titans, grenades are meant to deal insane amounts of damage, whether it's over time or by their extensive damage range. -Fusion Grenade - An explosive grenade that can stick to enemies, dealing bonus damage when attached. -Thermite Grenade - A grenade that explodes forward, creating a line of burning Solar Light where it lands. It continues to send forth waves of flame across the line for several seconds before ending. -Incendiary Grenade - A fragmentary grenade that catches enemies near it on fire, burning them for extra damage. Lift - An alteration of air around a Titan which pushes them forward, it acts in a manner similar to a jetpack although it lasts only for a few seconds. -Increased Control - Upgrades Lift for better directional control while in the air. Hammer of Sol - The 'Super Ability' of Sunbreakers, it cloaks the wielding in Solar Light and empowers the hammer attached to their hip, allowing them to throw it into enemy hoards and create explosions of Solar Light before recalling the hammer back to the wielder's hand. -Suncharge - When Hammer of Sol is active, allows for performing a flaming charge into enemies that moves into an uppercut with the Hammer. Striking an enemy with this charge causes them to explode into flames, damaging other nearby enemies. -Scorched Earth - Everywhere a Hammer of Sol impacts creates a Sunspot, an area of Solar Light which constantly burns enemies inside of it and empowers the wielder. Sunstrike - A Solar-imbued strike that heavily burns an enemy. -Melting Point - An effect that burns away the defense of enemies hit by Sunstrike, making them more susceptible to any and all damage. Works on any enemy and can even reduce the effectiveness of Divine Protection, although not to as great of an effect. Perks:. -Titan Codex I - Training focused on battle recovery and toughness. -Titan Codex V - Training focused on maximum battle recovery. -Flameseeker - Hammer of Sol will alter its flight path to seek out your enemies. -Fire Keeper - Standing in a Sunspot provides an Overshield and extends the length of Hammer of Sol. |
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8:54 AM Jul 11