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Choose your Prime; Vote your favourate!
Topic Started: Sep 21 2011, 12:02 AM (438 Views)
Agony_Aunt
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Get a Life
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Ceremorph,Sep 21 2011
01:39 AM
Bet that most of you didn't even know this existed...


Fafhrd and the Grey Mouser ftw!!!

Had it :P

Most of the settings i quite liked. I was briefly infatuated with Spelljammer and then decided it was a load of crap and never touched it again.

But my favourite setting was my own prime. You can't beat something you lovingly craft and develop over several years, filling out the lore, thinking up characters and creatures to populate your world... only for the players to say "Oh, can't we play on Toril?" ::fuuuuu::
Stepped down as admin, but still lurking.
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Tomekk
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Dark Soul
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The Underdark exists on more then one Prime, that's why it was originally a separate Sourcebook, so you can fit it into any campaign setting. :rolleyes:

And I vote on Athas, because it's simply put the most original and engrossing one of them all.
"From the realms below we ride,
And in terror they run and hide,
From the shadows of old we rise,
Awakened, from the dark!

Over the ancient ruins we fly,
Where the old kings go to die,
And the new kingdoms rising high,
Awakened, from the dark, dark slumber!"
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Ceremorph
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Dark Mistress of the Toolset
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Otyugh... the Oerth gods just grind me for one reason and one reason only:

How can one of the most powerful of gods, who's been around since the dawn of time, have "Saint" in his name? Oerth does, however, have the absolute best munchkin NPCs. Bigby, Mordenkainen, Iggwilv, one region is ruled by a friggin' god (Iuz), et al... it definitely plays out as a world of legend where legends are being made with each day passing.

Athas, I thought was the most original world. The fantasy-postapocalyptic setting, low magic, and "dark" feel definitely made it stand out. Plus the creepy Brom illustrations.

Dragonlance is great as the setting for the primary stories set in the world. Read the original series when it was new, read the others when they came out, and you get a truly evolving world. The downside is that when you've bought into this lore, everything that happens in the actual game using this world is secondary to that "main" story, unless you decide to simply play it out (the "Dragons of" modules, which I still appreciate for being my first introduction to isometric maps)... and that story's already been told. Do, however, appreciate the unique takes on Kender (a less hobbit-like halfling) and Minotaurs as pirates.

Mystara was cool in some ways, but had the negative of never really having the same depth as Oerth and Toril.

Lankhmar: ultra-cool, but definitely a major change in the way the game is actually played, to the point of being "not D&D".

Spelljammer was just silly. If I wanted spaceships, I would have played Star Frontiers. Oh wait, I actually did play a campaign of Star Frontiers. Never mind.

Planescape, unfortunately, was from the dark years that I was not playing D&D. Absolutely my sort of setting, as I'd always been obsessed with extraplanar things and always had outsiders, be it Slaadi or Devils, Devas or Daemons (yugoloths) as major NPCs in my own campaign (which, of course, was played in my own world of Atalantides, made up of a single huge continent and countless islands spread across mostly shallow seas).

Toril has one thing that makes it stand out above almost all others... a complete global depth that is not only missing from other D&D campaigns, but from most fantasy altogether. The different countries being tied to different civilization archetypes from Earth's past and fantasy, from the Celtic Moonshaes, to the Magocracy of Thay, to analogues of Spartan Greece, Senatorial Rome, ancient China, Mayan Culture, Arabian Nights, great underground Dwarven cities, Elven forests, and so on. Throw in the first and most well-known underdark, fully realized lost civilizations, and a rich history, and it really does stand out overall as a campaign setting. Yes, most people are unable to look past the Sword Coast and the Dalelands, which have really been done to death, but there's enough depth to allow for just about any style of campaign.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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WhenWizardsWar
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Ceremorph,Sep 22 2011
12:10 AM

Toril has one thing that makes it stand out above almost all others... a complete global depth that is not only missing from other D&D campaigns, but from most fantasy altogether. The different countries being tied to different civilization archetypes from Earth's past and fantasy, from the Celtic Moonshaes, to the Magocracy of Thay, to analogues of Spartan Greece, Senatorial Rome, ancient China, Mayan Culture, Arabian Nights, great underground Dwarven cities, Elven forests, and so on. Throw in the first and most well-known underdark, fully realized lost civilizations, and a rich history, and it really does stand out overall as a campaign setting. Yes, most people are unable to look past the Sword Coast and the Dalelands, which have really been done to death, but there's enough depth to allow for just about any style of campaign.

I couldnt have said it better myself. Infact when i have new PnP groups and i introduce them to the forgotten realms, i often give OOC-comparisons to modern day geographical/culuteral/climate appropriates because its just much easier for the players to understand what they are looking it.

I play:
Miranda Ildesserin-"You have no idea what fear is, the greatest fear a mother can have is that of her child growing up...alone"
Eisinar Mindblade: Illithid Soul Knife: "As long as I have my mind, i am never with out a weapon".
Xil'ar'ran'oss-Beholder Psion:What do you mean "IF" looks could kill?
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Ravel's Heart
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Dungeon Master (Emeritus)
MadPorthos,Sep 21 2011
07:07 AM
Also, of course I have my own lovingly crafted and hand mapped world I've been running since 1991, with dozens of players over the time, so I am partial to it, but that's rather MY world, than a "setting". Even have a secondary steampunk world I created about five years ago. Again, mine so I'm partial. :)

That's pretty cool.

I have played half a dozen characters in Sigil who are from Apogee, the setting of a number stories I've written. One of the things I enjoy about SCoD is the fact that I can play clueless PCs who are not from any of the poll primes.

Come to think of it, I wonder why I never bothered making a Numenorean swordsman or an Illianer Aes Sedai... The lore is right there begging to be used.

Quoting Cere:
Quote:
 
Absolutely my sort of setting, as I'd always been obsessed with extraplanar things and always had outsiders, be it Slaadi or Devils, Devas or Daemons (yugoloths) as major NPCs in my own campaign (which, of course, was played in my own world of Atalantides, made up of a single huge continent and countless islands spread across mostly shallow seas).


Despite having played a Planetar NPC a fair bit, I do feel like extraplanars are extremely difficult to play. I find it very difficult to portray individuals who are tied so tightly to alignment that it defines who they are without slipping towards a caricature. It is part of the reason that my paladin is a servant of an ideal rather than a deity; I felt like it gave more more wiggle-room in his morality.

(And I'm not trying to turn this into another alignment conversation! Don't drink the Kool-Aid! :lol: )
"What can change the nature of a man?"
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Agony_Aunt
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Get a Life
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Ravel's Heart,Sep 22 2011
05:21 AM
or an Illianer Aes Sedai...

You'd need to bond somebody as your Warder :D

Playing a Confessor or Mord-Sith (from Sword of Truth series) could be cool as well. Mord-Sith especially considering their reaction to seeing a male using magic.
Stepped down as admin, but still lurking.
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Ravel's Heart
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Dungeon Master (Emeritus)
Oooooh! Mord-Sith!

No mechanic for most of their powers, though. Ditto, the confessor.

Binding a warder could easily be done through RP, though.

Hmmm.... *Looks thoughtful*
"What can change the nature of a man?"
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Mr_Otyugh
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Dungeon Master
Ceremorph,Sep 22 2011
03:10 AM
Toril has one thing that makes it stand out above almost all others... a complete global depth that is not only missing from other D&D campaigns, but from most fantasy altogether.

I agree with that statement, but not for the support of FR xD if anything it annoys me that the so called default setting of Greyhawk doesn't even have a map or real notation in the entire 3rd edition bookset. No Greyhawk Campaign Setting book? :P might've aswell not called it default setting.

As for Saint in name of a deity, well it's better than having named "Kipu Tytto" that was predecessor of Loviatar and is direct translation from finnish "Pain Girl" :P
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Plaxy100
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Does not infact have a Greybeard
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I'm gonna put a vote in for Khyber(ebberon) often overlooked, and is one of the best Noir campaign settings out there, it shares a lot with Planescape, with the factions/Houses and the upfront and underhandedness that happens between. Its also the first campaign that introduced individualism in all races, just because your an orc, drow, Tiefling doesn't make you more likely evil nor good, also like the fact Gods have followers that may not necessarily be aligned with the same goals.

Also Elves in the setting finally break away from being holy than tho gay creatures of natures pleasure, to being legitament, immortalist that suggest truly to having lived such long lives would be like.

and lets not forget player classes Revenant and Warforged who doesn't want to be undead or a walking intellegent machine.

Put a vote next to Ebberon as a whole ((missed that)) Kyber Syberies and Khovair.
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