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This is getting a Little Crazy.; we need to take a look at somethings.
Topic Started: Sep 28 2011, 08:28 PM (1,140 Views)
LiquidDreamer
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Dungeon Master
Tomekk,Sep 29 2011
11:14 AM
Agony_Aunt,Sep 29 2011
03:02 PM
And hope this doesn't make you feel too bad, but i've even told DMs in the past to go away and annoy someone else, that i didn't want an event.  :D

And I'm a a happy camper if I am around when one of them suddenly happens... or get to be involved and you know, accomplish something (without the DM f*cking up my character's sense of achievement afterwards), since a lot of them take place after midnight when someone who doesn't drink coffee isn't in his best shape <.<

After spending here more then a year, I can count all the plots I've had a reasonable involvement in on one hand :P

end whine();

I've been in one meaningful event.. no 2. And at those times, i was just a background character playing support.

So instead my PCs are off doing their own things while others are hardly used except for when i feel like grinding.
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Neli
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My complaint isnt about be not getting my stools.
My complaint isnt even about me not getting events.

What it ~is~ about is the disparity between those who have to wrestle to get the simplest things done, and those who have the DM spotlight on them constantly.
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cryptc
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Only way to even moderately even out that is to tell all the DM's to only focus on new players for a good while and ignore everyone who has been here more than a few months.

That said, I understand where you are coming from, and hopefully you also understand that DM's have a hard time dividing time equally among playerbase. We will always strive to better ourselves however.
"One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook
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Styxwash
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Blood
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Quote:
 
Too many events end without any kind of resolution, or the bad guys always "get away" / win.


This seems pretty natural and positive to me. After all, don't our PC's get away alive and well, perhaps even with some booty, 99% of the time? Expecting your team to always be the ultimate victor at the end seems abit boring to me, at any rate.

It wouldn't make sense that every single bad guy was taken down or if every single event had a stone solid resolution filled with every single piece of infomation you could wish for. That's just to obvious and one-sided imo.

After all, aren't the best stories those that have a open ending, leaving you wondering, at least some? Leave some for the imagination or even for future evolment, I say.
Tuqrox, the ogrillion - Dumb brute
Edvard Morner, the pureblood - Barmy egotistical antagonizer
Enoch, the human - Dustman rebuker
Bai' Dago Vixxor, the gnome - Planar scavenger
Agkistrodon, the halfblood - Doomguard aspirant
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Tomekk
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Well, my main complaint about events nowadays are damn level restrictions...
I thought the admins made it clear that RPwise our characters are not tougher then level 15, so why exclude people who happened to spend some precious time fighting and thus, gaining more levels? Not everyone is like Loki to make a new character each week :lol:

For example, my main character is a mercenary, sort of, and ONCE I saw a warrant on the forum for mercenaries, it turned out I can throw all the blood and sweat I put into that character out the window, because he was way over level 18...
"From the realms below we ride,
And in terror they run and hide,
From the shadows of old we rise,
Awakened, from the dark!

Over the ancient ruins we fly,
Where the old kings go to die,
And the new kingdoms rising high,
Awakened, from the dark, dark slumber!"
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Mr_Otyugh
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Not everyone are at all. Yes, there was a boom at one point of couple (actually I think complete 2 that were running at the time) campaigns with level restrictions, one of them changed middle way and I never got around the other.

As has been told before... variety is strength, sometimes it's low level campaign, more than often, it's not.

Besides, it if nothing else is good way to get distance from the people that get much DM attention since they're epic levels ;P

Before any single point I've told above is picked singularly, they're a combination of all points... it's rare that anything is ever single reason alone.
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Styxwash
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Tomekk,Sep 29 2011
04:09 PM
Well, my main complaint about events nowadays are damn level restrictions...

As it's already been stated more then once, for obvious reasons you can't create an event with just even a little combat content, if the PC's have gigantic level gaps between them. Seems like it's in the players interest, since a combat oriented event with such big level gaps is likely to FUBAR.

Obviously, the problem stems from the fact that there are more characters between 5-20, then there are lvl25-30's. I can't say if the Dm's are bad at catering to those 25-30's and obviously those without more chars have bigger problems in that department.

On a personal note, i'd encourage players with only one char to creating another, if they have the time at least - this being advice to those who seem to cling to just one char, refusing to play another for whatever reasons.
Tuqrox, the ogrillion - Dumb brute
Edvard Morner, the pureblood - Barmy egotistical antagonizer
Enoch, the human - Dustman rebuker
Bai' Dago Vixxor, the gnome - Planar scavenger
Agkistrodon, the halfblood - Doomguard aspirant
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Tomekk
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Dark Soul
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Penalize the high level then, or temporarily take away his levels... that's still better then completely locking them out. I personally wouldn't mind penalties to promote fairness in exchange for the fun of participating.
"From the realms below we ride,
And in terror they run and hide,
From the shadows of old we rise,
Awakened, from the dark!

Over the ancient ruins we fly,
Where the old kings go to die,
And the new kingdoms rising high,
Awakened, from the dark, dark slumber!"
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Mr_Otyugh
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Dungeon Master
You can always de-level if you really want to get involved in the campaign so strongly... and like I mentioned, they're hardly every single one. I don't think there's currently running a single campaign with level restrictions on it.

I'm just going to point out single simple plain fact... sometimes there will be events or campaigns that your, or my character won't be part of. But there also comes events where your character is part of, but character of someone else is not. It's the way of persistent worlds.
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Toxic Honey
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Styxwash,Sep 29 2011
04:07 PM
Quote:
 
Too many events end without any kind of resolution, or the bad guys always "get away" / win.


This seems pretty natural and positive to me. After all, don't our PC's get away alive and well, perhaps even with some booty, 99% of the time? Expecting your team to always be the ultimate victor at the end seems abit boring to me, at any rate.

It wouldn't make sense that every single bad guy was taken down or if every single event had a stone solid resolution filled with every single piece of infomation you could wish for. That's just to obvious and one-sided imo.

After all, aren't the best stories those that have a open ending, leaving you wondering, at least some? Leave some for the imagination or even for future evolment, I say.

I agree. Then again, I love tragedy. I may play the "good guys" more often lately, but I love it when things go down hill and stray away from the "Disney" ending. In the real world, bad guys get away. Good people die. Bambi and Thumper get shot by hunters. In the mean-time I will be reading up on some Hamlet. Tragedy makes for great suspenseful stories in fiction and non-fiction, even tough good people have to suffer to make it happen.
Waka-waka Doo-doo Yeah!
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Styxwash
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Blood
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Tomekk,Sep 29 2011
04:24 PM
Penalize the high level then, or temporarily take away his levels... that's still better then completely locking them out. I personally wouldn't mind penalties to promote fairness in exchange for the fun of participating.

Agreed, i've had those thoughts as well, although I suppose it could get abit complicated handling this for perhaps severeal players at once.

Otherwise, the high levels could just play a supporting role in combat, not putting their full potential to use... like for instance if Tuqrox equipped a ranged weapon rather then cleaving his way through everything with 225+ crits :rolleyes:
Tuqrox, the ogrillion - Dumb brute
Edvard Morner, the pureblood - Barmy egotistical antagonizer
Enoch, the human - Dustman rebuker
Bai' Dago Vixxor, the gnome - Planar scavenger
Agkistrodon, the halfblood - Doomguard aspirant
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cryptc
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Failure is usually a better way to show the depth of a character than success, my old main on TFR was once captured by drow, and it colored how I played her ever since, including motivations, and some of her later successes.
"One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook
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WhenWizardsWar
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Factotum
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Is this an ok thread to add a tiny nit pick about dms being careful that they dont "tell us how we react our feel?". Ive seen a few do it here and i didnt say anything because they were busy, but telling players how they react or feel about something as far as i am concerned is at the top of the list, right there in the number one spot of DO NOTS as a dm. If you want to force players to react s certain ways, thats what saves are for.

Pardon me for throwing that in, this topics been nagging at me as its progressed so while we are nitpicking i figured....

I play:
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Toxic Honey
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WhenWizardsWar,Sep 29 2011
06:07 PM
Is this an ok thread to add a tiny nit pick about dms being careful that they dont "tell us how we react our feel?". Ive seen a few do it here and i didnt say anything because they were busy, but telling players how they react or feel about something as far as i am concerned is at the top of the list, right there in the number one spot of DO NOTS as a dm. If you want to force players to react s certain ways, thats what saves are for.

Pardon me for throwing that in, this topics been nagging at me as its progressed so while we are nitpicking i figured....

There's that and then there's DMs telling you how things might influence your character's feelings or reactions. I'm not sure which you've run into, but I've seen the latter of those a lot, which I think is fine. I see that as more of an assistance to RP, which can help. But completely directing your reactions or feelings would be a bad move as a DM, for sure.
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Agony_Aunt
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Tomekk,Sep 29 2011
04:09 PM
Not everyone is like Loki to make a new character each week :lol:

Hey! Not every week! :rolleyes:
Stepped down as admin, but still lurking.
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