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Crafting question
Topic Started: Jul 5 2012, 09:01 PM (141 Views)
Juunro
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In the special materials list up top, it says that some metals are equivalent to Alchemical Silver or Adamantine, does that mean they carry over the DR beating properties of those metals? Would a Byeshk Warhammer be able to ignore most DRs, for instance?
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Mr_Otyugh
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If it says they're alchemical silver then they're equivalent of alchemical silver for DR purposes as well. As for Adamantine, depends what you consider 'most'. It's common misconception that adamantine pierces every type of damage reduction, it only pierces things that are specifically described to be pierced by adamantine. (most DR granted by spells and golems pretty much. Against fiends and the likes you'll need something else)
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Juunro
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Ah, good to know. Thanks for the info.
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MadPorthos
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Alot of people who played 3.0 DnD got taught that Damage reduction worked from +1 to +5... when 3.5 came out, it seemed certain DMs just substituted in materials, oddly. I played in an early 3.5 like this, when there wasn't alot of conversion of 3.0 creatures to 3.5 yet.

There'd be creatures that previously were hit only by +1 weapons, like werewolves, lycanthropes and even Lupinals (Guardinal). The dm would assume since 3.5 said that lycanthropes now were given a Damage Reduction/Silver, that silver must be the +1 equivalent. For a while, our campaign had an odd heirarchy of metals, something I thought was weird but didn't comment on.

Cold Iron was sort of the +2 or +3 equivalent, while +4 was mithril. That left adamantine being the +5 equivalent. The fact we never ever even ran into Damage Reduction/Mithril was a little odd, but it made sense till enough supplements were out where we saw the actual DR situation.

Anyways, as the reply above though, no one material is a pierce all. Certain damage types might not be blockable, or resistable, but the materials themselves vary quite a bit and yes, all the "adamantine" equivalent weapons do function as adamantine for piercing things like stoneskin, premonition, ethreal visage and the like.

Many special material weapons will not pierce Damage Reduction, magic unless they are also enchanted or have magic weapon spell cast on them. Furthermore, some monsters I've seen still have old style Damage Reduction, against a certain "plus" of magic, rather than just basic magic. So your best bet on Sigil, is a mix of weapons and properties, as always.
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Juunro
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Yeah; I've been running AD&D and its descendents for years. The only consistent part of how damage reduction works is that different sources disagree on it. ;)

I liked the 2nd edition model, where you needed a weapon of X type or they just flat out laughed at you. Then you'd wind up getting Baatorian Green Steel and use it to murder the hell out of Tanar'ri and it was all good. The server seems to have sort of a mixture of the two.
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Ceremorph
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Creatures with DR vs. enchantment have the amount of enchantment specified in the creature's skin, i.e., +1, +3, etc. The celestial dire wolf in beastlands is an example of this, requiring simply magic weapons to pierce their resistance.

Most of our DR calculations are either extremely basic (in the case of some of our homebrew critters) or as per the sourcebook descriptions of the monsters. The vast majority have straight material-based DR, where if you simply have the right material you pierce the DR.

Some have OR damage reduction, where you can pierce it with either the correct material or with some other source. An example of this is the succubus, who can have their DR pierce by either cold iron OR a good-aligned weapon.

The toughest are those that have AND damage reduction, which means you need two things to pierce it. An example of this is the Painbringer in the Shivering Prison, who requires both a +5 magical enchantment AND good alignment on a weapon to pierce.
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cryptc
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I was one of those that found 3.5 more cosmetic than actually needed when it first came out, and for every good change, there were a couple I wasn't too happy about... But one of the really excellent changes was really standardizing DR for fiends (with some variance still), anyone remember how it was in 2nd edition to fight fiends? "let's see, magic missile work against these, and fireball does half damage and is it +2 or +3 weapon?"

Just made better lore sense too to have baatezu and tanar'ri each have their own material that breaks their DR
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MadPorthos
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cryptc,Jul 6 2012
05:58 AM
I was one of those that found 3.5 more cosmetic than actually needed when it first came out, and for every good change, there were a couple I wasn't too happy about... But one of the really excellent changes was really standardizing DR for fiends (with some variance still), anyone remember how it was in 2nd edition to fight fiends? "let's see, magic missile work against these, and fireball does half damage and is it +2 or +3 weapon?"

Just made better lore sense too to have baatezu and tanar'ri each have their own material that breaks their DR

Yeah, I agree, I like that one's cold iron, the other alchemical silver. I note though that quite a few of the variances have been removed within the groups. There used to be a few that were DR pierced by good only, that now are dr pierced by good or silver, things like that.

I suppose that's just standardization, so players can reliably expect that if they got alchemical silver weapons, they'll be able to effect the majority of the devils they meet.
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Mr_Otyugh
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We used to make them exactly as per the rulebooks, but it was perhaps more chore than it was necessary for people to find out, for the items available and for the game mechanics. Some of those would've forced people to have 3 or even 4 weapons to be able to pierce DRs and monks would've only been able to use fists on minority due to the limitations of gauntlet mechanics.. so we kinda simplified it to material OR alignment, except bosses were AND.
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