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| Weapon Buffing Spells Becoming Permanent | |
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| Topic Started: Aug 20 2012, 01:42 AM (141 Views) | |
| Inlaa | Aug 20 2012, 01:42 AM Post #1 |
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Prime
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On two different characters, Reia and Iselle d'Ateille, I've had buffing spells on my weapons become permanent. I'm not sure if the Persistent Spell metamagic had something to do with this, or server crashes/resets while the buff was up, but one way or the other, the buffs seem to be permanent. This is particularly evident on Iselle d'Ateille, who, for a few weeks now, has had a Gladius that reads as both a +2 Enhancement and a +5, as if Greater Magic Weapon had been cast on it. This is because, at one point, the spell WAS cast on the sword. It's simply never left, and I obviously paid 0 material components or gold for this to be so, though I did not intend for this to happen. On Reia, I had a similar thing happen with one of my old Stolen kukris (capitalized as it was purchased from the stolen goods vendor). It received the Keen enchantment permanently from the spell Keen Edge. I can't help but feel that, not only is this an odd glitch, but it's also an easily abused one as well and could result in cheap/free +5 enchantments on weapons permanently, or with enchantments beyond the normal limit. If the source of this error could be found, that would be grand. |
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An exercise in lack of restraint: http://i.chzbgr.com/completestore/2012/3/1...24e693c9cf5.jpg | |
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| coyotesage | Aug 20 2012, 01:47 AM Post #2 |
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Greybeard
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This happened on one of my alts weapons, except it was the Flame Weapon buff. It was effectively permanent, at least until I decided to cast Flame Weapon on it again, at which point in time it stopped being permanent. This used to happen sometimes on Neverwinter Nights 1 as well, somehow items would get bugged with permanent magical properties. Glad to see they never bothered to fix the issue between games. The mark of true quality production. |
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| MadPorthos | Aug 20 2012, 04:04 AM Post #3 |
Playtesting Gremlin
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As you've noted this happens for several properties on occasion. It is not permanent, but it can be very persistent. Typically several things can pull these bonuses off. Most often, it's trying to further buff the weapon in any manner whatsoever. That can make one or more of the "stuck" properties fall off. The other thing is, they CAN be dispelled. I've seen a few occasions where players tried to rely on a +5 from greater magic weapon, then in the abyss or carceri found thier best plans ruined by the application of a Mordenkainen's or even a decent greater dispel. Some who had persisting keen and greater magic weapon would find both stick for a while, but when one fell off... due to dispels or other interactions, would try to restore it with a new caster, only to find they knocked the other persistant effect off as well. Due to the fact that it is often possible for the characters to personally cast a persistent keen or a persistent greater magic weapon spell, this isn't hugely a priority it may seem - but don't be surprised if it goes away at the worst possible moment. It's a wily bug, but you never know when the DMs will come up with some pesticide, eh? |
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| Agony_Aunt | Aug 20 2012, 04:19 AM Post #4 |
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Get a Life
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What MP said. Known issue. Not much we can do about it. Main thing is people don't intentionally abuse it. For example, if we find anyone selling +5 (or whatever) Weapons that have been "persisted" due to this bug, we will bust their asses. And its not 100% persistent as MP and yourself noted. |
| Stepped down as admin, but still lurking. | |
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| Lucereflame | Aug 20 2012, 05:01 AM Post #5 |
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Namer
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What if that player is a Con man.. and casted the +5 on the weapon and Sold it to cheat out people when it wares off? |
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| Agony_Aunt | Aug 20 2012, 05:18 AM Post #6 |
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Get a Life
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I'd be tempted to say its only ICly as long as it is acommpanied with an OOC warning. However, as with many things, if we allow exceptions, then people tend to push those boundaries. After all, its exploiting a bug in the game engine. If you want to do this sort of thing, then just RP it, or you know, just regular cast spells on it to give the appearance of an enchant (rather than exploit the bug) and deal with it that way. Just remember to give an OOC warning. Its one thing to rip characters off, but another to rip players off. |
| Stepped down as admin, but still lurking. | |
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| MadPorthos | Aug 20 2012, 05:26 AM Post #7 |
Playtesting Gremlin
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Then that character is a jerk, and to some degree, the player is too. The problem is when you use the approach of saying hey, it's in character for me to be a con man you forget we have a hell of a lot of times when we have new players who are the ones most likely to be taken in by this specifically. A long time player, even with a new character is a different matter. If I'm buying a +5 weapon that seems to have many features and then the +5 disappears one day, I'll roll with it and know I was conned, acting appropriately. But very often those who pull these cons don't particularly know or care how experienced the player is... they figure it's enough that they're doing what they're doing justified their role play. Roleplay is all well and good, but unless you're CERTAIN who you're dealing with, that it's an experienced player - don't even try. To a new person here, it's downright unfriendly. Some might take it in the right spirit, but you can never know. |
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| hunvagy | Aug 20 2012, 06:03 AM Post #8 |
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Petitioner of the SCoD zombie army
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Well, then I'd ask what if you sold it to a character who's known to have a temper? If RP would justify cheating a character out of money, then it would surely also justify that some characters would go after said conman, and bury them. Would you also comply to permadeath and never play that character if it is gutted for the cons? |
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