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Good Domain powers and Fear
Topic Started: Sep 19 2012, 04:32 PM (177 Views)
Lavda
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Prime
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Mr_Otyugh
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Dungeon Master
I'll put the details to builder forums regarding this, the reason is known.
Time Zones - Alignments - Name Generator
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jukejointjezebel
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Blood
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Pro tip.

Never leave me without Protection from Evil.
Thrym HammerClang - -Reluctant Dwarven Merchant
Jarlz Bergh -- Ogre WeaponMaster
Yew're Kiddunmeigh -- Elven Light Bow of Solonor
Sstrepekorr -- Yuan-Ti Halfbreed StormLord
Plitzsskin -- Yuan-Ti Halfbreed Ranger
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cryptc
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Advisor
Admin
Good aura-vs-fear (and the other auras in the game) can be dispelled like any other spell (and supposedly recast using the feat/domain itself, not tested that though)

I'm fairly certain this is why in this case
"One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook
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Agony_Aunt
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Get a Life
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Ah, we made a number of feats "extraordinary" (ie non-dispellable) a while ago to stop this happening. Guess this is another one that needs fixing... providing that its not a hardcoded feat.

I've added it to our bug list. Will take a look at some point. In the meantime, watch out for those dispels.
Stepped down as admin, but still lurking.
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JMarquis
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Greybeard
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The feats was made "extraordinary" but sometimes happens that the anti-fear effect vanish.
One case (happened the other day with one nano's PC), is the awful "dispel bug" that cancel every spell on the adventurer (included the aura effect).
Usually a "remove effects" from the DMFI tool + a rest, should fix it.
(at least worked with nano's PC).

Warren Rockheart - The Gentle fist of Ilmater
Alan Lane - Sacred fiend slayer
Ramiel - Thunder of God
Arthur McRae - Contraptions & Gears
Rack - Spirits master
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