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nuff lady's ports now!; over and over again...
Topic Started: Oct 25 2012, 05:57 PM (134 Views)
Er_Nano_Infame
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maybe it was asked already, but please ( :worship: ) , can't the old annoying trick of being randomly ported to lady's ward upon moving with WASD in bazar be solved? WASD is handy for movement, but the issue is boring... :(
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Mr_Otyugh
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Er_Nano_Infame,Oct 25 2012
08:57 PM
maybe it was asked already, but please ( :worship: ) , can't the old annoying trick of being randomly ported to lady's ward upon moving with WASD in bazar be solved? WASD is handy for movement, but the issue is boring... :(

I've tried to solve it dozen times over, deleting all transitions and triggers in area, reproducing them, but it still persists. And to expand, area transitions are in essence triggers Trigger is an invisible painted area, usually box shaped which literally triggers a script once something enters its premises (variables exists)... you can select all existing triggers in an area quite easily and delete them equally easily. That should prevent it from happening, yet... it doesn't. I've been sure to paint the triggers in as simplistic fashion as possible as to prevent glitches, yet for some reason it seems to count erratically a step half-a-map away from the trigger sometimes for triggering the place. There's not a single trigger around the bar where it happens, not of any type or kind... closest thing to those are walkmesh cutters and those are the kinds of triggers that prevents walking into something and have no real scripts implemented in them.

I've also found similar things occur in some other maps, Abyss and Minauros... far less frequently which leads me to assume resource intensity to come in question. It's definitely triggered only by WASD, but I can't for life figure out why, either it has some kind of leak to it of registering a step X number of feet away from where you walk sometimes or then it's just general randomness.
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JMarquis
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Moving via WASD keys, means a lot of lag in the movement. Maybe because the client needs to send each heartbeat the position to the server.
I suppose that is this lag that could be the origin of the random porting bug.
When the server doesn't get enough data, it re-position the PC to somewhere in the map (near a transition in these case). And if we old the key pressed, the transition is triggered.

And maybe it's related to crowded place (from critters or PC, and this would explain why the bazaar, the abyss and minauros are more subject to it).
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Agony_Aunt
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Get a Life
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So bottom line, only use WSAD when you have to.

Otherwise, deal with it either OOCly (run back and pretend nothing happend) or ICly (come back with a story of how you fell into a plane filled with concubines.... and how it was rather prickly).
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kitteninablender
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Agony_Aunt,Oct 25 2012
07:00 PM
(come back with a story of how you fell into a plane filled with concubines.... and how it was rather prickly).

I see what you did there. ::troll::
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