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Rules Clarification: Non-Game Mechanic Abilities
Topic Started: Nov 20 2012, 01:22 AM (202 Views)
Mr_Otyugh
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Dungeon Master
Well since there seems to be a variety of thoughts about the exact acceptance or existence of the non-game mechanic powers approval or denial I thought it would be a good time to make a proper clarification about it.

Server Rules
 
1.3) Player versus Player (PvP)
  - Consent required for PvP, if consent is not given, the decliner need to move elsewhere and cease whatever antagonistic activity was taking place if any. (Insults, threats, etc)
  - Would your character die in PvP, avoid conflict or contact for day, unless in character (IC) reasons give another result. (such as being captured)
  - Abilities, spells or other things that aren't in game engine requires consent of the DM (in events, or situations they are present in) or all players it affects to. If no consent is given, then the said abilities just can't be used.

The exact rule for those is under the PvP rules and the third section which refers to abilities, powers and spells not handled via game engine to require consent of the people that these things affect upon.

Players may not force an effect of such nature on other player against their wishes, however people willing to go with certain aspects such as spells or faction abilities not represented by the mechanics if they want to. In many cases it might even be advised to do so as it may improve the roleplay to gain new challenges or experiences to immerse with. They can be great tools for storytelling even, after all majority of the game is flavor wrapped around numbers to make it an interactive story.

One should remember that going to non-DnD supported talents is a dangerous route and generally speaking ill advised as it opens avenues of unequal rules or overcoming existing boundaries that makes the worlds suspension of disbelief that is more commonly called "immersion of the world". DnD is a ruleset for a huge number of worlds and aspects of different capabilities already, it stands in many cases frail to its own expenses such as ruining murder mysteries with mere couple spells of resurrection or talk with dead, possibly zone of truth and many talents akin that may cause major issues. Now while generally speaking imagination is only limit to ones roleplaying, it is good to also remember that while a good imagination can find good reasons behind many things it also comes down to fairness.

Or it may very well lead to what happens when you're child playing with other children trying to topple the others imagination with your own (Probably more prominent in boys) and suddenly you end up being 12 armed cyborg with petrifying eyes, made of liquid metal that allows you to transform and having strength of superman with no cryptonite weakness with hulks regenerative capa-... you get the idea. This is why there generally is rules that all comes to accept to prevent power tripping via imagination.

Imagination is a tool of flavor, cunning is a tool of outwitting, but your power... is and should only be represented via game mechanical methods. If you have real followers in game, they can be representatives of your power.
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