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| Zalantar Heavy Shield - sells for 0g | |
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| Topic Started: Dec 24 2012, 06:16 PM (173 Views) | |
| AniKai | Dec 24 2012, 06:16 PM Post #1 |
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The living paradox
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As the title says. I found a Zalantar Heavy Shield on some mob, however when trying to sell that piece away, turns out its selling price is 0g, thus unsellable. |
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Mir, the Living Paradox; Khu, a Gentle Giant; Pip, the Loremaster; Aste Ripden, a Beard on Wheels; Caygar, a Gladiator from Raam, Athas; Khhhom; Rysk, not your everyday cat; Sinja; Ni | |
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| Agony_Aunt | Dec 24 2012, 11:38 PM Post #2 |
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Get a Life
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Intentional. People were exploiting the crafting system to make Zalantar shields (or other items) and then selling for profit. Theoretically could have set a low value for them, but was just simpler to give them all zero value. |
| Stepped down as admin, but still lurking. | |
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| MadPorthos | Dec 24 2012, 11:51 PM Post #3 |
Playtesting Gremlin
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Just curious, shouldn't it have been sellable for a small profit? I mean, if you have a zalantar shield requiring a recipe... say 10 gold cost... and needing two zalantar planks each costing 200... shouldn't it sell for at least 410gold? Maybe more like 450, so that it's worth the effort of making? I mean, if not then why would smiths ever make things, or armorers armor or weapon makers weapon smith... if the thing they were creating was not of more sellable value than the raw materials they started with. I thought the idea was really just to make sure that the profit was so small from the repetitive work of combining the two planks with a mold and using a hammer on it or whatever, that it would be alot more sensible to actually adventure and get real gold quickly. Just some thoughts, since setting the sell price on that shield at say a few gold over what it cost to make, with all things considered being equal from an "average" merchant/smith would be pretty sane I think. |
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| Agony_Aunt | Dec 25 2012, 12:16 AM Post #4 |
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Get a Life
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Some people would still use the exploit even if there was only a 10 GP profit on each one. Call me cynical.... EDIT: Also, how do you set a fair value? Calculate based on max appraise? Then those with weak appraise would still craft for negative value. Set for min apprise, and max appraise people have instant exploit. |
| Stepped down as admin, but still lurking. | |
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| AniKai | Dec 25 2012, 05:18 AM Post #5 |
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The living paradox
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Well, simpler, aye. Just that those items aren't worth even picking up... rather leave them where they are - something like Zalantar isn't worth even dismantling with Electrifier, gives a whooping 0.03% of a charge. |
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Mir, the Living Paradox; Khu, a Gentle Giant; Pip, the Loremaster; Aste Ripden, a Beard on Wheels; Caygar, a Gladiator from Raam, Athas; Khhhom; Rysk, not your everyday cat; Sinja; Ni | |
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| Agony_Aunt | Dec 25 2012, 08:30 AM Post #6 |
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Get a Life
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Not picking up is fine. Just don't pick up then drop, otherwise our clean up scripts will miss it. |
| Stepped down as admin, but still lurking. | |
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| cryptc | Dec 25 2012, 10:43 AM Post #7 |
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Advisor
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No |
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| Mr_Otyugh | Dec 25 2012, 01:31 PM Post #8 |
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Nah, we really don't want to encourage this behavior. It's because having infinite money loop is rarely a good idea and it's especially bad idea if it can create serverside lag due to massive content additions to the stores by selling hundreds of them. That said I do think they should be worth something when found as loot rather than crafted. |
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| Agony_Aunt | Dec 25 2012, 01:38 PM Post #9 |
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Get a Life
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Would require creating a stack of new templates and either updating crafting 2das or the drop lists. Its not like the things are so common as drops and that people are so starved for cash that they will miss out on the small amount of jink they would get for them. Of course, we never would have made this change in the first place if we hadn't found stores overloaded with crafted Zalantar items. :rolleyes: |
| Stepped down as admin, but still lurking. | |
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| JMarquis | Dec 25 2012, 04:33 PM Post #10 |
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Greybeard
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Yes. I've thought about this solution, that is the same for the crafted ammunition/traps. And I've imagined all the works to create a different kind of "crafted zanthalar shield", that would be different from the normal one. So, I've kept this solution without proposing it
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