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Zalantar Heavy Shield - sells for 0g
Topic Started: Dec 24 2012, 06:16 PM (173 Views)
AniKai
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The living paradox
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As the title says. I found a Zalantar Heavy Shield on some mob, however when trying to sell that piece away, turns out its selling price is 0g, thus unsellable.
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Agony_Aunt
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Intentional. People were exploiting the crafting system to make Zalantar shields (or other items) and then selling for profit.

Theoretically could have set a low value for them, but was just simpler to give them all zero value.
Stepped down as admin, but still lurking.
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MadPorthos
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Just curious, shouldn't it have been sellable for a small profit? I mean, if you have a zalantar shield requiring a recipe... say 10 gold cost... and needing two zalantar planks each costing 200... shouldn't it sell for at least 410gold? Maybe more like 450, so that it's worth the effort of making? I mean, if not then why would smiths ever make things, or armorers armor or weapon makers weapon smith... if the thing they were creating was not of more sellable value than the raw materials they started with.

I thought the idea was really just to make sure that the profit was so small from the repetitive work of combining the two planks with a mold and using a hammer on it or whatever, that it would be alot more sensible to actually adventure and get real gold quickly. Just some thoughts, since setting the sell price on that shield at say a few gold over what it cost to make, with all things considered being equal from an "average" merchant/smith would be pretty sane I think.
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Agony_Aunt
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Some people would still use the exploit even if there was only a 10 GP profit on each one. Call me cynical....

EDIT: Also, how do you set a fair value? Calculate based on max appraise? Then those with weak appraise would still craft for negative value. Set for min apprise, and max appraise people have instant exploit.
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AniKai
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Agony_Aunt,Dec 25 2012
01:38 AM
Intentional. People were exploiting the crafting system to make Zalantar shields (or other items) and then selling for profit.

Theoretically could have set a low value for them, but was just simpler to give them all zero value.

Well, simpler, aye. Just that those items aren't worth even picking up... rather leave them where they are - something like Zalantar isn't worth even dismantling with Electrifier, gives a whooping 0.03% of a charge.
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Agony_Aunt
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AniKai,Dec 25 2012
05:18 AM
Agony_Aunt,Dec 25 2012
01:38 AM
Intentional.  People were exploiting the crafting system to make Zalantar shields (or other items) and then selling for profit.

Theoretically could have set a low value for them, but was just simpler to give them all zero value.

Well, simpler, aye. Just that those items aren't worth even picking up... rather leave them where they are - something like Zalantar isn't worth even dismantling with Electrifier, gives a whooping 0.03% of a charge.

Not picking up is fine. Just don't pick up then drop, otherwise our clean up scripts will miss it.
Stepped down as admin, but still lurking.
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cryptc
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MadPorthos,Dec 24 2012
11:51 PM
Just curious, shouldn't it have been sellable for a small profit?

No
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Mr_Otyugh
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MadPorthos,Dec 25 2012
01:51 AM
I thought the idea was really just to make sure that the profit was so small from the repetitive work of combining the two planks with a mold and using a hammer on it or whatever, that it would be alot more sensible to actually adventure and get real gold quickly. Just some thoughts, since setting the sell price on that shield at say a few gold over what it cost to make, with all things considered being equal from an "average" merchant/smith would be pretty sane I think.

Nah, we really don't want to encourage this behavior. It's because having infinite money loop is rarely a good idea and it's especially bad idea if it can create serverside lag due to massive content additions to the stores by selling hundreds of them.

That said I do think they should be worth something when found as loot rather than crafted.
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Agony_Aunt
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Mr_Otyugh,Dec 25 2012
01:31 PM
That said I do think they should be worth something when found as loot rather than crafted.

Would require creating a stack of new templates and either updating crafting 2das or the drop lists.

Its not like the things are so common as drops and that people are so starved for cash that they will miss out on the small amount of jink they would get for them.

Of course, we never would have made this change in the first place if we hadn't found stores overloaded with crafted Zalantar items. :rolleyes:
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JMarquis
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Agony_Aunt,Dec 25 2012
03:38 PM
Would require creating a stack of new templates and either updating crafting 2das or the drop lists.

Yes. I've thought about this solution, that is the same for the crafted ammunition/traps.
And I've imagined all the works to create a different kind of "crafted zanthalar shield", that would be different from the normal one. ^_^

So, I've kept this solution without proposing it :D
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