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| My First Raw Build! | |
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| Topic Started: Jun 16 2013, 03:38 PM (618 Views) | |
| Powderhorn | Jun 16 2013, 03:38 PM Post #1 |
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Scharfschütze
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So, I'm really not that familiar with 3.5e, but, I've been hitting Sigil pretty hard over the last month, and, the characters I have thus far have been following other peoples' builds pretty closely. I was reading up on a pretty BAMF guy (Fairbairn, of Fairbairn-Sykes fame), and decided a knife-fighter would be pretty cool. (It won't be nearly as cool as the inspiration, though, just as a warning.) So I worked out a build with that in mind, and then added in the Skill Focus feats for crafting arms and armor (skill focus: craft weapon, skill focus: craft armor) so I might try my hand at the crafting in Sigil. Anyway, without further ado, this is the build I put together: Powderhorn's Knife Fighter I'm thinking RP-wise, maybe Sam, a very androgynous character, a la Saturday Night Live? Any thoughts you have to offer to make the character more interesting, more fun, more feasible, more effective, whatever the case may be, I'm happy to hear them
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You would think rooting for Darwin in EMS would be tricky. It's not. | |
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| Goatrider | Jun 16 2013, 04:19 PM Post #2 |
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Blood
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This build wants Swashbuckler/Invisible Blade, or a crap ton of sneak dice. You've got no real source of damage and it's a dexer without HiPS, which is a huge disadvantage. Important stats should end at an odd number because of the +5 soft cap. Fighter 12 should really, really have Epic Weapon spec, and Duelist is for other people to take so you can laugh at them. If you're set on daggers, awesome, but Kukri + weapon master really shines. That said, it's probably better than my first few attempts. Gimme a few minutes and I'll post up something else to look at. |
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| Mr_Otyugh | Jun 16 2013, 04:27 PM Post #3 |
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Well there's three things you might want to consider: 1) Swashbuckler levels (at least 3) A couple other points: Uneven stats: For the most parts uneven stats are most optimal approach due to greatest enchantments generally being +5. So you might get more benefit out of making str 13 and con 9. Weaponmaster 8th (earlier 7 are fine): Pretty useless level, they'll cry foul on that site about it ![]() About parry: This isn't a "block all attacks out" defense just so you know, to better elaborate what I mean. Attacks are divided to 3 "flurries" for everyone, this means the amount of attacks you have will happen in 3 phases of a round, parry will only block first of each flurry, or attempt to anyway. So someone with 6 attacks, you'd only block 1st, 3rd and 5th attack with parry while 2nd, 4th and 6th would still normally be count as an attack. It can be nice one, but also good to keep in mind that it's a delay tactic in the epic levels while in mid-levels it works exceptionally well. |
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| Goatrider | Jun 16 2013, 04:44 PM Post #4 |
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Blood
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http://nwn2db.com/build/?148581 Here's a quick and dirty (and lazy) attempt to clean it up. Without HiPS I'm not sure if you'll be bleeding anything, but at least you'll get some AC out of Invisible Blade. Personal experience suggests that Feint isn't going to get you much mileage unless you're a Bard/Warlock skill monkey, but hey, if you do it's some bleed. Couldn't squeeze in EWS, and Combat Insight is delayed for PTWF. I'd reverse those if it was me. The character will be crying for damage the entire way, and Combat Insight helps. You might also want to juggle the leveling order to pick up Insightful Strike earlier - level 3 would be best. |
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| Selebius | Jun 16 2013, 04:47 PM Post #5 |
Factor
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BTW- wounding damage can be a pain as it prevents resting. Nasty if the wounding attack does 0 damage to a critter with DR. |
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| Mr_Otyugh | Jun 16 2013, 04:58 PM Post #6 |
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IB wounding is tied to the weapon material type, so as long as it penetrates the foes DR, it will also work. And it only lasts for 3 rounds, so not that long. |
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| Selebius | Jun 16 2013, 05:02 PM Post #7 |
Factor
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Material only or would a bless weapon help as well? I remember having a crafted weapon of wounding was a pain. |
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| Mr_Otyugh | Jun 16 2013, 05:06 PM Post #8 |
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I'd avoid combat insight, it won't be worth taking, just up the str with that excess point in int and insightful strike does nearly as good job where you lose just 1 point of damage and actually be able to carry some things, rather replace with epic weapon specialization in that case. In skills for craft armor/weapon you'll only ever really need 26 each, so can save some points there unless you want bragging rights in rolls or roleplaying to be the best/savant or such. |
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| Mr_Otyugh | Jun 16 2013, 05:09 PM Post #9 |
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The item property "wounding" acts in an entirely divorced version of the Invisible Blade bleeding, where the item attribute really couldn't care less about anything else in the item, just induce damage on regular intervals that generally doesn't pierce any kind of damage reductions and kept doing so until the target had been killed or cast restoration on. The bleeding wounds however at least acts according to the alchemical silver and cold iron types, I'm not sure about alignment based penetration (which bless weapon induces), but that is easy enough to test. |
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Time Zones - Alignments - Name Generator NWN 2 Mechanics - PnP Mechanics - Dice Roller Character Builder - 2nd edition Monster Database - Monster Finder In-case of problems: Click Here | |
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| Selebius | Jun 16 2013, 05:10 PM Post #10 |
Factor
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Excellent- good to know. And might actually test that soon.
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| Goatrider | Jun 16 2013, 05:48 PM Post #11 |
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Blood
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You're probably right about CI. Still a shame to lose the skill points, but it'll help out early levels. |
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| Powderhorn | Jun 16 2013, 05:56 PM Post #12 |
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Scharfschütze
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So, I wanted to avoid the HiPS route, because Levria and Neolin are stealth jockies, and I felt they played too similarly as it is. (One's a Ranger base, one's a Fighter/Thief base), I was hoping for something that could hammer out damage and solo content (even if it was gear-dependent), but not be constantly bouncing in and out of stealth and looking for angles of attack. The reason I went with Duelist was because 10 levels of it nets you an extra 2d6 damage, if I'm reading it correctly. The eighth Weapon Master was because I had an extra level kicking around at 30 that really didn't seem to matter WHERE I put it, so, I went with WM on a whim. As far as the skills go, I've never done crafting on here, so I wasn't sure if there was a risk of failure based on a roll or not, so I figured "more is better!" (It seemed to work well enough in regards to stealth and Levria )With that in mind, do the previous comments still stand? Is Duelist just not what I'm expecting it to be? (I mean, I thought 2d6 on every hit would be pretty sweet, and every 30s another 2d6 added onto the attack?) |
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You would think rooting for Darwin in EMS would be tricky. It's not. | |
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| Mr_Otyugh | Jun 16 2013, 06:01 PM Post #13 |
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Well there's two things that technically grant that amount of damage, you likely mean the passive "Precise Strike" which is 1d6 at level 5 and 2d6 at level 10, this works only when your off-hand is free (that is no shield or other weapon... two handed weapon would work) and the build appeared to be heavily orientated around two weapon fighting so it wouldn't work. Flourish the one active ability which you can use once per two rounds should work even with dualwielding, but in comparison to static damage is not worth it. |
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Time Zones - Alignments - Name Generator NWN 2 Mechanics - PnP Mechanics - Dice Roller Character Builder - 2nd edition Monster Database - Monster Finder In-case of problems: Click Here | |
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| Goatrider | Jun 16 2013, 06:07 PM Post #14 |
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Blood
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Precise Strike doesn't allow for a second weapon or a shield. Honestly, it's only worthwhile on a spear, in my opinion. Dex builds have such low damage overall that your only option is to pile as many attacks in as possible, which means dual-wielding. Flourish wouldn't hurt, but it won't really help much either, especially since it requires you to take 7 levels of an otherwise not-really-good class. On the other hand, a melee stealther play a lot differently from ranged. It's a lot more involved, since you have to pay more attention, since you're being hit more. If you're worried about it "feeling" the same, don't. If you're looking for something that can reliably solo and hammer out damage, this is exactly the wrong way. My personal experience (and people will undoubtedly point out why I'm wrong..) is that the best classes for that are, in order, Bard, any divine caster, any arcane caster, monk, followed by everything else. |
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| Powderhorn | Jun 16 2013, 06:23 PM Post #15 |
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Scharfschütze
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Hrmmmm... I want to avoid HiPS or anything that requires positioning for damage. When I was talking to a good friend of mine who's known me for well over a decade, and I mentioned Levria, his exact response was, "Wow? Really? Another sneaky type? From you? I never would have seen that coming." So, I still want to avoid the Invisible Blade, and, if Duelist requires only one weapon (that's a shame Maybe the Duelist needs a Sigil-specific shot in the arm? Just sayin' ) it sounds like that is out too, and since Levria is currently ranger-based, I want to avoid rangers.So, does it sound like Bard is the way to go? (Since when do bards do massive damage? I don't remember that from 2e...) |
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You would think rooting for Darwin in EMS would be tricky. It's not. | |
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Maybe the Duelist needs a Sigil-specific shot in the arm? Just sayin'
12:30 AM Jul 11