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| Competition: Suggestions To Enhance Roleplay | |
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| Topic Started: Jul 23 2013, 10:52 AM (2,225 Views) | |
| Agony_Aunt | Jul 23 2013, 10:52 AM Post #1 |
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Get a Life
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One of the things i get the most satisfaction from developing is things that can enhance the roleplay experience for players. From simple things like the ability to edit character descriptions to more complicated things like the placeable objects. So opening up a little competition here where people can come up with ideas. Of course, some obvious rules: 1) Must be do-able. 2) Something we can agree to (in line with rules/policy). 3) Usable by all characters (or at least a vast majority). 4) Not something that requires large scale/sweeping changes to the server. 5) And of course, must be something that can enchance roleplay, not something that will increase mechanical power. There may be more than 1 winner if more than one outstanding ideas are presented. The winner (or winners) will receive a custom item for the character of their choice. If nobody suggests anything decent, then I will claim the prize ![]() Ill be going on vacation at the end of the week, so ill give it a couple of weeks before making any decisions. |
| Stepped down as admin, but still lurking. | |
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| Darkrob | Jul 23 2013, 01:21 PM Post #2 |
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Generic public building What I mean by this is something accessible via the market ward that contains a few different RP rooms, designs, uses. Example; let’s say you enter via the main lobby of the building. For the most part this area could be considered “pseudo-ooc” as it’s simply the means to branch off to the other areas of the structure. It would (maybe) simply be an area with doors/portals and/or steps. The structure might contain a couple of “professional” offices that could be used by any factions as their own (during times of suitable RP). Offices that Hardheads, Guvners, Red Death or even independent businesspeople could use to RP with others instead of holding such meetings in the middle of the market square. It might hold 2 “apartments” for RP purposes. By Apartments I mean something more than an Inn room. Something players can RP as being their place of residence in the city when desired having useable chairs and such (thus eliminating the need for player housing requests). There might be a “wizards lab” for those who RP being successful enough to own one. There could be any number of RP rooms (ideas open for debate)… all under one roof so area inclusion of others would be minimal and easily modified. The good thing about such a place is not only would it be easy access to the main ward, anyone using it would cross paths (in even an ooc manner) with others using it. From my experience this “ooc crossing” often starts other IC/RP happenings as players suddenly decide that “I need to RP with you when you get a minute” or “if you’re not busy, slide in here a sec”. You wouldn’t have to worry about the rooms being spread throughout the city and players never crossing paths in their usage of them. Of course doors will not lock but maybe a simple "room in use" lever that would reset when the area empties or a switch is pulled... to prevent confusing walk ins. It would create a whole new RP level for any character wishing to use them. |
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Charles Goodman - owner of The Consortium and Chairman of the Syndicate - Indep and Merkhant Daniela Nokomis- "The Enclave" - Vampiress, The woman in White, Soul Stealer, Merchant Garen Seph - Fraternity of Order B3 "You may think you have us surrounded, but in reality you have simply put us in a target rich environment." | |
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| Er_Nano_Infame | Jul 23 2013, 04:03 PM Post #3 |
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EL NANO!!
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1) in game clocks? either by interface or usable items that tells you the hour IG, if it can cope with sigillian time measuring... 2) npcs for gamble games? 3)courier cohorts? (should bring messages from a player to another in theory, but how? xD or hey, just courier cohorts for fanciness and that's it) 4) pet cohorts?...kinda hate myself for suggesting a thing like ''pets'', but if you remember the pets bear, phoenix, bunny, pony etc , summonable with an amulet, Agony... 5)make the fight pit in B&J actually usable by players? (either for player vs player or player vs lvled-kick-ass-strong-npc?) 6)small (periodical?) fee on the usage of certain portals, with npcs next to them when such occurs? 7)inter-planar and intra-sigil hidden portals, left for players to eventually find, whatever the keys are? 8)slave cohorts (if not already present, can't remember right now)? to purchase and keep them the PC must be an authorized slave-owner (rp to get the permit with the guvners) 9)contraband goods/smugglers-fences/contraband system? just an hint, not sure about how to do it. something to expand the concept of hive night market and shady merchant in undersigil, perhaps involving the planes for the smuggling -more may come later- |
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Maewind:''That's still plant-hating! That makes you a plant racist!'' Lucelle Vand'hovar: ''Miss Maewind, i assure you, the plants started this conflict.'' Nienna: ''Razorvine is hardly a plant, in her defense.''
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| Ravel's Heart | Jul 23 2013, 04:47 PM Post #4 |
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There is a clock on your PC Tool. ![]()
I'm not sure that intra-sigil portals are lore consistent, although Lemonade was working on some sort of Intra-Sigil dirigible skysphip tax service a while back. I'd be in favor of this especially given that the Lady's Ward and Hive Ward are now so huge. I'd also like to see some of the other means of inter-planar travel occur in game. Of course, I was just pushing for Yggdrasil in the Builder's thread. :lol:
This is a good idea, especially with the placeable widgets. People can design their own areas in a few minutes. We've also needed a generic outdoor outdoor area for a while. |
| "What can change the nature of a man?" | |
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| Er_Nano_Infame | Jul 23 2013, 04:59 PM Post #5 |
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EL NANO!!
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ah yes, though i meant something ICly for the characters to use also, the yggradisl? ehe , i was musing about the endless staircase instead |
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Maewind:''That's still plant-hating! That makes you a plant racist!'' Lucelle Vand'hovar: ''Miss Maewind, i assure you, the plants started this conflict.'' Nienna: ''Razorvine is hardly a plant, in her defense.''
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| Ravel's Heart | Jul 23 2013, 05:02 PM Post #6 |
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I guess I don't understand what you mean, then. You want something animated, or...? It's easy to emote pulling out some gnomish contraption and then checking the time with the PC tool. But it sounds like you are talking about something else? |
| "What can change the nature of a man?" | |
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| Licca | Jul 23 2013, 05:03 PM Post #7 |
Blood
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When you say "enhance roleplay", do you mean to get more folks to RP, or to improve the tools available for RP? |
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- Licca Lyricia - The sorceress of love and jewelry! - Lucia Lyricia - "One good shot is better than peppering five bad shots." *giggles* If you hearing giggling in the bazaar... *giggles* | |
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| Ravel's Heart | Jul 23 2013, 05:13 PM Post #8 |
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Yes!
We were talking about changing the OOC Room. I suggested that Yggdrasil might be a better entry point to the server than the generic OOC Room. Both the Infinite Staircase and Styx were also kicked around. None of them will work as an OOC Room, but it might be fun to see one or more of those in game. Here's a couple shots of the Yggdrasil I made one night. (Never made an area before in my life. I may give it another shot at some point.) I am not sure it comes across clearly in these screen caps, but that is supposed to be a branch the PC is walking on. There is a long fall on either side to a ground obscured by foliage. Other branches are visible in the far distance. ![]() ![]()
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| "What can change the nature of a man?" | |
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| Er_Nano_Infame | Jul 23 2013, 05:24 PM Post #9 |
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EL NANO!!
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ah, well, hadn't anything specific in mind, but now that you mention it, having a gnomish contraption placeable (animated or not) that dynamically tells the hour if triggered/examinated/or hovered over with the mouse pointer can be an idea, recycleable for other stuff too in its concept and if it ever work. but seems is not much needed as there's the clock in pc tools indeed ah , i see your idea for the yggdrasil, ravel. might work yes. and yes , i referred to the endless staircase to be something in game (though eventually accessible from ooc room too) |
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Maewind:''That's still plant-hating! That makes you a plant racist!'' Lucelle Vand'hovar: ''Miss Maewind, i assure you, the plants started this conflict.'' Nienna: ''Razorvine is hardly a plant, in her defense.''
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| Mr_Otyugh | Jul 23 2013, 06:16 PM Post #10 |
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#1: Potion of Random Effects (can call it by just about any "chaos" "limbo" "xaositect" yada yada words or such) - which provides completely random effects (well obviously game mechanical limits). That should be pretty instant RP effect no matter what it does. Could also be a rod of wonder type deal in that case... or like deck of many things which is always dangerous to use - granted a bit scaled down edition. #2: Enhanced Cosmetics Alterations - Hair stylist (this is simple-ish method which more or less requires placing the hair visuals into helmet section and have a custom helmet appearance changer available... granted only reliable to bald people)/skin tone changer (there exists a method to alter skin tones via VFX, it's used in the nwvault version of wild mage) - granted the latter could be less wanted... #3: Rare and random dialog-including encounters... that could be: #5: Scripted Harrowing Deck - cards already exist in game, but are obtrusive to use. #6: Scripted game placeables be it simple as dices, shell games or more complex like chess or Three Dragon Ante that could be played with others in relative ease. Placed into niche interior locations to prevent spam in public. #7: A Planewalkers Guidebook which On Use tells information about the areas it is used in at. If in Faction headquarters then tell about the said factions instead. There... that should be both obscene and annoying stuff to do and some interesting and potentially useful
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Time Zones - Alignments - Name Generator NWN 2 Mechanics - PnP Mechanics - Dice Roller Character Builder - 2nd edition Monster Database - Monster Finder In-case of problems: Click Here | |
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| Er_Nano_Infame | Jul 23 2013, 06:39 PM Post #11 |
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EL NANO!!
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i second the third point illustrated by mr_o! and the other points as well of course about the drugs, add fancy visual effects related to their use, and the user base might increase. and about visual effects i don't refer only to vfx on the pc models, but also, GRANTED that is possible, colours alteration and blurry motions of the camera / general pov for the player |
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Maewind:''That's still plant-hating! That makes you a plant racist!'' Lucelle Vand'hovar: ''Miss Maewind, i assure you, the plants started this conflict.'' Nienna: ''Razorvine is hardly a plant, in her defense.''
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| Licca | Jul 23 2013, 08:21 PM Post #12 |
Blood
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I still want my food placables.
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- Licca Lyricia - The sorceress of love and jewelry! - Lucia Lyricia - "One good shot is better than peppering five bad shots." *giggles* If you hearing giggling in the bazaar... *giggles* | |
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| Agony_Aunt | Jul 23 2013, 08:27 PM Post #13 |
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Get a Life
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Some nice ideas although some of them are a bit far off target i feel. Darkrob As much as I hate doing areas, its a nice idea and could be a nice enabler for RP. The idea about some sort of notice (IC or OOC) to indicate whether an area is occupied could be useful. Its annoying when you are RPing in "your" house, and people walk in. It disrupts the immersion, even if they back straight out, although of course, you can always incorporate it "Thieves! Bandits!" or "Oh, so sorry, we thought this was the Tiefling's Juggs" "Nah mate, you want next door!". So this one is a possibility. er_nano 1) Clocks - not needed and i don't really see it promoting RP. 2) NPCs for gambler games - well, i suppose it could promote some RP, and a nice idea in general (although scripting anything except games of chance could be quite intricate). 3) Courier Cohorts - nice idea. I even think i could script them to deliver messages regardless of where the person is. Hell, even have it so they could be attacked in hostile areas leaving someone to find the message on a corpse... not necessarily the intended recipient. Its a possible. 4) Pets - Only if they are fixed at level 1 like the pets I've had the mad woman sell a couple of times. I'm kind of meh on this though being available for anyone at any time. Don't really want to see Sigil: Pokemon edition. 5) Nice idea, but we do have the arena and don't really want to turn the B&J into some sort of grind fest. Maybe if there was no gold or XP reward, simply you just received a trophy for winning... but anyway, not really going to promote much RP. You can always go there with another player and make some sort of RP anyway. 6) Portals with fees - interesting. Again, not sure of the RP aspect. It does fit with lore that the Guvners (and other factions) control certain portals. Not a likely candidate for competition though. 7) "Hidden" portals - well, if you are doing your RP right, then all existing portals are hidden until you find out where they are and what the keys are. Also, its not something that's really going to enhance RP. Also, once found, the word will quickly spread OOCly and soon everyone will know. Random portals with random keys are an alternate idea and in line with lore... something i could get behind, but again, not really going to promote RP. 8) Slave Cohorts - actually tossed this idea around a while back on the Builders forums. Basically make the Mindflayer in the bazaar sell you those slaves. We also discussed things like freeing slaves and gaining good alignment points or keeping them and getting evil points and a number of other ideas. Could be something would return to at some point, but again, don't see much RP possibility with this beyond what you can already do (eg: Hire a cheap henchman (or one of the waiters) and RP it as a slave). 9) Contraband etc - not sure, perhaps has some possibility, depends on what you are thinking. If its just a way to offload stolen goods, then we already have that in Under Sigil village (for a very low price, but hey, fences have to take their cut!). Ravel Generic outdoor area - erm... Karasuthra, Elysium.... you need something different? Regarding Yggdrasil - get it uploaded to putting in as an event area. Just change the tag so that its prefixed with [event] or whatever it is we use to indicate its use. You seem to have a talent for areas. Probably worth getting Cere to look over the area just to make sure you haven't gone overboard with light sources or textures..... and yes, the things you mentioned on the builders forums about converting placeables to environment effects etc. Licca I'm more focused on more or improving tools. Empowering RP. Its hard to make people RP if they don't want, that's not a worthwhile investment of energy. Mr_O 1) Potion of random effects - changing something that can already be achieved using RP and making it mechanical? Not something in line with this competition. 2) Cosmetic Alterations - yes, i think i've read a bit about how to do this, but i'm even more leery of messing with models than even areas. Probably something that Cere is more suited to doing. Nice idea for RP though. 3) Random dialogs - nice idea, could be good launching points for RP and adventures. It does require though creating lots of options and then trying to get them worked in somehow. Also problem with lack of persistence between resets as NPCs would disappear. Amount of work required for this to make it actually something good is probably offputting. Besides, shouldn't PCs/DMs/EMs be providing these situations for each other? 4) Same as (1) 5) Same as (1) 6) Similar to er_nano's idea about this. Its a maybe. 7) Doable, and i know exactly how it could be done. Personally, and to be lore friendly, i'd rather do this as hireable Mimirs that are normally kept as items in your pack, but you can summon them for information. As not all Mimirs have the same information (or even accurate information), there could be a random factor involved whereby the Mimir can either spout accurate information, claim no knowledge, or tells (potentially fatal) lies. eg: The inhabitants of the hells are well known to help those who cross their palms with silver. It could help with RP a little, especially playing as a clueless berk. Its a possible.So far... So, some good ideas so far, keep them coming. There are a couple of strong contenders in the list already. |
| Stepped down as admin, but still lurking. | |
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| Mr_Otyugh | Jul 23 2013, 08:52 PM Post #14 |
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Re; my #7: Actually my original thought was a Mimir as well, but then I thought it'd get old really quick when everyone and their mothers were spawning skulls around that then proceeded to spam litanies of text. The visual representation is less necessary as getting roleplayable information in bitesize packages out of places so people have better idea what's in there and how to react to it, the areas ideally already represents themselves visually, hence I figured a book is better. I did think about it having some point and click elements maybe, like special power targeted on: dabus, modron etc. when targeted would explain a bit about the thing... obviously a lot of stuff that it wouldn't tell anything about. *shrugs* Heck if you want to go another step further then ability to search sigil cant words via writing them but that I bet making the GUI to search and bring out results would be a daunting task.Oh and new idea(s): #8: Henchman Thug/Rogue appearance changer seriously, they all look identical especially when even gear changes nothing (except stuff they hold on hand) they're pretty hard to roleplay personalized characters such as slaves, brothers or other if they all look like Jack the Street Thugs.#9: Random SIGIS creator, in game reading with news of the days telling stuff about Sigils streets, planar discoveries, major political matters, multiplanar celebrities mishappenstances, weather and everyones favorite, local news. |
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Time Zones - Alignments - Name Generator NWN 2 Mechanics - PnP Mechanics - Dice Roller Character Builder - 2nd edition Monster Database - Monster Finder In-case of problems: Click Here | |
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| Agony_Aunt | Jul 23 2013, 09:15 PM Post #15 |
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Get a Life
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On the idea of a clock, just found this which is interesting: http://www.deathstar.org/~krlipka/ps/thing...s/sigilcal.html Mr_O My idea of the mimir would be that it spawns, says its piece, and then despawns, so perhaps not so bad at spouting stuff. 8) Hmmm..... doesn't giving them new equipment via the NPC remote change their appearance? Maybe that's a base model issue - generic human? Change to another model? It could be done perhaps easiest if there were simply different thugs available for hire, less messy than making complicated scripts to modify models on the fly (which is probably not possible,,, probably need to destroy and recreate from a different template). 9) Ah, similar to my random names and descriptions for random item drops. That was quite a pain to do. What may be do-able (and perhaps out of my league - at least partially) would be allow characters to write Sigis stories in game - these get written to the db, and people who then buy a copy of Sigis get the latest submitted stories. If cryptc could set up a table for this in the db, and perhaps gave me some code or hints on how to write/fetch entries using NWNX functions, it could be possible. |
| Stepped down as admin, but still lurking. | |
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