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| Roleplaying Imprisonment/capturing; Public Information Broadcast! | |
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| Topic Started: Aug 29 2013, 07:34 PM (246 Views) | |
| Mr_Otyugh | Aug 29 2013, 07:34 PM Post #1 |
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Prison and captivity - Roleplaying Insurance The rebranded version of the original that is removed by now. The Heart of the Matter Imprisoning has become a bit too easily casted judgement and I feel it has become a means to place people in limbo and to forget them. So it is time to revise the idea how captivity and captors roles are considered, you should never let someone rot in a limbo and without access to fun you are denying them from. Especially if you aren't willing to cease playing for the time being yourself. If they are willing to go with it, they aren't poor roleplayers nor are they your enemies... just other players willing to roleplay even when things aren't going by their best wishes. Henceforth meet the rights of the captive and the captor. It bears noting Captors rights are during the captivity or for lawful members until an official trial has been had to resolve the sentencing. [doHTML] <table> <table align="center" valign="middle" border="1"> <tr align="center"><td colspan=2 bgcolor=#DDDDDD><p style="font-size:200%"><b>Rights of the...</b></p> (Mouse Hover for Details)</td></tr> <tr bgcolor=#DDDDDD align="center"><td><b>Captive</b></td><td><b>Captor</b></td></tr> <tr> <td><A HREF="http://z13.invisionfree.com/nwn2planescape/index.php?showtopic=8359" TITLE="If the type of captivity is a matter of isolation, then the captor responsible of taking them in directly responsible to keep their captive entertained. That could mean: - Negotiating the terms - Roleplaying with the captive - Ensuring a substitute to roleplay if unable themselves.">To maintain access to some roleplaying avenues even in captivity</A></td> <td><A HREF="http://z13.invisionfree.com/nwn2planescape/index.php?showtopic=8359" TITLE="Excessively Discouraging Case is hereby defined as: - Someone whose deliberate attempt is to seek attention by foolish act of obvious and unconcealed destruction. - OOC-related distaste toward a player. - Rulebreaking - not your job, report a DM. Following cases are not covered: - Someone whom has bare minimum previous experience with roleplay. Give them another chance. Additionally: - Inform the DM, we will deal with whomever is left to limbo by this.">Not spend excess time on a "Excessively Discouraging Case".</A></td> </tr> <tr> <td><A HREF="http://z13.invisionfree.com/nwn2planescape/index.php?showtopic=8359" TITLE="Equal rights are to be defined as: - Captor has to spend all time of the captor character to solve the case to ensure procedure enters trial or freeing the person in captivity. - This means they are barred from any other roleplaying avenues, always down to the same level as the prisoner/captive in question. But may pursue any that keeps the thing on move.">To hasten the process by equal rights</A></td> <td><A HREF="http://z13.invisionfree.com/nwn2planescape/index.php?showtopic=8359" TITLE="The captor may announce substitute to themselves: - Someone whom is willing to continue the case on their behalf. - And circulate the resources to ensure the rights of the captive are met either by you or by someone on same side of the spectrum. - Visitors are also allowed to meet if you so wish, either freely or not.">Claim substitution</A></td> </tr> <tr> <td><A HREF="http://z13.invisionfree.com/nwn2planescape/index.php?showtopic=8359" TITLE="VS Law: - Evidences at best are weak, hearsay or a single witness are considered weak evidences. - ''Held during investigation'', nope you'll investigate and then capture after investigation is over. VS Other: - Well, really it's just the players right.">Decline longer than one day captivity if...</A></td> <td><A HREF="http://z13.invisionfree.com/nwn2planescape/index.php?showtopic=8359" TITLE="Quite simply you can argue common sense if opposing side attempts to weasel from the situation without a plausible reason. Explain the perspective of your character calmly and reasonably, try to understand the other side as well. Also doesn't mean you can come up what ever BS you want to support your side.">Argue common sense</A></td> </tr> <tr align="center"> <td colspan=2><A HREF="http://z13.invisionfree.com/nwn2planescape/index.php?showtopic=8359" TITLE="Both sides have the right to be clarified, especially on matters concerning perception. Made up causality based evidences that may or may not be represented by game mechanics will be subject of debate between both parties. Both sides ARE liable to give and take a little if it's a matter of disagreement, neither will be considered absolutely right.">To clarify and gain clarification of misconceptions.</A></td> </tr> <tr align="center"> <td colspan=2><A HREF="http://z13.invisionfree.com/nwn2planescape/index.php?showtopic=8359" TITLE="Quite frankly we're all playing this game for fun, and if something ceases to be fun, then it likely becomes less and less worth playing it while pushing away one or the other side. This isn't a right where you can claim ''I'm not having fun, set me loose'', but rather it bears noting that you should never ever work to actively make someones time unpleasant OOC. Work with the other player to find a fun narrative for both, so that the other doesn't always have to feel like they have done something wrong OOC, give them a bit of chance to make best out of their poor situation. Give them credits for tolerating the captivity and most of all... give them the understanding for pausing all of their gaming to do what 'you' want. That is dedication to roleplay and worth celebrating.">Fun</A></td> </tr> </table> [/doHTML] In general; do not subject yourself to lazy play. If you can find other ways than to toss someone into limbo while it makes sense, do that instead. Both sides will be far more appreciative if they don't have to go through not playing. And never ever consider "criminal" or "lawful person" to be enemy OOC if you can avoid it, they're other players. You shouldn't need to fight things out OOC, certainly IC you are on the opposing sides but together you're mutual roleplayers building a combined narrative. Always in doubt: negotiate with the people in question, and give or take a little. Even if your character loses 'something' or put them in disadvantage, that's not you losing... it's your character, so don't make it personal. Either side of you. If you find yourself unable to, you're likely part of the problem. |
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