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Roleplaying Imprisonment/capturing
Topic Started: Aug 29 2013, 08:10 PM (1,677 Views)
Ravel's Heart
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Dungeon Master (Emeritus)
Since it is a little hard to read:

Captive Rights:

If the type of captivity is a matter of isolation, then the captor responsible of taking them in directly responsible to keep their captive entertained. That could mean:
- Negotiating the terms
- Roleplaying with the captive
- Ensuring a substitute to roleplay if unable themselves.

Equal rights are to be defined as:
- Captor has to spend all time of the captor character to solve the case to ensure procedure enters trial or freeing the person in captivity.
- This means they are barred from any other roleplaying avenues, always down to the same level as the prisoner/captive in question. But may pursue any that keeps the thing on move.

VS Law:
- Evidences at best are weak, hearsay or a single witness are considered weak evidences.
- ''Held during investigation'', nope you'll investigate and then capture after investigation is over.

VS Other:
- Well, really it's just the players right.




Captor's Rights

Excessively Discouraging Case is hereby defined as:
- Someone whose deliberate attempt is to seek attention by foolish act of obvious and unconcealed destruction.
- OOC-related distaste toward a player.
- Rulebreaking - not your job, report a DM.

Following cases are not covered:
- Someone whom has bare minimum previous experience with roleplay. Give them another chance.

Additionally:
- Inform the DM, we will deal with whomever is left to limbo by this.">Not spend excess time on a "Excessively Discouraging Case".


The captor may announce substitute to themselves:
- Someone whom is willing to continue the case on their behalf.
- And circulate the resources to ensure the rights of the captive are met either by you or by someone on same side of the spectrum.
- Visitors are also allowed to meet if you so wish, either freely or not.

Quite simply you can argue common sense if opposing side attempts to weasel from the situation without a plausible reason. Explain the perspective of your character calmly and reasonably, try to understand the other side as well.

Also doesn't mean you can come up what ever BS you want to support your side.



Rights Shared by Both Parties

Both sides have the right to be clarified, especially on matters concerning perception. Made up causality based evidences that may or may not be represented by game mechanics will be subject of debate between both parties. Both sides ARE liable to give and take a little if it's a matter of disagreement, neither will be considered absolutely right.

Quite frankly we're all playing this game for fun, and if something ceases to be fun, then it likely becomes less and less worth playing it while pushing away one or the other side.

This isn't a right where you can claim ''I'm not having fun, set me loose'', but rather it bears noting that you should never ever work to actively make someones time unpleasant OOC. Work with the other player to find a fun narrative for both, so that the other doesn't always have to feel like they have done something wrong OOC, give them a bit of chance to make best out of their poor situation. Give them credits for tolerating the captivity and most of all... give them the understanding for pausing all of their gaming to do what 'you' want. That is dedication to roleplay and worth celebrating.
"What can change the nature of a man?"
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Ticladesign
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Prime
[ *  * ]
My best guess is that not everyone is cut out for things like capture rp, but then I say rp is about dealing with the consequences of your characters actions. If you don't like capture rp, at least don't go to extreme lengths to get captured.

It's like that some players can rp a slave, yet others just cannot.

On that topic I even feel there are not enough restrictions, at one stage my slave was hauled to the plane of paladins and a plane where it was frowned upon. It kind of made me think hmm.. Sigil is like Swiss cheese for the slavetrade with so many doors to freedom and no one looking slaves are kept in check.

But that's probably another topic. I still feel capture rp can be as fun or unfun as you make it yourself. Just be open to it if you rp things that can lead to it. Same as I do with my slave character, the first thing I accepted was that being a very powerful or high level character is not something I should be persueing.
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Agony_Aunt
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It can be ok as long as you have someone to RP with, which was the point where this thing started from.

The problem as originally formulated is when you are locked up with no RP happening. Not even a poor cellmate or guard to hurl feces at! ;)
Stepped down as admin, but still lurking.
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Ticladesign
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That's true, best advice I could give is to have alt characters. I'll explain.

On another server (now taken down) My slave char was secured by slavers in a pen for a while until a sale was done. It was kind of the same as capture, my character was confined to a one tile pen in a building somewhere in the Pirate city.

What I did was PM players if they would like to visit Tic for some rp. Usually logged in for an hour or two, sending PM's, or waiting for people to visit Tic as they knew I was logged on.

And always made sure I had my Eilistraean Drow to play instead if no-one came, or was to busy in rp somewhere else.

I still have fond memories of Ticla's slavepen rp, it was some intence and emotional rp at times. But likely because things like these are part of this kind of character and I accepted it to happen from the day I made her.
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Agony_Aunt
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Get a Life
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Alts i have aplenty (see sig). ;)

There was a time when i had more than 10 chars in my vault.

Still, not the worst. I remember a while back when Cen logged in sequentially with every one of his 20+ characters.
Stepped down as admin, but still lurking.
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