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Level 7 Offensive Spells; Hard choice.
Topic Started: Oct 10 2013, 05:48 AM (475 Views)
Krayt
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Factotum
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Have Shadow Shield and Energy immunity. Not sure what spell to pick next for my spellblade sorc. Delayed blast fireball seem pretty good, but was warned about picking fire spells. Banishment is attractive too, with the abundance of outsiders. Mordenkainens Sword seem pretty awesome too when reading the description. Not sure about Bigby's.
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Mr_Otyugh
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You don't have to pick offensive spell necessarily, as a sorc you can use the metamagics to full potential by using lower level slots offensive spells as 7th level slots. But I bet you're going to hear thousand and one "Pick avasculate!" posts in a moment. :P
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Agony_Aunt
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Yeah, hard choice at level 7.

Fire spells are problematic as some creatures have outright immunity in epic, or at least high resistance. Most demons/devils have at least some resistance to fire. Cold is a better element for Abyss as most monsters only have 10 resistance to it (one or two exceptions as i recall).

Mord's sword is quite good, but it will dispel if you make any action (not sure - maybe you get to make a concentration check, its been a while since i tried it).

Banishment IIRC will only work on summons. It won't work on the actual spawns themselves - by logic they are on their home plane (at least the demons in the Abyss), so there is nowhere to banish them to except where they already are.

Bigby's is a usual good choice.

Otherwise i can suggest:

Summon Creature (depending on alignment - not sure how good it is)
Spell Mantle
Prismatic Spray is fairly good if your DCs are high.
Avasculate is pretty awesome if your DCs are high.
Finger of Death if your DCs are high.
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FiveWhats
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Banishments (and dismissal) are sorta reliant on getting lucky on enemy save rolls and where you happen to be leveling/looting, but it's incredibly effective. Killing just about anything in Baator or the Abyss instantly in an AoE is pretty amazing. Both dismissal and banishment work on outsiders, not just summons.
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Mr_Otyugh
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FiveWhats,Oct 10 2013
09:05 AM
Banishments (and dismissal) are sorta reliant on getting lucky on enemy save rolls and where you happen to be leveling/looting, but it's incredibly effective. Killing just about anything in Baator or the Abyss instantly in an AoE is pretty amazing. Both dismissal and banishment work on outsiders, not just summons.

Just a side-note to this. Dismissal is superior to banishment... in all of its ridiculousness, because it has no cap on how many levels to affect while banishment does. To give a more coherent picture:

Banishment:
2 higher DC, capped amount of creatures it can affect.

Dismissal:
2 lower DC, no cap to the amount of creatures it can affect.
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cryptc
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Dismissal DC is a bit wonky too iirc, using the difference between your HD and monster HD to apply additional penalty to DC, making it even better against hordes of lesser fiends.

Solipsism isn't a bad spell either.
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LiquidDreamer
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Mass sleep or ethereal jaunt, that one is always good, especially quickend.
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Selebius
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Etheral Jaunt is good- and leaves a lv 9 slot open as you do not need to take Etheralness.

Mordenkainen's sword is nice and it is not dismissed like Black Blade of Disaster is when you are taking an action. It is quite frail however and gets destroyed quickly as soon as it meets something tougher than a Dogai.

Avasculate is extremely good if the opponent has no concealment or Necromancy Immunity up.

But Solipism, Hiss of Sleep and Finger of death are good choices if your DCs are at least decent. Which to choose epends on your toon's style.

Summons are a mixed bag as I found Summon VII critters to be too weak to compete at epic levels.

Grasping Hand can be a life saver but as it does not kill stuff and might prevent you from resting (not sure- other active Bigby's do, making them poor get away spells) be careful when to cast it.

I would probably take Finger of Death. Avasculate and Solipisms as second choices.

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Midnight
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Stygian Icestorm works quite effectively in most of the higher level areas particularly when used with meta magic.
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Selebius
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True. Stygian storm- how could I forget about it? It is a beauty. 100+Cold damage plus Confusion and some blunt damage as well when properly empowered or maximized- Hasclaan loves it.

Even without metamagic it is great for crowd control in the Abyss. And did I mention the save only helps against the confusion but not the damage? A beauty it is!
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MadPorthos
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As noted above to you, avoid fire spells, much resists it on the server, but even more to the point, Delayed Blast Fireball, cast in it's AOE "triggered" form will never harm creatures with much spell resistance. It seems it's prone to the same bug where things like Evard's Black Tentacles do not have thier creator's spell levels, so even if your caster level is 34, effecting a creature with a decent SR is impossible, as you are effectively using a spell with a 0 or 1 level caster. Not a chance of it doing harm even if it triggers properly.

I've seen no sign of any rewrite or alteration that changed this on SCOD, for any of the placeable's, AOE's etc.

Summons depending on your alignment do have some decent level 7's, however I personally do like mordenkainen's sword. Something people rarely do is buff it. They should. I've had an exceptionally effective mordenkainen's sword trailing me through the abyss... with stoneskin, greater heroism, all 3 stat boost spells, flame weapon, bless weapon, keen and greater magic weapon on it. It sent Cambion to thier graves and sometimes even could laugh at the Hezrou, who could not poison it.
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Licca
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If you have enough levels in Arcane Scholar to get the improved empower feat, you pretty much can use level 7 for empowered chain lightning and IGMS.

The main reason why I didn't get Stygian ice storm is because the description makes no reference to scaling with level.

You might want to consider getting Spell Mantle instead, and then empowering it.
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Selebius
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It scales beautifully. Really... a beauty this spell.
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MadPorthos
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Agreed, Stygian Ice Storm is good, even the confusion... though the confusion is a bit short lived. I think it is extendable, for 2 rounds of confusion and improved empowerable. Regular ice storm empowered isnt too shabby either. Something I have found very effective in the closed confines of Nilfheim are acid fogs and firestorms, extended and improved empowered, where possible. Using such at choke points, especially when your own team is highly resistant or energy immunitied to acid and fire, can be very effective.

A lot of people ignore sunburst as well, considering it a special use undead slaying spell, but it actually has greater utility because of its ability to blind foes. It may not be of the level in question, but it is wise not to ignore blindness, in nwn2 it may as well be hold person, as a blind AI can't see/target so will walk around unaware like out of combat.
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Selebius
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Yeah. And blind opponents are sneak attack meat, too.
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