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Competition: Name The Card Game
Topic Started: Oct 24 2013, 09:56 AM (444 Views)
WhenWizardsWar
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Factotum
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Well lets see. it will feature persoas and different planes and creatures and stuff yeah?

The planes are often described as a circle or a ring of "a wheel"

So why not call it "Around The Wheel" since playing the game will be like traveling from the various planes around the wheel/

I play:
Miranda Ildesserin-"You have no idea what fear is, the greatest fear a mother can have is that of her child growing up...alone"
Eisinar Mindblade: Illithid Soul Knife: "As long as I have my mind, i am never with out a weapon".
Xil'ar'ran'oss-Beholder Psion:What do you mean "IF" looks could kill?
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Agony_Aunt
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Not bad... not bad at all.
Stepped down as admin, but still lurking.
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Agony_Aunt
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Ive got it! Magic: The Gathering.... oh, no, wait :P

I'm leaning towards an amalgam of a few suggestions: Cager's Stakes.

However, Around the Wheel is nice, except, i will have prime monsters in there as well as planar, although i could avoid that easily enough (or just prefix such with Celstial or Infernal and the like... anyone want a Celestial Otyugh? :D

I'll throw in my own suggestion now as well:

Quote:
 

Name: Bet Your Life

Lore: The game originated with a Baatezu Taker by the name of Acherenthin a few decades back. Despite being banished from Baator for having some rather unconventional (and some say unsavoury even by Baatezu standards) ideas regarding the harvesting of souls.

He set up shop in Sigil and quickly found himself drawn to the Taker philosophy and joined and started making waves in the faction.  He still saw the collection of souls as a way to achieve greater power, and maybe, given time, enough to recover his lost status in Baator.  However, Cagers tend to be a canny lot, and not ones to fall for small print in contracts that would hand their souls carelessly over to the Baatezu.

So, he conceived a new card game, one where a strong magic was bound into the decks he designed and made. At the start of a game, both sides would declare their bids. Acherenthin always demanded his opponent stake their soul as the bid, but was always willing to place very tempting stakes on his side to entice the needy, desperate, and greedy to sit and play with him. The magic contained in the decks acted as a force, binding the declared stakes. As soon as the game was won, the stakes would magically be transferred.

Of course, being Baatezu, he made sure the decks were stacked in his favour. His own deck was vastly more powerful than that of his opponents.  While the opponents deck contained largely images of Zombies, Wisps, and Larvae, his own deck was heavily stacked with powerful devils, demons, yugoleths, and dragons.  He was a keen student of slight of hand, and before a game started he would reassure his opponent by displaying the cards for them, in such a way that both decks appeared to be fairly balanced.

Naturally, nobody lived to tell the tale of how the decks were stacked.

Eventually though, a cutter of some guile worked out what was going on, and arranged a game with Acherenthin. So confident was the Baatezu and so crafty with words the young cutter was, that he convinced Acherenthin to stake his own soul.

But the young man was also a master of sleight of hand, and misdirection, and through guile created an opportunity to switch decks.

The game was predicable from this point forward, with Acherenthin's soul going to the mortal. As his soul was consumed it was said that his shriek of anger was heard all around the cage.

What happened to the victor, nobody knows the dark of, although speculation abounds. What would a young cunning cutter do with not only the soul of a powerful Baazetu but all the other souls and posessions he had? Its enough to make any sane man wonder. Both enchanted decks also dissapeared along with the cutter, but their legend remained.

Soon afterwards, a group of Guvners, attracted by the game mechanics and principles, and in a rare collaboration with the Sensates providing the artwork for the cards, started producing decks of cards to play with and the game started to gain popularity. "Official" cards, the only really approved way of playing the game, are made with an enchanted deck, which ensures that only one card of each type can be present in a deck (to avoid stacking the deck with only powerful cards). The cards in the standard deck were limited in strength.  However, from time to time the Bet Your Life producers (as the game had become known) would release new cards in special DLC (Deck Limited Cards) packs, where the cards were slightly more powerful.  These were quickly snapped up by those with money, leaving the rich with a distinct advantage over the poor.  However, the rich could still loose to a good player with a poor deck.

The rich Guvners and Sensates put their heads together and decided to release a very limited and very powerful, and most importantly very expensive, expansion deck. This deck contained images of powerful personages such as Factols or very powerful planar creatures.

Unfortunately, the Xoascitects got wind of this, and in an uncanny display of uncoordinated coincidence all managed to turn up at the headquarters of Bet Your Life Inc. on the day of the release, performed one of the biggest smash and grabs in the history of the cage, which the few Harmonium on duty were ill-prepared to handle, and fled with the new cards, each heading in a different direction.  Many of them threw the cards away, either in groups or singly.  Some went into the planes and were never heard of again.

From time to time, these rare cards are found by lucky planeswalkers, who then sell them on to players for exorbitant sums of jink, or add them to their own decks to give themselves an edge in the game.

To counter this, a new rule was introduced. The Random rule. In the basic game, the player themselves can select 5 cards to use. With the Random rule each player lays his cards face down in a random order and their opponent selects their 5 cards at random. This rule is optional though, and not all chose to observe it. It is highly preferred though by those who only have the basic deck.

A final twist to the story is that within the company, a rather insane Guvner, along with a Senstate who thought it may be fun, made a very special card representing the Lady of Pain. This card was unbeatable using the basic rules, although theoretically beatable with some of the optional rules as provided, but would give a definite edge to whoever possessed it.

Their folly in making this card became quite clear when both were found flayed in the workshop where the cards were made, their bodies only identifiable due to their jewelry and other possessions. However, of the card there was no sign. Some say a Dabus was seen leaving with a card in its hand, others say it must have been shredded in the flaying.

The chant is that this card still exists somewhere in the planes, but that it is cursed to possess it, and using the card within Sigil is an invitation to a flaying, with the player being the guest of honour.

Despite all these twists and turns, the game remains popular to date, although the Bet Your Life Inc has refrained from making any new cards for a long time and stick to selling just the basic deck, while of course, trying to hoard as many good cards for themselves. The chant is, members of Bet Your Life Inc will pay very good money for powerful cards.
Stepped down as admin, but still lurking.
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Ninefingers
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...So can we vote for you to get the kiss?
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Agony_Aunt
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Ninefingers,Oct 26 2013
02:09 AM
...So can we vote for you to get the kiss?

So i'd have to kiss myself? *sigh* Life as normal then :rolleyes: :lol:
Stepped down as admin, but still lurking.
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