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| Special Races: Bugs | |
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| Topic Started: Jul 7 2014, 01:37 PM (4,389 Views) | |
| Agony_Aunt | Jul 14 2014, 04:50 AM Post #166 |
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Get a Life
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Which ties in with the whole issue of creature weapons which i need to decide what to do about. Ill probably be working on that particular issue this week. |
| Stepped down as admin, but still lurking. | |
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| Greyskulduggery | Jul 14 2014, 08:19 AM Post #167 |
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Prime
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I'm not 100% certain, but despite the effects in the description of the Pixie Darts, they don't seem to ever actually put anything to sleep, failed save or otherwise. Additionally, I'm assuming it is unintentional that the darts in question can be sold to vendors. |
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| Agony_Aunt | Jul 14 2014, 08:26 AM Post #168 |
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Get a Life
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Eeeek! Yes. They should have zero value. Will fix that one ASAP. What does it show on the dart properties? It should show an on-hit property. |
| Stepped down as admin, but still lurking. | |
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| Greyskulduggery | Jul 14 2014, 05:50 PM Post #169 |
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Prime
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Properties are as follows: Attack Bonus +5 Material: Wood (Duskwood) On Hit: Sleep DC=16 50% / 1 Round I've had creatures that shouldn't be immune to mind effects fail their save and not miss a step more than a few times. |
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| Agony_Aunt | Jul 14 2014, 07:41 PM Post #170 |
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Get a Life
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Hmm... so its recording a failed will save but then not putting them to sleep? Interesting. I wonder, which creatures? I'm wondering if this on-hit property is calling the regular sleep spell function, which caps at level 5.... i may have to change this to fire an uncapped script. I think i know why you can sell the darts as well. I would have set their price to zero, but as soon as the properties get added on creation it increases the value of the darts. Really should have though of that. |
| Stepped down as admin, but still lurking. | |
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| Greyskulduggery | Jul 15 2014, 12:44 AM Post #171 |
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Prime
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Well, I've used them primarily on Goblins, Orcs and Gnolls and Thralls but didn't bother testing it against Frost Giants on account of pain. :lol: |
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| shadowblizmasta | Jul 15 2014, 12:50 AM Post #172 |
Namer
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It probably should have been common sense, but don't combine Totem Barbarians with the Ancestral Weapon feat with any of the races that have the No Manual Dexterity feat. It just causes a tug of war between the two feats, endlessly looping spawning the weapon equipped, and then unequipping it. |
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Too many to list! So here are the ones I play a lot lately. Barrakasra - Wraith? Bard Kandra Blackhand - Humanish Monk of the Twin Oaks Z'ssadra Tharress - Pureblood Green Scholar Sskrassk - Lizardfolk Fiend Hunter | |
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| Plaxy100 | Jul 15 2014, 01:23 AM Post #173 |
Does not infact have a Greybeard
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There should probably be a script that checks for the no Manuel dexterity feat added to the ancestral weapon feat either making it not available, ((easiest)) or making it do something entirely different. turns creature weapon into + keen coldiron D12 weapon that does lots of cold damage. |
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GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186 Characters: Merrium Pinklily (The Red Death Hin) Brandon Burnfire (Master Evoker) Zinex (half lune warlock) Sssylvgh (Yuan-ti Arcane trickster) Timothy Jack (Bard of the Fated) | |
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| Agony_Aunt | Jul 15 2014, 04:12 AM Post #174 |
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Get a Life
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Doh! Yeah, common sense, but i should have thought of that. |
| Stepped down as admin, but still lurking. | |
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| Agony_Aunt | Jul 15 2014, 04:13 AM Post #175 |
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Get a Life
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Creature weapons can have their material type changed, but the game engine totally ignores it. |
| Stepped down as admin, but still lurking. | |
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| Agony_Aunt | Jul 15 2014, 07:35 AM Post #176 |
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Get a Life
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Wait a minute! How can you sell them? They are set to being cursed! The game engine shouldn't allow it.
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| Stepped down as admin, but still lurking. | |
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| Tomekk | Jul 15 2014, 02:51 PM Post #177 |
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Dark Soul
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Would it be possible to have an option at Styx so that he turns the Undead's HD into d12? (basically give them HDx12 HP) Due to their lack of CON, the lack of HP will become a bit of an issue in the late game, when the level 20 Lich Wizard has 120 HP and the level 20 Death Knight Cleric has 160. |
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"From the realms below we ride, And in terror they run and hide, From the shadows of old we rise, Awakened, from the dark! Over the ancient ruins we fly, Where the old kings go to die, And the new kingdoms rising high, Awakened, from the dark, dark slumber!" | |
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| Greyskulduggery | Jul 15 2014, 06:33 PM Post #178 |
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Prime
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Uhh... I double click them in the vendor window and I get gold. Have sold a few on accident when clearing my inventory of garbage, and they're just getting more valuable as I level. |
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| Agony_Aunt | Jul 15 2014, 07:00 PM Post #179 |
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Get a Life
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Have you tried with the new ones since the update today? |
| Stepped down as admin, but still lurking. | |
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| NuBahamut | Jul 15 2014, 11:27 PM Post #180 |
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Cutter
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First I'd like to note how awesome things are looking here, and I REALLY appreciate all the hard work and dedication the dev team has put in. So I recently started back after a long hiatus and tried out a vampire. It looks like its gone through a lot of revision so I apologize if I'm stirring up old issues, or things already mentioned. I've noticed a lot of discrepancies between the character sheet and the combat log when using the dark vampire form. I realize that there are a lot of problems concerning polymorph but I'm hoping there may be a way to address some of these. My character sheet often reports MUCH higher AB and AC rating than I'm actually getting. Like...upwards of +10 AB so far. I'm playing a monk, so maybe it could be a weird combination of the class feats/abilities, gloves, creature weapons, and flurry of blows. I feel like its a bit odd that some class features I can use...and some I can't. I guess this is tied to the polymorph, it just seems wobbly to me. Also, sometimes going through transitions sometimes removes the dark form bonuses. The polymorph stays but the stats, AC, AB and glowy eye effects will just be gone. The character sheet may still read the bonuses as being available, but I definitely end up getting clobbered by really low attack rolls. This is just what I've noticed so far. Hope it helps!
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