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Special Races: Bugs
Topic Started: Jul 7 2014, 01:37 PM (4,384 Views)
Agony_Aunt
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That would also affect spells like Sunburst as well. I'd rather not add this.
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Tamamo-no-Mae
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Oh, yeah, that's a good point.

Anyways, back on topic: gaseous form vampires are not immune to weapon damage. Was it intended to mean only non-magical weapons, or is this a bug?
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Agony_Aunt
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Tamamo-no-Mae,Jul 23 2014
03:06 PM
Oh, yeah, that's a good point.

Anyways, back on topic: gaseous form vampires are not immune to weapon damage. Was it intended to mean only non-magical weapons, or is this a bug?

Sounds like a bug. I didn't intend magic weapons to be able to harm them... but can't quite remember what i did to achieve this. It might be dr/magic, in which case magic weapons could damage them, bug not my intention.

Ill flag it as a bug.
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Tamamo-no-Mae
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All vampire transformations (gaseous form, dark aspect, wolf form, bat form) can be interrupted and require concentration checks as if they were spells. Was this intended?
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Agony_Aunt
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Nope, they are innate abilities so shouldn't be interruptable.

Ill get that fixed. Issue raised #44.
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redgolem
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Hezrou stench can be spammed rapidly ad-nauseum without any cooldown.
Hezrou 10/cold iron damage reduction is not working (only has cold/acid/fire damage reduction).
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Agony_Aunt
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redgolem,Jul 24 2014
08:33 AM
Hezrou stench can be spammed rapidly ad-nauseum without any cooldown.
Hezrou 10/cold iron damage reduction is not working (only has cold/acid/fire damage reduction).

Issues 45 and 46.
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FriendlyNecromancer
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I don't know about wererats, but my werewolf only gets 5/alchemical silver DR in both hybrid and full wolf form instead of 10.
The feat corresponding to the DR in the char sheet also only says 5/alchemical silver.
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Agony_Aunt
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Strange. No idea why i did that. Dont recall it being a design decision so must be a bug.
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FriendlyNecromancer
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Also, the hybrid werewolf hide item states 10/alchemical silver DR, however you still only get 5 DR in both full wolf and hybrid.
Aaaand as opposed to what's stated on the description of the werewolf race, you cannot cast spells with the Natural Spell feat in full wolf form, meaning it's pretty... useless for a druid. Is there no way to make it similar to wildshape so Natural Spell can work? I mean, a druid can only benefit from Natural Spell while in a wildshape form, Shapechange or Polymorph Self won't work.
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Agony_Aunt
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Ahhh i got it. Dr/as was a design choice. The idea was going with an aapearnce change and kerping wrapon and spellcasting meant it was already going to be superior to full beast form. So i wantrd to give full beast an advantage in at least one area.

Now as for natural spell and polymorph there might be something. Ill have a look.

You certain about only as5 on full beast applying?
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FriendlyNecromancer
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I am sure, yes. Also why would hybrid hide state 10/AS DR then if it's a design choice?
The description for the feat/race also incorrectly states you are supposed to get 10/AS in both hybrid and full wolf.
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Agony_Aunt
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FriendlyNecromancer,Jul 24 2014
05:44 PM
I am sure, yes. Also why would hybrid hide state 10/AS DR then if it's a design choice?
The description for the feat/race also incorrectly states you are supposed to get 10/AS in both hybrid and full wolf.

Probably because when designing an update of such a size you quite often have many ideas going through your head and sometimes you don't always align everything right.

This is why it was clearly stated when the new races were added that changes will happen as people find bugs, issues, and inconsistencies.

So yeah, what i need to do is either change description and fix the beast form DR, or change the description to say DR AS/5 for both, or change both to AS10 and fix both forms.

Anyway, raised: https://github.com/AgonyAunt/Sigil-City-of-...rs-PW/issues/48
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Tamamo-no-Mae
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Vampire gaseous form has the incorporeal racial type, meaning it cannot be turned, is healed by cure spells, and harmed by inflict spells. Also, it deals physical damage with attacks.
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Agony_Aunt
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Strange, should not be possible at all to deal damage with physical attacks. Well, perhaps if targetted with a buff or two... my damage should be minor.
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