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Special Races: Bugs
Topic Started: Jul 7 2014, 01:37 PM (4,395 Views)
Agony_Aunt
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Tomekk,Jul 9 2014
09:44 AM
Minor bug, but trolls don't have being Large mentioned in their description.

EDIT: Undead starting with 3 CON is bad. They shouldn't need to spend points and an expensive enchantment into it to nullify their HP gain as per the rules. I'd recommend bumping it to 5 and giving each of them a cursed +5 CON tattoo or feat.

cryptc gave a similar recommendation yesterday. Will consider it.
Stepped down as admin, but still lurking.
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Tomekk
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Dark Soul
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And also, Monkey Grip lets you wield Giant Weapons... with no AB penalty. And before you are going to remove them, just add the -2 AB so the feat actually does what it says it does. *nod* You cant use a shield with it, so its just the matter of the AB penalty not applying.
"From the realms below we ride,
And in terror they run and hide,
From the shadows of old we rise,
Awakened, from the dark!

Over the ancient ruins we fly,
Where the old kings go to die,
And the new kingdoms rising high,
Awakened, from the dark, dark slumber!"
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phantomhermit
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Bench Gremlin
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The plant race (name escapes me at present) can use weapons to great effect. It seems the "cant use weapons" feat was missed or perhaps the description was wrong.
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Agony_Aunt
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phantomhermit,Jul 9 2014
11:41 AM
The plant race (name escapes me at present) can use weapons to great effect. It seems the "cant use weapons" feat was missed or perhaps the description was wrong.

Yup, feat was missed. Fixed it for the next update.
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Agony_Aunt
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Tomekk,Jul 9 2014
10:01 AM
And also, Monkey Grip lets you wield Giant Weapons... with no AB penalty. And before you are going to remove them, just add the -2 AB so the feat actually does what it says it does. *nod* You cant use a shield with it, so its just the matter of the AB penalty not applying.

I did say to you that if giant weapons could be wielded by smaller races with monkey grip i would stop it happening.

They are size 5 weapons, there is no way you should be able to wield one effectively. Sure, with big str you could lift one, but youd be tripping over your own weapon trying to use it.

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Tomekk
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Agony_Aunt,Jul 9 2014
11:53 AM
Tomekk,Jul 9 2014
10:01 AM
And also, Monkey Grip lets you wield Giant Weapons... with no AB penalty. And before you are going to remove them, just add the -2 AB so the feat actually does what it says it does. *nod* You cant use a shield with it, so its just the matter of the AB penalty not applying.

I did say to you that if giant weapons could be wielded by smaller races with monkey grip i would stop it happening.

They are size 5 weapons, there is no way you should be able to wield one effectively. Sure, with big str you could lift one, but youd be tripping over your own weapon trying to use it.

Halfling can lift up a warmace and use it... :P
"From the realms below we ride,
And in terror they run and hide,
From the shadows of old we rise,
Awakened, from the dark!

Over the ancient ruins we fly,
Where the old kings go to die,
And the new kingdoms rising high,
Awakened, from the dark, dark slumber!"
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Agony_Aunt
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Tomekk,Jul 9 2014
11:54 AM
Halfling can lift up a warmace and use it... :P

Yeah, its bloody stupid. But its base game stupidity. Not going to change it. It can always be pretended that the haft was shortened and head trimmed.

However, my additions will not have this stupidity. Giant Weapons for big fellows only!
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Selebius
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Factor
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Werewolf: It seems that shifting to wolf form and back lowers the AC by one every time it is done. Relogging fixes this. Hybrid works normally
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Agony_Aunt
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Selebius,Jul 9 2014
08:45 PM
Werewolf: It seems that shifting to wolf form and back lowers the AC by one every time it is done. Relogging fixes this. Hybrid works normally

Yeah, its really strange, and seems to be similar problem to the Nymph unearthly grace thing.

Fixing that is going to be a real head scratcher.

In other news, i've figured out why Vampire Dark form isn't working (yet it worked in testing).

If you have the default head on your human, then it works fine. Looks like its trying to find a corresponding head on the "dark" form and when it can't it fails to display the model.

Strangely enough, this does not affect the Werewolf/wererat - i'm guessing that their models are structured differently.

The quick fix is to change the Dark Form to be a polymorph - but thats not optimal because spellcasting and feat usage will be lost. I can't temporarily set the head to model 1 because it requires a reboot to take effect. But unless i can find a way to fix this (maybe some setting in appearance.2da) then i guess i'm stuck with making it a polymorph.
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Darkrob
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Eladrin Globe does not alter the appearance of my toon. Says he's polymorphed buy still looks like his old self.
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Xndar
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The Mechanus Cannon
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Just tested and the Efreeti can use a falchion in one hand without the monkey-grip feat, so they are officially "large" creatures.
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Rainbow Prism
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The Hound Archons can wield the Giant Sword with no problems. And I think their weapon focus and specialization works for them, since the AB increased by one.

I noticed that holy water does not work on undead PCs.
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Agony_Aunt
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Thanks for the info.

Hmm... didn't actually test Eladrin Globe because it uses the same code as the Djinn globe so assumed it would work. Guess i missed something. Thanks for reporting.

Yeah, Efreet are large, taken into consideration.

Wasn't aware Hound Archons were large - they should be medium according to SRD. Will fix.

Holy water is a minor issue since monsters rarely have grenades, but will take a look.
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Selebius
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Sizes, sizes.. say: Could it be that the Werewolf Wolfshape bug could be a matter of size change?

A large creature (like a dire wolf) has that -1 to AC and perhaps this penalty gets not removed when changing back? (Yes, I have no idea about how this is scripted. Just throwing out random ideas).
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Agony_Aunt
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Ooooh, yeah, the dire wolf shape is size 4 (large).

Anyone know if the same bug exists with the Wererat?
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