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Item Based Henchmen; Their portraits stick around
Topic Started: Oct 2 2014, 07:53 PM (1,517 Views)
Orlitoq
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When un-summoning a henchman that was brought into being through a 1/day use item the henchman's portrait does not leave my party roster.

If I summon, un-summon, re-summon, un-summon, and re-summon that same henchman I will have a total of 4 portraits in my party roster: one for my PC, one for my active summon, and two for the ones I un-summoned.

Only the last summoned Henchman is actually present, but this can make for both a cluttered screen, and some confusion for properly allocating buffs in a party. I do not know if this affects the party rosters of other players. So far I have only tested this with my own PC. The extras do go away after logging out and back in with my PC.
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(Agony_Aunt @ Jul 29 2014, 07:34 AM)
But I am racist!


Ghyrryn: Gnoll Sensate
Grahn Ljungstrahd: Bailiff of the City Courts
Filip Kustaa: Purveyor of Westminster Brewery's fine beverages
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Orlitoq
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After partying with a few others and reproducing this bug, it was noted that the extra portraits only appeared in my party roster. No other players reported seeing extra portraits.
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(Agony_Aunt @ Jul 29 2014, 07:34 AM)
But I am racist!


Ghyrryn: Gnoll Sensate
Grahn Ljungstrahd: Bailiff of the City Courts
Filip Kustaa: Purveyor of Westminster Brewery's fine beverages
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Agony_Aunt
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Known issue, nothing can be done to fix it as far as i know.
Stepped down as admin, but still lurking.
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Orlitoq
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OK. Thank you.
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(Agony_Aunt @ Jul 29 2014, 07:34 AM)
But I am racist!


Ghyrryn: Gnoll Sensate
Grahn Ljungstrahd: Bailiff of the City Courts
Filip Kustaa: Purveyor of Westminster Brewery's fine beverages
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Orlitoq
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If I log out, or crash, without first having unsummoned my cohort it goes hostile.

Due to this I am trying to be more conscientious about how I log out with a cohort buffed to heck and back, but when I crash there is little that I can do to drop the cohort first... It is also annoying to come back from a crash and find your cohort has either beaten you half to death, or outright killed you, while you were loading the zone.

Not only would it save me some grief if there were a fix for this, but it would cause less consternation amongst my party members when I crash and they suddenly have a well-buffed monster attacking them.

... or is this working as intended?
Quote:
 
(Agony_Aunt @ Jul 29 2014, 07:34 AM)
But I am racist!


Ghyrryn: Gnoll Sensate
Grahn Ljungstrahd: Bailiff of the City Courts
Filip Kustaa: Purveyor of Westminster Brewery's fine beverages
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Mr_Otyugh
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Sounds like the base blueprint of the said cohort is set into "Hostile" faction, but forced to join in team with you. So you're practically dragging around a homocidal person whom only tags along because of the contract :P

It's a simple fix by changing the faction of them to non-hostile. Out of curiosity, which cohort(s) especially?
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Agony_Aunt
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I can check all the faction based and other henchmen, but if you can tell us which specifically it might help speed things up.

I know it doesn't happen with all of them, i've had crashes or connection failures enough times with henchmen and no problems.
Stepped down as admin, but still lurking.
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Orlitoq
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Mr_Otyugh,Oct 17 2014
03:10 PM
Sounds like the base blueprint of the said cohort is set into "Hostile" faction, but forced to join in team with you. So you're practically dragging around a homocidal person whom only tags along because of the contract :P

With that in consideration it is probably working as intended...

The cohort is spawned from the item "Diabolic Truename - Nessian Erinyes"
Sorry, should have thought to include that info from the start.
Quote:
 
(Agony_Aunt @ Jul 29 2014, 07:34 AM)
But I am racist!


Ghyrryn: Gnoll Sensate
Grahn Ljungstrahd: Bailiff of the City Courts
Filip Kustaa: Purveyor of Westminster Brewery's fine beverages
Offline Profile Quote Post Goto Top
 
Ceremorph
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Dark Mistress of the Toolset
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Yeah, that script requires having the henchman start as hostile and then get changed to your faction. Agony, if you can find a way around that I won't be in the least upset at having my script edited, but when making it that was the only way I could get them to act the way they should and use the cohort slot.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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Agony_Aunt
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That's interesting Cere, because my henchmen scripts don't have that problem.

Why did you need to have them hostile?
Stepped down as admin, but still lurking.
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Ceremorph
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It's been so long I can't remember.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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Agony_Aunt
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Ceremorph,Oct 18 2014
07:03 PM
It's been so long I can't remember.

>.<

Right... ill raise an issue for i then.
Stepped down as admin, but still lurking.
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Orlitoq
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I guess I should also point out that somethymes this same cohort goes hostile on me upon summoning... After a few rounds of beating the snot out of me she often, but not always, ceases to be hostile.
Quote:
 
(Agony_Aunt @ Jul 29 2014, 07:34 AM)
But I am racist!


Ghyrryn: Gnoll Sensate
Grahn Ljungstrahd: Bailiff of the City Courts
Filip Kustaa: Purveyor of Westminster Brewery's fine beverages
Offline Profile Quote Post Goto Top
 
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