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| Limbo Feedback. | |
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| Topic Started: Oct 6 2014, 11:20 AM (295 Views) | |
| Agony_Aunt | Oct 7 2014, 11:21 AM Post #16 |
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Get a Life
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Only either if someone makes one or by messing with an existing model that is closeish and changing things like their xyz scales to approximate one. |
| Stepped down as admin, but still lurking. | |
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| MimiFearthegn | Oct 7 2014, 01:19 PM Post #17 |
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Mistress of the Toolset / Player-Side Admin
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It would be very nice to have "real" slaad models. My attempts to give them claws with kama appearances really isn't the same. . . |
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Do not hesitate to send me a PM if you: - Have questions about building, or joining the Dev Team - Want to join or start an event for the Mercykillers, Fated, or Signers - You have been waiting more than 2 days for me to post in an IC forum thread | |
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| Nerull | Oct 7 2014, 02:03 PM Post #18 |
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I'm not Evil, I'm morally Ambiguous.
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I typed out a long winded reply to your constant Quips, but then I discovered to an almost laughable outcome, that, you don't allow PMs or any form of contact outside of public messages that tend to de-rail threads. So here's a song for you, person I've never interacted with: Here So I have questions about models that may be answerable pertaining to the models and how they work. I notice in the picture posted that the shields were a little off in the forearms. Do you actually direct where the items are placed on a creature, or rather, visible? Or is this pre-set to whatever the base models is. I mean obviously we see floating weapons, or a models inability to equip a weapon without it looking rather silly, so it leads me to ask this. |
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Kapaneus D&D 3.5 pdfs D&D Knowledge Source Special <COLOR> Text Codes The Compendium of Roleplay Guides | |
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| Agony_Aunt | Oct 7 2014, 02:11 PM Post #19 |
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Get a Life
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The moddler defines nodes where weapons attach to. On something like the slaad its going to be difficult to define anything that doesn't look silly due to its oversided hands and arms. The weapons will never look held. This is the reason so many of the special races have the No Manual Dexterity feat. Because their nodes are not set, are in strange places, or in some cases, the creature just shouldn't wield weapons anyway. Its something for the moddler to deal with anyway, i'm not one. |
| Stepped down as admin, but still lurking. | |
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| Rainbow Prism | Oct 7 2014, 07:26 PM Post #20 |
Namer
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And won't interact. So the main reason for No Manual Dexterity were the model issues? Did not know. Thanks. Will post in thread if I find something on Limbo. |
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| Nerull | Oct 8 2014, 02:23 AM Post #21 |
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I'm not Evil, I'm morally Ambiguous.
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No loss there. The possibilities of being able to pinpoint weapon locations... leaves a man to wonder how creative things could get even in the possibilities of Multi-limb creatures. |
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Kapaneus D&D 3.5 pdfs D&D Knowledge Source Special <COLOR> Text Codes The Compendium of Roleplay Guides | |
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| Agony_Aunt | Oct 8 2014, 03:20 AM Post #22 |
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Get a Life
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Not very... the game engine wouldn't understand anything beyond left hand/right hand. |
| Stepped down as admin, but still lurking. | |
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2:30 PM Jul 11