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Announcements
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| Update 16/11/14 | |
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| Topic Started: Nov 16 2014, 10:11 AM (275 Views) | |
| Agony_Aunt | Nov 16 2014, 10:11 AM Post #1 |
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Get a Life
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This is a bit of an experiment we are having at the moment, nicely thought up by Ceremorph. One of the big problems with creature weapons is any material types are ignored, so they do not bypass material based DR. We are currently playing with different ways for things to work. Basically it involves making creature weapons work like regular weapons and will provide options for making those weapons have different material properties (maybe through application of some sort of coating or spells or something). This for the moment is of no use to anyone not involved in the building or testing of these items.
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| Stepped down as admin, but still lurking. | |
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| MimiFearthegn | Nov 16 2014, 02:24 PM Post #2 |
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Mistress of the Toolset / Player-Side Admin
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Agony Aunt, you broke the the Clerk's Ward! Re-baking caused all the catwalks to be unpassable, so now I can't get to the Siren (or Daisy's cafe, poor Daisy. . .). |
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Do not hesitate to send me a PM if you: - Have questions about building, or joining the Dev Team - Want to join or start an event for the Mercykillers, Fated, or Signers - You have been waiting more than 2 days for me to post in an IC forum thread | |
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| Agony_Aunt | Nov 16 2014, 04:34 PM Post #3 |
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Get a Life
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Oh, sorry. You did some trick to make the walkmesh work there then? I had to rebake it unfortunately. Can you take the current area (as in today's version) and fix it and submit to me for redeploying? |
| Stepped down as admin, but still lurking. | |
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| MimiFearthegn | Nov 16 2014, 04:39 PM Post #4 |
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Mistress of the Toolset / Player-Side Admin
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Sure. What part of the area should I be looking for the change in? |
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Do not hesitate to send me a PM if you: - Have questions about building, or joining the Dev Team - Want to join or start an event for the Mercykillers, Fated, or Signers - You have been waiting more than 2 days for me to post in an IC forum thread | |
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| Agony_Aunt | Nov 16 2014, 05:30 PM Post #5 |
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Get a Life
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No no, i meant just solve the walkmesh issue with the catwalks. Or, if that's going to be a major issue for you, you could take the previous version of the area and connect Trix's house up. (its not too far from where Toby stands, not far from the airship). My main concern here is, if you have done something tricky, this means any time we have to update Clerk's ward and rebake, its going to screw your catwalks again. Unless you can provide some specific things that need to be done to avoid breaking the walkmesh again in Clerk's ward, we have a bit of a problem here. |
| Stepped down as admin, but still lurking. | |
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| MimiFearthegn | Nov 18 2014, 02:56 PM Post #6 |
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Mistress of the Toolset / Player-Side Admin
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Notes and link are in the "What needs to be added to the module" thread. |
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Do not hesitate to send me a PM if you: - Have questions about building, or joining the Dev Team - Want to join or start an event for the Mercykillers, Fated, or Signers - You have been waiting more than 2 days for me to post in an IC forum thread | |
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