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| Coming Soon - Equippable Creature Weapons! | |
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| Topic Started: Jan 18 2015, 06:55 AM (1,401 Views) | |
| Ceremorph | Jan 19 2015, 01:22 AM Post #16 |
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Dark Mistress of the Toolset
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GameGeeks, while that's a good idea, you also get into the issue of what can be used in monastic combat styles. A beholder's bite? A mindflayer's tentacles? As mentioned, it would require a considerable amount of 2da alteration, script edits, and possibly replacing certain hardcoded systems with replacements (what if that hezrou monk wants to take favored soul levels?). Possibly a worthy endeavor, but I personally don't see myself putting in the effort for a small subset of possible builds. If someone else wants to put in that work, though, I don't see myself complaining about it. |
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We rode on the winds of the rising storm, We ran to the sounds of the thunder. We danced among the lightning bolts, and tore the world asunder. | |
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| GameGeeks | Jan 19 2015, 01:36 AM Post #17 |
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Greybeard
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To be fair a beholder punching someone with their eyestalks would be hilarious. I will point out that monk's unarmed strike isn't limited to hands or feet but can use any part of their body so a beholder's eyestalk does fit the parameters as silly as it is. Same for a mindflyer's tentacles. |
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| Swiftbow | Jan 19 2015, 09:23 AM Post #18 |
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Blood
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Thanks... my particular monk is a dragon, so I can't use regular weapons anyway. But it's cool either way! |
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| Agony_Aunt | Jan 19 2015, 09:38 AM Post #19 |
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Get a Life
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Regarding Flurry - the list of weapons that can be flurried with are hardcoded, therefore its not possible to change to allow creature weapons to work with it. A hack i'm working on at the moment with regards to Drunken Master (who will kind of be able to flurry with improvised weapons (clubs)) imvolves granting extra attacks if they qualify for flurry as well. Perhaps something similar can be done with creature weapons. But lets get the existing system in first and see how it works. And good catch to the person who mentioned sacred fist. I think we overlooked that, so we will get that sorted for release. Of course Sacred Fist with the new creature weapons should not get a penalty. |
| Stepped down as admin, but still lurking. | |
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| GameGeeks | Jan 19 2015, 05:19 PM Post #20 |
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Greybeard
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What if you modified creature weapons to use kamas as a base and simply granted creatures a new feat that gave them proficiency with kamas instead of creature weapons? Though that does depend if the damage portion of weapons are hardcoded. |
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| LadyLightning | Jan 19 2015, 07:53 PM Post #21 |
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Electric Personality ^_^
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Every weapon of the same weapon type deals a hardcoded base damage die size. You'd have to do new proficiencies for any creature weapon that wasn't 1d4 anyway, and the functionality is not quite the same in terms of what spells go where. |
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| Agony_Aunt | Jan 20 2015, 07:09 AM Post #22 |
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Get a Life
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Wouldn't really work based in line with what Cere is doing. |
| Stepped down as admin, but still lurking. | |
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| Plaxy100 | Jan 20 2015, 08:13 AM Post #23 |
Does not infact have a Greybeard
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well I do hope theres like a light option or normal option so can at least choose between power attackable and or Finessable. |
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GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186 Characters: Merrium Pinklily (The Red Death Hin) Brandon Burnfire (Master Evoker) Zinex (half lune warlock) Sssylvgh (Yuan-ti Arcane trickster) Timothy Jack (Bard of the Fated) | |
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| doc | Jan 20 2015, 12:15 PM Post #24 |
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Blood
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a question in this regard: will it be possible to use power attack with this new natural weapon system? afaik, it was possible with the old (actual) system. |
| Norgalades Raunlyn - Entropy Engine [Doomguard] - Arrash [Xaositects] - Quimara Firin [Dustmen] - Korok - Greyfeather the Sorrowful - Nightsinger Sweetpoison - Irravel Veda - Taker of Specimens - and I've just started! | |
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| Tomekk | Jan 20 2015, 12:23 PM Post #25 |
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Dark Soul
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Power attack works with anything but light weapons, so I'm fairly certain it'll work. |
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"From the realms below we ride, And in terror they run and hide, From the shadows of old we rise, Awakened, from the dark! Over the ancient ruins we fly, Where the old kings go to die, And the new kingdoms rising high, Awakened, from the dark, dark slumber!" | |
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| Agony_Aunt | Jan 20 2015, 01:40 PM Post #26 |
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Get a Life
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As i recall, the new creature weapons come in different sizes, and will be granted based on the creature size. So a small creature will get small creature weapons and a medium creature will get medium creature weapons. So those who get medium CWs should be able to power attack. Those with small perhaps might be finessable - depends if the finesse list is hardcoded or not (think not, but Rapier is in there.... so something is hardcoded). I'm sure Cere can clarify. |
| Stepped down as admin, but still lurking. | |
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| Ceremorph | Jan 20 2015, 02:28 PM Post #27 |
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Dark Mistress of the Toolset
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A lot of it depends on the creature. The vast majority of the weapons coming in here are medium, so power attack will be the base. You can see if it's medium or small when you first get the new weapons. For instance, I believe I made the drider's bite small. As part of the bugfixing process, if it's determined a natural weapon should be different from what it is, it is subject to change. |
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We rode on the winds of the rising storm, We ran to the sounds of the thunder. We danced among the lightning bolts, and tore the world asunder. | |
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| Plaxy100 | Jan 20 2015, 06:11 PM Post #28 |
Does not infact have a Greybeard
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Oddly Finesse is Hardcoded as such that all weapons Marked as Small or tiny are finessable with the Inclusion of Rapier. Power attack is coded that check creature size if weapon is same or larger It is powerattackable. this does come up with the situation that small weapons in the hands of small creatures being Both powerattackable and finessable |
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GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186 Characters: Merrium Pinklily (The Red Death Hin) Brandon Burnfire (Master Evoker) Zinex (half lune warlock) Sssylvgh (Yuan-ti Arcane trickster) Timothy Jack (Bard of the Fated) | |
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| LadyLightning | Jan 20 2015, 09:35 PM Post #29 |
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Electric Personality ^_^
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All weapons are Power Attack compatible. Unless you're specifically referring to the double benefit from Power Attack, in which case, yes -- two-handed finesse weapons are the domain of Small and smaller size categories only. |
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| Lucadia | Jan 21 2015, 07:55 AM Post #30 |
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Lets see if I can make sense here. So about equipping these creature weapons in your right and left hand slots or weapons. Now say your a winter wolf with a claw and a bite. Now does that mean you can equip two bites or two claws in these slots? now what happens if you do equip a normal weapon in there. Does it work? and if multiattack is being removed and is going work like two weapon fighting does that mean that creatures automatically improve with two weapon fighting skills as they level or would you have to use feats to do it? Also in a way this is a huge downgrade for melee creatures. -2 attack progression was nice. Now it be down to -5? Also I went through a lot trouble to find a ring of might for my winter wolf. Though appears from the changes, Weapon specialization unarmed strike would no longer work for him, nor the improved critical |
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