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Coming Soon - Equippable Creature Weapons!
Topic Started: Jan 18 2015, 06:55 AM (1,401 Views)
Ceremorph
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Dark Mistress of the Toolset
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GameGeeks, while that's a good idea, you also get into the issue of what can be used in monastic combat styles. A beholder's bite? A mindflayer's tentacles? As mentioned, it would require a considerable amount of 2da alteration, script edits, and possibly replacing certain hardcoded systems with replacements (what if that hezrou monk wants to take favored soul levels?). Possibly a worthy endeavor, but I personally don't see myself putting in the effort for a small subset of possible builds. If someone else wants to put in that work, though, I don't see myself complaining about it.
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GameGeeks
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Ceremorph,Jan 18 2015
07:22 PM
GameGeeks, while that's a good idea, you also get into the issue of what can be used in monastic combat styles. A beholder's bite? A mindflayer's tentacles? As mentioned, it would require a considerable amount of 2da alteration, script edits, and possibly replacing certain hardcoded systems with replacements (what if that hezrou monk wants to take favored soul levels?). Possibly a worthy endeavor, but I personally don't see myself putting in the effort for a small subset of possible builds. If someone else wants to put in that work, though, I don't see myself complaining about it.

To be fair a beholder punching someone with their eyestalks would be hilarious. I will point out that monk's unarmed strike isn't limited to hands or feet but can use any part of their body so a beholder's eyestalk does fit the parameters as silly as it is. Same for a mindflyer's tentacles.
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Swiftbow
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Ceremorph,Jan 18 2015
04:57 PM
@ Gamegeeks: see my response to swiftbow above.

Quote:
 
About the 8th point, if creature weapon is available as wm criteria, why not the normal unarmed attack?
Unarmed monks could use always some support.

Unfortunately, doing this would actually take more work than all that I did on this system. The problem is that the monk abilities depend on having no weapon whatsoever equipped, while the base feat "weapon of choice" is predicated around an equipped item. Monks can always WM with kamas or quarterstaff if they really want to. Of course, monks are also rather feat-poor and would have a difficult time qualifying.

Thanks... my particular monk is a dragon, so I can't use regular weapons anyway. But it's cool either way!
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Agony_Aunt
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Regarding Flurry - the list of weapons that can be flurried with are hardcoded, therefore its not possible to change to allow creature weapons to work with it.

A hack i'm working on at the moment with regards to Drunken Master (who will kind of be able to flurry with improvised weapons (clubs)) imvolves granting extra attacks if they qualify for flurry as well.

Perhaps something similar can be done with creature weapons. But lets get the existing system in first and see how it works.

And good catch to the person who mentioned sacred fist. I think we overlooked that, so we will get that sorted for release. Of course Sacred Fist with the new creature weapons should not get a penalty.
Stepped down as admin, but still lurking.
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GameGeeks
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Agony_Aunt,Jan 19 2015
03:38 AM
Regarding Flurry - the list of weapons that can be flurried with are hardcoded, therefore its not possible to change to allow creature weapons to work with it.

A hack i'm working on at the moment with regards to Drunken Master (who will kind of be able to flurry with improvised weapons (clubs)) imvolves granting extra attacks if they qualify for flurry as well.

Perhaps something similar can be done with creature weapons. But lets get the existing system in first and see how it works.

And good catch to the person who mentioned sacred fist. I think we overlooked that, so we will get that sorted for release. Of course Sacred Fist with the new creature weapons should not get a penalty.

What if you modified creature weapons to use kamas as a base and simply granted creatures a new feat that gave them proficiency with kamas instead of creature weapons? Though that does depend if the damage portion of weapons are hardcoded.
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LadyLightning
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Every weapon of the same weapon type deals a
hardcoded base damage die size. You'd have to
do new proficiencies for any creature weapon
that wasn't 1d4 anyway, and the functionality is
not quite the same in terms of what spells go
where.
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Agony_Aunt
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GameGeeks,Jan 19 2015
05:19 PM
Agony_Aunt,Jan 19 2015
03:38 AM
Regarding Flurry - the list of weapons that can be flurried with are hardcoded, therefore its not possible to change to allow creature weapons to work with it.

A hack i'm working on at the moment with regards to Drunken Master (who will kind of be able to flurry with improvised weapons (clubs)) imvolves granting extra attacks if they qualify for flurry as well.

Perhaps something similar can be done with creature weapons.  But lets get the existing system in first and see how it works.

And good catch to the person who mentioned sacred fist. I think we overlooked that, so we will get that sorted for release. Of course Sacred Fist with the new creature weapons should not get a penalty.

What if you modified creature weapons to use kamas as a base and simply granted creatures a new feat that gave them proficiency with kamas instead of creature weapons? Though that does depend if the damage portion of weapons are hardcoded.

Wouldn't really work based in line with what Cere is doing.
Stepped down as admin, but still lurking.
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Plaxy100
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well I do hope theres like a light option or normal option so can at least choose between power attackable and or Finessable.
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doc
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Plaxy100,Jan 20 2015
09:13 AM
well I do hope theres like a light option or normal option so can at least choose between power attackable and or Finessable.

a question in this regard: will it be possible to use power attack with this new natural weapon system?
afaik, it was possible with the old (actual) system.
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Tomekk
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doc,Jan 20 2015
12:15 PM
Plaxy100,Jan 20 2015
09:13 AM
well I do hope theres like a light option or normal option so can at least choose between power attackable and or Finessable.

a question in this regard: will it be possible to use power attack with this new natural weapon system?
afaik, it was possible with the old (actual) system.

Power attack works with anything but light weapons, so I'm fairly certain it'll work.
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Agony_Aunt
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As i recall, the new creature weapons come in different sizes, and will be granted based on the creature size. So a small creature will get small creature weapons and a medium creature will get medium creature weapons. So those who get medium CWs should be able to power attack. Those with small perhaps might be finessable - depends if the finesse list is hardcoded or not (think not, but Rapier is in there.... so something is hardcoded).

I'm sure Cere can clarify.
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Ceremorph
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A lot of it depends on the creature. The vast majority of the weapons coming in here are medium, so power attack will be the base. You can see if it's medium or small when you first get the new weapons. For instance, I believe I made the drider's bite small.

As part of the bugfixing process, if it's determined a natural weapon should be different from what it is, it is subject to change.
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Plaxy100
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Oddly Finesse is Hardcoded as such that all weapons Marked as Small or tiny are finessable with the Inclusion of Rapier. Power attack is coded that check creature size if weapon is same or larger It is powerattackable. this does come up with the situation that small weapons in the hands of small creatures being Both powerattackable and finessable
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LadyLightning
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All weapons are Power Attack compatible.
Unless you're specifically referring to the
double benefit from Power Attack, in which
case, yes -- two-handed finesse weapons
are the domain of Small and smaller size
categories only.
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Lucadia
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Lets see if I can make sense here.

So about equipping these creature weapons in your right and left hand slots or weapons.

Now say your a winter wolf with a claw and a bite. Now does that mean you can equip two bites or two claws in these slots?

now what happens if you do equip a normal weapon in there. Does it work?

and if multiattack is being removed and is going work like two weapon fighting

does that mean that creatures automatically improve with two weapon fighting skills as they level or would you have to use feats to do it?

Also in a way this is a huge downgrade for melee creatures. -2 attack progression was nice. Now it be down to -5?

Also I went through a lot trouble to find a ring of might for my winter wolf. Though appears from the changes, Weapon specialization unarmed strike would no longer work for him, nor the improved critical
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