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Coming Soon - Equippable Creature Weapons!
Topic Started: Jan 18 2015, 06:55 AM (1,400 Views)
Agony_Aunt
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@Lucadia - The choice will be yours, you can stick with regular creature weapons or the new system.

Of course, only having two hands you can't have 2 claws and a bite.

What it does allow is you being able to have a combination of creature weapons and/or regular weapons (providing your character's race does not have the No Manual Dexterity feat).

There is of course a trade off. Multiattack will not apply. And you will be required to take TWF feats if you want to use more than 1 creature weapon at a time (you can just use a single weapon though!).

On the up side, if a creature weapon is medium, then having nothing in the off-hand should mean it will work like a two-handed weapon (x1.5 STR bonus) - Cere might need to confirm this - and of course the ability to bypass DR by applying a special material type to it.

This way, if you have two claw attacks, you could make one covered in AS and the other in CI, and thereby able to survive in the Abyss a lot better.

Creatures with only one type of attack though will have to choose which material they want, as on the fly changing of material type will not be possible. However, we are considering a Spell which will allow such - perhaps Druid only - but there are some technical issues with this which we would need to resolve first.
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Lucadia
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But having take twf feats is a ..huge let down considering the creatures would be required to have the dexterity for it also.

Why not an opportunity to gain these feats up certain levels such as 10 and 20 for improved two weapon fighting? It dosent make sense that a creature sudden forgets how to use a bite or second claw attack .
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Agony_Aunt
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Lucadia,Jan 21 2015
08:29 AM
But having take twf feats is a ..huge let down considering the creatures would be required to have the dexterity for it also.

Why not an opportunity to gain these feats up certain levels such as 10 and 20 for improved two weapon fighting? It dosent make sense that a creature sudden forgets how to use a bite or second claw attack .

Its not really necessary and I don't think we want to be handing out free feats without good reason, especially ones like the TWF range which give extra attacks per round.

Many creatures for example have 2 claw attacks. Both identical. So only equipping one without TWF feats is the same as if they were regular creature weapons.

Those with claw and bite, choose which to use when making attacks. Generally claws are more powerful than bites, but it depends. And sometimes certain attacks have certain bonuses. So you can start out with an attack that does some sort of poison or something then switch to your more damaging attack to finish them off.

Seems perfectly reasonable to me, and more controllable than the old system where you would randomly use different attacks, so you'd be making less optimized attacks, for example, making weaker bite poison attacks when the target is already poisoned.
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Juurane
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Would a possible idea be that races that have Multi-attack, No Manual Dexterity and Creature Weapons at this time, keep their Multi-attack? The Winter Wolf mentioned by someone else has Multi-attack as a racial bonus feat, yes? So then it would make sense for them to keep it? Or am I just confused here?
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Ceremorph
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Dark Mistress of the Toolset
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If you already have the existing creature weapons and multiattack, you will be able to continue using the legacy system if you prefer. However, most of the new systems will NOT work with legacy creature weapons, particularly the Creature Weapon Master and Special Materials features. Future features will also be unlikely to support legacy characters.

New characters will automatically be switched to use the new system, while existing characters will have to visit the NPC "Fang Clawson" in the Great Gymnasium to switch over (new characters will have to visit Fang to get their initial creature weapons, btw, but existing characters will follow a different branch; existing characters will get a warning that there's no backsies).
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WhenWizardsWar
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I can see it now.

"How much to have my finger nails enchanted to fifth tier, keen and hold person?

I play:
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Eisinar Mindblade: Illithid Soul Knife: "As long as I have my mind, i am never with out a weapon".
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Agony_Aunt
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WhenWizardsWar,Jan 23 2015
06:56 AM
I can see it now.

"How much to have my finger nails enchanted to fifth tier, keen and hold person?

Won't be possible. You cannot drop the items, so you cannot transfer to another person for enchanting....however... Cere, did you check this, you could enchant them yourself?

Urgh!
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Plaxy100
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oh but there is a trick to it. Find an enchanter that can do it invite him to party pay him the cost for the the enchantment and then use the appropriate scroll on your claws.
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Agony_Aunt
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Plaxy100,Jan 23 2015
07:52 AM
oh but there is a trick to it. Find an enchanter that can do it invite him to party pay him the cost for the the enchantment and then use the appropriate scroll on your claws.

Oh Cere!!!!
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Ceremorph
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I'm sorry. Having an enchanter in your party makes you able to enchant yourself?

I'll look into this tonight. I think the settings in baseitems may preclude this from happenning, but I may have to tweak the enchantment scripts to disallow this.
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We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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cryptc
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Ceremorph,Jan 23 2015
01:57 PM
I'm sorry. Having an enchanter in your party makes you able to enchant yourself?

I'll look into this tonight. I think the settings in baseitems may preclude this from happenning, but I may have to tweak the enchantment scripts to disallow this.

This is a feature that has been in SoZ crafting system from the beginning, just not something very widely known.

Basicly it checks your party for prerequisites, so for instance if one in your party has craft magic arms and armour feat and another has high enough caster level to the requirement of a +5 weapon, the two of them can work together to do the crafting. This is also true for pnp rules iirc.

Since it's not a feature I'm aware of anyone actually having cooperated to make a crafter "together", I don't think it would be a big problem to disable it however.
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Agony_Aunt
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Something i can "fix" when i do the CEE.
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doc
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Agony_Aunt,Jan 20 2015
02:40 PM
As i recall, the new creature weapons come in different sizes, and will be granted based on the creature size. So a small creature will get small creature weapons and a medium creature will get medium creature weapons. So those who get medium CWs should be able to power attack. Those with small perhaps might be finessable - depends if the finesse list is hardcoded or not (think not, but Rapier is in there.... so something is hardcoded).

I'm sure Cere can clarify.

golem fists are medium and the golem is large. power attack does not work. ^^"
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Ceremorph
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Large creatures can't power attack with medium weapons in the game engine? Please confirm and I'll throw in fixes for the large-sized creatures who should have that.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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PenguinNinja
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Wraith Touch Doesn't work with Weapon Finesse, you can get an unlimited amount of them, and you can sell the Umber Hulk claws and bite for 300 a pop.
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