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| Lag Issues | |
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| Topic Started: Feb 28 2015, 02:19 PM (1,149 Views) | |
| cryptc | Feb 28 2015, 02:19 PM Post #1 |
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Advisor
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We've noticed there's some lag issues on the new server, and we're investigating it. Hopefully it's just some tweaking required to get it to run smoother. |
| "One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook | |
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| Gazoo | Mar 1 2015, 12:01 AM Post #2 |
Namer
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Disregard this if certain spells have voice even with no voice pack selection: Could the lag be influenced by a database transfer/cross-over/ or query problem? Pretty sure I had no voice set for my current and now it's got some casting voice. |
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| Trix | Mar 1 2015, 09:55 AM Post #3 |
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Cutter
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Is the new server on the same router as before? Also fully buffed characters around other characters and NPC's will cause lag. Clicking too fast when modifying clothes and such in the Festhall will cause lag. |
| GMT +1 or CET. | |
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| cryptc | Mar 1 2015, 11:06 AM Post #4 |
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Advisor
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Same router yes |
| "One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook | |
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| Aslya | Mar 1 2015, 05:03 PM Post #5 |
Blood
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Maybe it's a naive way of thinking, but why don't we revert to the old server until things are solved ? It's plainly unplayable on the new one. Even keeping it at roleplaying. |
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| cryptc | Mar 1 2015, 05:19 PM Post #6 |
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Advisor
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Well for one thing since we can't solve these issues without players on running the scripts that cause problems... We had the new server up for a week without seeing any problems with it before we let players in. It might need a few days to iron out the worst kinks, but I'm confident it will be good after that. |
| "One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook | |
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| Gazoo | Mar 1 2015, 05:28 PM Post #7 |
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One thing I've noticed is that the lag is relatively consistent many times today. Normally you'd get rubber banding/ lag spikes with typical lag. To me this would suggest that something is filtering or running each time to produce this effect. Perhaps a thread/process priority issue or such--log in/log out maybe?. You can often predict where you will be with the time lag of x seconds (not sure the exact number, but it seems a regular delay quite often that extends for a while). I don't have insight to the actual server, so I can only talk symptoms. |
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| Brindas | Mar 1 2015, 07:04 PM Post #8 |
Greybeard
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Aye, it seems to be coming every ten minutes or so, for about 4-5 minutes.. the latency can last nearly two full minutes during that 4-5 minute period. |
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| Darkrob | Mar 1 2015, 07:28 PM Post #9 |
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Agreed. When it works, it works great. When it lags, it is unplayable. Even chatting takes 2 - 3 minutes to react after hitting enter. |
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Charles Goodman - owner of The Consortium and Chairman of the Syndicate - Indep and Merkhant Daniela Nokomis- "The Enclave" - Vampiress, The woman in White, Soul Stealer, Merchant Garen Seph - Fraternity of Order B3 "You may think you have us surrounded, but in reality you have simply put us in a target rich environment." | |
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| cryptc | Mar 1 2015, 07:29 PM Post #10 |
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Advisor
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Currently we think a lot of it is related to pathing, how players and monsters move. We're not exactly sure why this would gotten worse with a upgrade of everything involved, but we're working on it. |
| "One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook | |
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| cryptc | Mar 1 2015, 07:30 PM Post #11 |
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Advisor
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Basicly what happens is that once there's pathing issues happening enough that it pushes the cpu to 100% usage; everything starts to lag... |
| "One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook | |
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| Aslya | Mar 1 2015, 07:48 PM Post #12 |
Blood
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If pathfinding is such a problem for the pressure it put on CPU, why not deactivate it ? We use it by habit, but moving with the keyboard and such wouldn't be that problematic, especially if that mean no more lag. Probably not a popular suggestion, but... |
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| cryptc | Mar 1 2015, 07:58 PM Post #13 |
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Advisor
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Monsters also use pathfinding |
| "One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook | |
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| lorgin_2003 | Mar 1 2015, 10:27 PM Post #14 |
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Greybeard
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Unless it was fixed, a second time, the WASD movement causes a ton of lag itself. From what I can remember, the way it works is that it's constantly trying to find new paths as long as you have the button held down. Instead of just finding the path and moving along it, as per the mouse movement. Obsidian did a fix for it when they were still paying attention to the game, but it didn't even really help all that much. In general, keyboard movement should be avoided as much as possible, aside from minor adjustments, in NWN2. Even though it worked perfectly fine in NWN1. |
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| Plaxy100 | Mar 1 2015, 11:09 PM Post #15 |
Does not infact have a Greybeard
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Did you upgrade from a duel Core to a Quad Core/Octacore and when setting the server did you set Affinity? I mention this cause the exact same thing happen when we upgraded Comps over at Haven to what they use now. it was awesome but deadly intermittant lagspikes would accure it seems the game is only capable of using up to 2 cores and when trying to Hyperthread causes the CPU to over comp. |
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GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186 Characters: Merrium Pinklily (The Red Death Hin) Brandon Burnfire (Master Evoker) Zinex (half lune warlock) Sssylvgh (Yuan-ti Arcane trickster) Timothy Jack (Bard of the Fated) | |
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