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| Coming Soon - New Summons! | |
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| Topic Started: Mar 9 2015, 04:51 AM (1,215 Views) | |
| Ceremorph | Mar 9 2015, 04:51 AM Post #1 |
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Dark Mistress of the Toolset
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So it's taken me a few weeks, but at the next update we should have my new, improved summons tables. Information about them can be found on the SCoD Wiki at the following locations: Summon_Creature_I-IX Gate Epic Gate Currently, I've remade the tables for the standard summons for Wizards, Sorcerers, Clerics, and Favored Souls. Other classes' summon tables remain the same for now, although I do plan on updating the summons for Druids and Rangers in the near future, as well as working on the class-specific summons. However, that's going to be after a few projects that have priority, but I think everybody should enjoy the results of this, as the primary purpose was to give flavor based on alignment, while avoiding the current issues with "Good is better at this level". |
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We rode on the winds of the rising storm, We ran to the sounds of the thunder. We danced among the lightning bolts, and tore the world asunder. | |
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| Aslya | Mar 9 2015, 07:31 AM Post #2 |
Blood
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Sounds neat; I'm anxious to try that out. Thank your for your good work ! Question; will the demonologist feature, the +2 outsider HD, now work with Gate and Epic Gate with that new system ? Same question for Augment Summon. |
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| Nerull | Mar 9 2015, 09:00 AM Post #3 |
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I'm not Evil, I'm morally Ambiguous.
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Everything looks great. Good job Cere |
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Kapaneus D&D 3.5 pdfs D&D Knowledge Source Special <COLOR> Text Codes The Compendium of Roleplay Guides | |
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| Ceremorph | Mar 9 2015, 02:15 PM Post #4 |
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Dark Mistress of the Toolset
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Augment Summon and Summoning Mastery do NOT work with Gate or Epic Gate, only with the Summon Creature spells. |
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We rode on the winds of the rising storm, We ran to the sounds of the thunder. We danced among the lightning bolts, and tore the world asunder. | |
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| Drachshyish | Mar 9 2015, 05:15 PM Post #5 |
Blood
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They all look awesome Might even pick up my demonologist again.Shame on the Augment Summoning and Summoning Mastery though... //Last I checked the AI on the Demonologist Incubi gets kinda confused. Not sure if its gonna use melee or ranged. Disable melee and it just stands around when engaged etc. Would also be neat if it got level based feats, and not just class ones. Plinking away at range for 3-10 dmg in the Abyss is not great. These spells look awesome by the way, it should be mentioned over and over again
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GMT+1 The Real Bleaker Dumah - Vampire Ravager(ECL 23) Ner'ghul - A Patient Sinker(ECL 27) Szordrin d'Valloth - Demonologist and planar scholar(ECL 27) Malekh Varanis - Braggart Swordsman(ECL 29) | |
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| Nimiane | Mar 9 2015, 07:53 PM Post #6 |
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Lead Graphic Artist
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These sounds wonderful! Thank you for all your hard work Ceremorph! <3 |
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ODETTE VIEUXPONT "The Bleak Bardess, Walker of Worlds." + Terika Ten-Tricks, Vhyenieth. | |
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| Orlitoq | Mar 9 2015, 08:36 PM Post #7 |
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Who invited this guy?
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Is that as intended? If not can we please fix that? Also, the wiki states, "Durations have been increased for the lower level spells. Summon Monster 1 has its duration extended to 20(?) minutes per caster level and for each increasing level of spell this multiplier is reduced until Summon Monster IX has no(?) multiplier." Can I get it spelled out exactly what the new durations are for each tier of Summoning spell after the first? |
Ghyrryn: Gnoll Sensate Grahn Ljungstrahd: Bailiff of the City Courts Filip Kustaa: Purveyor of Westminster Brewery's fine beverages | |
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| Ceremorph | Mar 10 2015, 12:07 AM Post #8 |
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Dark Mistress of the Toolset
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Actually, that's not new, I just copy-pasted that over from the previous entry. The durations have been extended for quite some time. As for the gate spells, they're not supposed to be effected by those feats, because (in PnP) they're not summoning spells, they're transportation spells with a summoning feature. However, because I'm such a nice tentacle monster, I went and looked at the details in the summon script for durations; this is all working off a base duration of Caster Level +3 rounds.
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We rode on the winds of the rising storm, We ran to the sounds of the thunder. We danced among the lightning bolts, and tore the world asunder. | |
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| Orlitoq | Mar 10 2015, 01:15 AM Post #9 |
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Who invited this guy?
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Have the spell descriptions themselves been edited to reflect the new durations? I thought I recall there being an issue with the aforementioned change (previous to these changes I mean) in duration not being reflected in the spell's description. EDIT: Please do not assume I do not appreciate the changes! I do. I just want to know all the nitty-gritty bits. |
Ghyrryn: Gnoll Sensate Grahn Ljungstrahd: Bailiff of the City Courts Filip Kustaa: Purveyor of Westminster Brewery's fine beverages | |
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| Drachshyish | Mar 10 2015, 04:17 PM Post #10 |
Blood
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If we are on the topic of spell descriptions... Not sure Mechanus Cannon reflects its true power. In no way does that boom boom do 30d3 dmg, since I just saw someone pummel a few poor demons for over a hundred damage. |
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GMT+1 The Real Bleaker Dumah - Vampire Ravager(ECL 23) Ner'ghul - A Patient Sinker(ECL 27) Szordrin d'Valloth - Demonologist and planar scholar(ECL 27) Malekh Varanis - Braggart Swordsman(ECL 29) | |
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| lookslikerain | Mar 11 2015, 06:56 PM Post #11 |
Prime
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I am not sure if it is even possible, but one of the things that always turns me off from using summons is their lack of scaling. Summon monster V might be great at level 9, passable at level 13, but it is a mere speedbump at 17. That they don't scale with caster level makes their usefulness very limited due to poor AB at the very least, and certainly poor AC and HP compound that if they start taking hits. Summons are like the opposite of damage spells, having their best value the same level you get them, whereas damaging spells just get more powerful till they hit the cap. I obviously don't know what these new summons will be like, but if they don't scale I think their value will dwindle significantly as one gains levels. |
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| Drachshyish | Mar 11 2015, 08:31 PM Post #12 |
Blood
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Sadly why wiz/sorc tend to be the weakest classes here, aside from some probably great gish builds and as buff support. Well, one of many reasons. |
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GMT+1 The Real Bleaker Dumah - Vampire Ravager(ECL 23) Ner'ghul - A Patient Sinker(ECL 27) Szordrin d'Valloth - Demonologist and planar scholar(ECL 27) Malekh Varanis - Braggart Swordsman(ECL 29) | |
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| shadowblizmasta | Mar 11 2015, 09:09 PM Post #13 |
Namer
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Wizards only tend to be weak here if you don't know what you are doing. Admittedly Carceri gives them some issues, but there's nothing stronger in the Abyss than a wizard, and wall of fire eats everything in Niflheim alive so easily that you can start grinding there almost as soon as you get that spell. |
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Too many to list! So here are the ones I play a lot lately. Barrakasra - Wraith? Bard Kandra Blackhand - Humanish Monk of the Twin Oaks Z'ssadra Tharress - Pureblood Green Scholar Sskrassk - Lizardfolk Fiend Hunter | |
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| Drachshyish | Mar 11 2015, 09:22 PM Post #14 |
Blood
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Well... and any place that prevents resting will kill em :P. No other class is as tied to the rest button as a mage. Caster mage that is. And you're assuming a player knows alot about server mechanics and such to. A clueless newb is gonna quit in frustration. Equip a warrior, cleric or anything with enough stuff to put their AC in the low 40s and a decent weapon and you can snooze to lvl 20 easy. Dont even have to rest, unless a cleric need to rebuff. Caster wizard literally runs out of weapons after a handful of mob groups. \\ Oh well... mainly my personal frustrations... coupled with a high dose of depression. |
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GMT+1 The Real Bleaker Dumah - Vampire Ravager(ECL 23) Ner'ghul - A Patient Sinker(ECL 27) Szordrin d'Valloth - Demonologist and planar scholar(ECL 27) Malekh Varanis - Braggart Swordsman(ECL 29) | |
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| gnorman | Mar 22 2015, 11:32 PM Post #15 |
Clueless
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Just wanted to pop in and say thanks for your hard work on this; the update looks awesome and I can't wait for it to go live. This + the demonologist class are the reason I decided to start playing on S:CoD. Can't wait to see what you do with the planar binding spells! |
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![]](http://b2.ifrm.com/10754/109/0/f7002139/pipend.png)
Might even pick up my demonologist again.

12:47 AM Jul 11