Welcome Guest [Log In] [Register]
Direct Connect: scod.game-server.cc
NWN List
Announcements
Welcome to the forums of Sigil: City of Doors. | New update 5/28/18 - read the update notes here!
Welcome to Sigil: City of Doors. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Multi-Quote Post on Multi-Quote Post off
Add Reply
  • Pages:
  • 1
  • 3
  • 4
Coming Soon - New Summons!
Topic Started: Mar 9 2015, 04:51 AM (1,215 Views)
Ceremorph
Member Avatar
Dark Mistress of the Toolset
Admin
So it's taken me a few weeks, but at the next update we should have my new, improved summons tables. Information about them can be found on the SCoD Wiki at the following locations:

Summon_Creature_I-IX
Gate
Epic Gate

Currently, I've remade the tables for the standard summons for Wizards, Sorcerers, Clerics, and Favored Souls. Other classes' summon tables remain the same for now, although I do plan on updating the summons for Druids and Rangers in the near future, as well as working on the class-specific summons. However, that's going to be after a few projects that have priority, but I think everybody should enjoy the results of this, as the primary purpose was to give flavor based on alignment, while avoiding the current issues with "Good is better at this level".
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
Offline Profile Quote Post Goto Top
 
Aslya
No Avatar
Blood
[ *  *  *  * ]
Sounds neat; I'm anxious to try that out. Thank your for your good work !

Question; will the demonologist feature, the +2 outsider HD, now work with Gate and Epic Gate with that new system ? Same question for Augment Summon.
Offline Profile Quote Post Goto Top
 
Nerull
Member Avatar
I'm not Evil, I'm morally Ambiguous.
[ *  *  *  *  *  * ]
Everything looks great. Good job Cere
Kapaneus

D&D 3.5 pdfs
D&D Knowledge Source
Special <COLOR> Text Codes
The Compendium of Roleplay Guides
Offline Profile Quote Post Goto Top
 
Ceremorph
Member Avatar
Dark Mistress of the Toolset
Admin
Augment Summon and Summoning Mastery do NOT work with Gate or Epic Gate, only with the Summon Creature spells.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
Offline Profile Quote Post Goto Top
 
Drachshyish
No Avatar
Blood
[ *  *  *  * ]
They all look awesome :) Might even pick up my demonologist again.

Shame on the Augment Summoning and Summoning Mastery though...

//Last I checked the AI on the Demonologist Incubi gets kinda confused. Not sure if its gonna use melee or ranged. Disable melee and it just stands around when engaged etc. Would also be neat if it got level based feats, and not just class ones. Plinking away at range for 3-10 dmg in the Abyss is not great.

These spells look awesome by the way, it should be mentioned over and over again ;)
GMT+1
The Real Bleaker
Dumah - Vampire Ravager(ECL 23)
Ner'ghul - A Patient Sinker(ECL 27)
Szordrin d'Valloth - Demonologist and planar scholar(ECL 27)
Malekh Varanis - Braggart Swordsman(ECL 29)
Offline Profile Quote Post Goto Top
 
Nimiane
Member Avatar
Lead Graphic Artist
Art Team
These sounds wonderful! Thank you for all your hard work Ceremorph! <3
ODETTE VIEUXPONT
"The Bleak Bardess, Walker of Worlds."
+ Terika Ten-Tricks, Vhyenieth.
Offline Profile Quote Post Goto Top
 
Orlitoq
Member Avatar
Who invited this guy?
[ *  *  *  *  *  * ]
Ceremorph,Mar 9 2015
09:15 AM
Augment Summon and Summoning Mastery do NOT work with Gate or Epic Gate, only with the Summon Creature spells.

Is that as intended? If not can we please fix that?

Also, the wiki states, "Durations have been increased for the lower level spells. Summon Monster 1 has its duration extended to 20(?) minutes per caster level and for each increasing level of spell this multiplier is reduced until Summon Monster IX has no(?) multiplier."

Can I get it spelled out exactly what the new durations are for each tier of Summoning spell after the first?
Quote:
 
(Agony_Aunt @ Jul 29 2014, 07:34 AM)
But I am racist!


Ghyrryn: Gnoll Sensate
Grahn Ljungstrahd: Bailiff of the City Courts
Filip Kustaa: Purveyor of Westminster Brewery's fine beverages
Offline Profile Quote Post Goto Top
 
Ceremorph
Member Avatar
Dark Mistress of the Toolset
Admin
Actually, that's not new, I just copy-pasted that over from the previous entry. The durations have been extended for quite some time. As for the gate spells, they're not supposed to be effected by those feats, because (in PnP) they're not summoning spells, they're transportation spells with a summoning feature.

However, because I'm such a nice tentacle monster, I went and looked at the details in the summon script for durations; this is all working off a base duration of Caster Level +3 rounds.

  • Summon I: * 20
  • Summon II: *10
  • Summon III: *5
  • Summon IV: *4
  • Summon V: *3
  • Summon VI-IX: *2
So, for instance, a 20th level character casting Summon III will have their critter on-hand for (20+3) *5, or 115 rounds, while their Summon IX will persist for (20+3) *2, or 46 rounds. Gate also is extended to last this long, while Epic Gate lasts a fixed 40 rounds regardless of level.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
Offline Profile Quote Post Goto Top
 
Orlitoq
Member Avatar
Who invited this guy?
[ *  *  *  *  *  * ]
Have the spell descriptions themselves been edited to reflect the new durations?

I thought I recall there being an issue with the aforementioned change (previous to these changes I mean) in duration not being reflected in the spell's description.

EDIT:
Please do not assume I do not appreciate the changes! I do. I just want to know all the nitty-gritty bits.
Quote:
 
(Agony_Aunt @ Jul 29 2014, 07:34 AM)
But I am racist!


Ghyrryn: Gnoll Sensate
Grahn Ljungstrahd: Bailiff of the City Courts
Filip Kustaa: Purveyor of Westminster Brewery's fine beverages
Offline Profile Quote Post Goto Top
 
Drachshyish
No Avatar
Blood
[ *  *  *  * ]
If we are on the topic of spell descriptions... Not sure Mechanus Cannon reflects its true power. In no way does that boom boom do 30d3 dmg, since I just saw someone pummel a few poor demons for over a hundred damage.
GMT+1
The Real Bleaker
Dumah - Vampire Ravager(ECL 23)
Ner'ghul - A Patient Sinker(ECL 27)
Szordrin d'Valloth - Demonologist and planar scholar(ECL 27)
Malekh Varanis - Braggart Swordsman(ECL 29)
Offline Profile Quote Post Goto Top
 
lookslikerain
No Avatar
Prime
[ *  * ]
I am not sure if it is even possible, but one of the things that always turns me off from using summons is their lack of scaling. Summon monster V might be great at level 9, passable at level 13, but it is a mere speedbump at 17.

That they don't scale with caster level makes their usefulness very limited due to poor AB at the very least, and certainly poor AC and HP compound that if they start taking hits. Summons are like the opposite of damage spells, having their best value the same level you get them, whereas damaging spells just get more powerful till they hit the cap.

I obviously don't know what these new summons will be like, but if they don't scale I think their value will dwindle significantly as one gains levels.
Offline Profile Quote Post Goto Top
 
Drachshyish
No Avatar
Blood
[ *  *  *  * ]
Sadly why wiz/sorc tend to be the weakest classes here, aside from some probably great gish builds and as buff support. Well, one of many reasons.
GMT+1
The Real Bleaker
Dumah - Vampire Ravager(ECL 23)
Ner'ghul - A Patient Sinker(ECL 27)
Szordrin d'Valloth - Demonologist and planar scholar(ECL 27)
Malekh Varanis - Braggart Swordsman(ECL 29)
Offline Profile Quote Post Goto Top
 
shadowblizmasta
No Avatar
Namer
[ *  *  *  *  *  * ]
Wizards only tend to be weak here if you don't know what you are doing. Admittedly Carceri gives them some issues, but there's nothing stronger in the Abyss than a wizard, and wall of fire eats everything in Niflheim alive so easily that you can start grinding there almost as soon as you get that spell.
Too many to list! So here are the ones I play a lot lately.
Barrakasra - Wraith? Bard
Kandra Blackhand - Humanish Monk of the Twin Oaks
Z'ssadra Tharress - Pureblood Green Scholar
Sskrassk - Lizardfolk Fiend Hunter
Offline Profile Quote Post Goto Top
 
Drachshyish
No Avatar
Blood
[ *  *  *  * ]
Well... and any place that prevents resting will kill em :P. No other class is as tied to the rest button as a mage. Caster mage that is.
And you're assuming a player knows alot about server mechanics and such to. A clueless newb is gonna quit in frustration. Equip a warrior, cleric or anything with enough stuff to put their AC in the low 40s and a decent weapon and you can snooze to lvl 20 easy. Dont even have to rest, unless a cleric need to rebuff.
Caster wizard literally runs out of weapons after a handful of mob groups.

\\ Oh well... mainly my personal frustrations... coupled with a high dose of depression.
GMT+1
The Real Bleaker
Dumah - Vampire Ravager(ECL 23)
Ner'ghul - A Patient Sinker(ECL 27)
Szordrin d'Valloth - Demonologist and planar scholar(ECL 27)
Malekh Varanis - Braggart Swordsman(ECL 29)
Offline Profile Quote Post Goto Top
 
gnorman
No Avatar
Clueless
[ * ]
Just wanted to pop in and say thanks for your hard work on this; the update looks awesome and I can't wait for it to go live. This + the demonologist class are the reason I decided to start playing on S:CoD. Can't wait to see what you do with the planar binding spells!
Offline Profile Quote Post Goto Top
 
Go to Next Page
« Previous Topic · Announcements and Information · Next Topic »
Add Reply
  • Pages:
  • 1
  • 3
  • 4