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Coming Soon - New Summons!
Topic Started: Mar 9 2015, 04:51 AM (1,219 Views)
Ceremorph
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Dark Mistress of the Toolset
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So... oddly enough, I've gotten almost no feedback on the new summons. Anybody have some experience using them in combat, in conjunction with the Demonologist class? I'm especially interested in feedback about the "role" summons in the mid-levels, like the stealther, ranger, and caster ones.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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doc
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Blood
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Ceremorph,Mar 28 2015
01:33 AM
So... oddly enough, I've gotten almost no feedback on the new summons. Anybody have some experience using them in combat, in conjunction with the Demonologist class? I'm especially interested in feedback about the "role" summons in the mid-levels, like the stealther, ranger, and caster ones.

i have experience in using them with a palemaster and my class summons became so useless they unsummon themselves out of shame. :D
Norgalades Raunlyn - Entropy Engine [Doomguard] - Arrash [Xaositects] - Quimara Firin [Dustmen] - Korok - Greyfeather the Sorrowful - Nightsinger Sweetpoison - Irravel Veda - Taker of Specimens - and I've just started!
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Lucadia
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Builders/scripters
hmmm. Monodavic deva (lv 8 summon, good) tends to hang in combat and I have constantly to tell it to move or attack a new target. Im wondering if its getting stuck with using feats.

The celestials appear to be lacking sleep immunity ? summon 9 is at least.

Other then that they appear to work great if you have time to buff them.

Also. Im a bit disconcerted about gate summons and neutral characters as giving them evil creature I say effects rp in how another pc might view you.
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Ceremorph
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Lucadia:
You could pretty much say the same thing about a TN character getting a good, or lawful, or chaotic gate as well. The issue here being, the only neutral creatures of comparable power are the rilmani, and they're unsummonable by canon. You do have to admit it's better than the "You get a balor! And you get a balor!" oprah-mechanic previous.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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Lucadia
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Yes, but rp wise theres going be instances of Neutral never using the Gate spell as they dont want be associated as being a evil person.

Neutral people can get along with evil or good, but they still prefer good allies and neighbors then they would evil.

They should get a drop down menu on the summon when they click on it, asking if they rather have the good or evil version .

You could also imagine my confusion with hellfire boss in Abyss walking around with a Marut (who spent most of its time attack her as a side note)
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Aslya
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Blood
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Everything looked fine to me (Demonologist, LE); except two points:

- The utility of mid-range summons is meh. Well, when you get them, they are decent, as where the old summons; but you won't use them instead of higher counterparts.
- The duration; before, you spoke of longer duration for lower summons, if I remember well, but I feel they last just the same. Was that feature abandoned ?
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Ceremorph
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Dark Mistress of the Toolset
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Those extended summon times were already in effect.

Very odd about the Erinyes with the Marut. Just spent a while in game spawning hezrous for the hellfire erinyes to kill, and when she summonned the Marus it did exactly what it was supposed to (i.e., pound hezrous into the dirt). All I can think of is that one of the monsters there has some sort of magic that might make it go goofy, like a dominate effect, and turned it against her.

And of course you'd rather have Summon IX than Summon VI hanging around you. Still, you'd think with the considerably longer lower summons, plus the utility of OTHER level 9 spells, there'd be some purpose to it.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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Orlitoq
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Who invited this guy?
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When will the spell descriptions be getting upgraded to the new duration? It is much easier to gauge how true the math is when there is an in-game reference point.
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(Agony_Aunt @ Jul 29 2014, 07:34 AM)
But I am racist!


Ghyrryn: Gnoll Sensate
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Filip Kustaa: Purveyor of Westminster Brewery's fine beverages
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Lucadia
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Ah so why no possible tweaks for spirit shamman summons? Every time I see them get summoned, they are flattened in 2 rounds after they come out. The lv 9 magician forgets to cast spells all the time also and goes into melee mode despite toggling options in behavior.

As a side note, prior, I had same issue with the guardian naga but it was only against certain enemies that it the AI would stop casting spells on and go melee.
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Ceremorph
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Might do the Shaman Summons as a later phase of summons. Right now I've got two projects I want to do before moving onto that; currently I'm tweaking the deity list (adding a few new pantheons, as well as racial deities for some of the player races we have now, and after that there's another prestige class I plan on building. When those two are done, Phase II of the summon project will occur.

As for the spellcasting, what happens is if the AI determines enemies are too weak to waste spells on, it will send the creature in to melee. It was actually freaking me out at first because in my test module I set up kobolds, and none of my monsters would cast their spells. But when I put some stronger monsters in for them to fight, they would.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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Gazoo
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I think Druid Animal summons should see some tweaks as well. Been comparing to monster summonings (recently).


Eventually - probably way down your list.
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Nerull
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I'm not Evil, I'm morally Ambiguous.
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Was it intended to have the AI use the summons?

I kind of laughed when I saw Abyss mobs summoning Maruts. :lol:
Kapaneus

D&D 3.5 pdfs
D&D Knowledge Source
Special <COLOR> Text Codes
The Compendium of Roleplay Guides
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Ceremorph
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Dark Mistress of the Toolset
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Gazoo: Druid summons are a planned part of Phase II, and will probably be very similar in ability to the existing cleric/wizard level summons.

Nerull: yes, the summons are the same. What's going on here is that with the standard summon spells, they were set up "four corners and center" on the alignment chart. So LG and NG characters get the LG summons, CG and CN the CG summons, and so on, with true neutrals having their own set. Gate and Epic Gate, on the other hand, were set on the four sides. Thus, all good alignments get the good summon, LN/LE get the lawful summon, TN/NE the evil summon, and CN/CE the chaotic summon.
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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Gazoo
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Quote:
 
I kind of laughed when I saw Abyss mobs summoning Maruts.



Carceri Shators summon Akvan = tough buggers that smite and hit a bit more frequently than the previous summons, ouch.

It is a good thing. What is fair for players is fair for mobs imho. Good Stuff!
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Nerull
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I'm not Evil, I'm morally Ambiguous.
[ *  *  *  *  *  * ]
Wererats Summon Death Knights, which was also a pain.

So are these new summons susceptible to the summon feats? Augment Summon, etc.

Curious, so I don't sink feats into it and they don't work.
Kapaneus

D&D 3.5 pdfs
D&D Knowledge Source
Special <COLOR> Text Codes
The Compendium of Roleplay Guides
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