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When Reporting Bugs, Please Add...
Topic Started: Apr 2 2015, 03:49 PM (337 Views)
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Dungeon Master
When you are reporting bugs, it is for everyones best interest to try to add as much raw information as possible. Why? Because just telling that something is broken or bugged does not tell the staff means to reproduce it as to solve it. Here's a list of decent questions to answer to:

If it has worked previously, what has happened between now and then?

If it is a feature on your character, mention your...
- Current class levels
- Race
- if math appears wrong, also base abilities, spells, feats, items and/or skills which may affect to it, on your opinion should be, and how it appears to be

Things you have tried to fix the problem

If it is an unfunctional ability/spell/feat, step to step guide:
- Spell/ability can be targeted (if the range is anything but personal)... yes/no.
- Spellcasting/ability using animation... fires/does not fire.
- Visual effect... fires/does not fire.
- Spell/ability results... fires/fires partially/fires sometimes/does not fire.

Has anyone else tried and/or managed to reproduce this issue?

Again, this will save some time as they are questions which will be asked. People who have already reported bugs don't need to add these, but ideally in future be thorough, as I said, most of these will be asked regardless so you can save half a day by answering them before they are asked. Bug fixing is not magic, we need clues to know where to look for solution.
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