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Getting Started And Expectations: A Quiz!; For both new and established players.
Topic Started: Jul 26 2015, 03:32 PM (1,039 Views)
Vault 101
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Blood
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1) What were your expectations regarding the server when you first joined?

My friend poststructuralism had been asking me and some mutual friends to play here for a while, so I already knew what to expect. We had talked about it at length a few times.



2) How were your expectations met?


I really like the building on most of the server, lot of really nice areas. It made me want to contribute.



3) Who was your first (or most recent) character? How are they doing now?


I like to just play one character and give it depth, I feel like multiple characters just sort of leads to each character being a bit more stereotyped than if you just stick to one. I had another character for a bit when I first started but there were some things that made me unhappy with it so I retired that character and made Aquilla.


4) How was your experience as a new player (or with a new character)? Was there something that helped you? Something that was difficult or made things harder?

The player who recruited me gave me some help early on. I did come to the server with a few friends so that made it easier I think to get in to the RP.


5) Did you look for information regarding the server before starting? If so, where? How do you get information while playing? Is some information hard to find or out of date?

No, I was pretty happy to bumble around IC and learn the portals from other characters. Only after a few weeks in did I check the list on the WIKI to see what I had missed. Seems the WIKI is out of date.


6) If you could give yourself some starting advice now, what would you have told yourself?

Nah, I had fun getting started. No advice needed.


7) Can you think of any types of assistance you would have needed when you were getting started?

No.


8) What made you stay? What keeps you coming back? Is there something you are looking forward to, in particular? If you do not play actively right now, what keeps you from returning?

The setting made me stay. My friends like the server too, so it is easy to stay. I am a builder and love building my characters homes wherever I play, so I am looking forward to that. Houses are pretty expensive here, but I appreciate that.


9) How would you describe your relationship to other players? How have you gotten along? If there have been conflicts, have you been able to resolve them and how? Do you feel like you can get assistance in this regard? From where/who?

Mostly pretty good. There are some characters that mine does not like, but I have found most of the time I can ignore them and they go on with their own lives without bumping in to mine. This is ideal.

There is one character I am annoyed with IC most of the time, but she is still fun to play with. Sif, whoever plays her does a fun job of poking at people to see what will annoy them. I sent her a tell to say I appreciated her character even if our characters did not get along and found out the player is pretty cool. Says good things about the server, I think.

As for how I resolve the conflicts I usually just say something rude IC and then do my best to ignore them in the future. (Except for Sif, still like playing with her as stated above)


10) Have you communicated with the staff yet? What have your experiences been like? For example, what kind of attitudes have you met? Is the present staff approachable?

Yes, I joined the build team shortly after we decided to stay and make Sigil our game home. I like the build team a lot. Everyone seems interested in talking about their work and taking advice from other builders, which is not all that common from other servers I have been on. Has a nice feel.
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Niryain
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Anarch at Heart
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1. I joined the server some years ago after the NWN1 Planescape server started to really fall apart. Came this way with a friend who was also a refugee from that place. He still pops in time to time, but regardless. What I was expecting from the server was a similar standard of Planescape that I had in the last server, where belief was the most important thing in RP, where adventure was diverse and interesting, and where the factions had at least some relevance. When I came back after the big racial update last year, it was Fun With Absurd Races.

2. I believe this can be summed up in about a single sentence, though I'll expand on it. Why Are the Only Active Factions the Doomguard, Mercykillers, and Sensates? That seems to be a common thread from my years on and off the server. I've never heard of an Anarch doing anything really important, nor a Dustman, Signer (I think right now I'm one of two Signers being played, the only active one in my timezone), and so forth. I don't know what it is. Is it the fact that DMs/EMs only like to DM for a select few 'easy to DM for' factions and thus players naturally gravitate there? The Mercykillers get so much. ***. Attention over the years. As an example. Is it the inherently heavier philosophy of something like the Signers that's less attractive to latch onto as a player? I'm not sure. But regardless, Sigil's biggest failing to me is that factions are barely important 80% of the time, and 10% of the other time is Bazaar Philosophy Hour. The other 10% is PvP plot angst as I witnessed between Doomguard and MKs some time ago. And when they are important the same three or four are the important ones. The setting's big draw is fifteen unique factions with very distinct outlooks on how the multiverse operates but looking at this server you'd say there's like five and maybe the occasional crazy person ranting about some new wave philosophy.

The rest? Hm, well. Sigil's endgame is really, really bad. You see a run of Carceri, Nilf, or the Maze once every two weeks at best, when it's Bored 30s Grind Time. The dungeons are otherwise too punishing for too little reward after that point, only doable by super builds. Itemization is really weird too. Longswords or Bust, maybe scythes or falchions if you want to be a WM. Otherwise, the best weapons in the loot table are invariably longswords, there's no argument. But the adventure is at least moderately interesting. The RP of Sigil is pretty enjoyable too when it works.

The race update I have nothing but praise for and it's largely what keeps me around. Having so many build options and RP avenues to explore is the major draw of your server, of that I have no doubt. Expand on this whenever possible and do not remove races already there, ever. Grandfathering is the worst and it's already almost kind of bad with grandfathered outsiders, though they'r eminimal in number. No succubus paladins. That Sigil keeps being activelyd evleoped upon is another draw. Keep that all up. Maybe make less silly endgame areas while you're at it someday.

3. Taelyn Vindmar was my first. Long since abandoned due to a lack of interesting RP when the server was going on a downturn. Vayeira Gladesguard, my eladrin, is my latest. She's my favorite character so far and hopefully won't be stopping anytime soon. It's an enjoyable perspective to play, that of an immortal outsider, different from my usual roles. And eladrin builds are hilarious in how broken they can be.

4. I remember my new player experience going reasonably well, but I was duo-ing with a divine caster as a fighter-type. That's a pair that'll get through most things no problem. Back then information was more vague than it is now, so that was a difficulty.

5. I do enjoy researching server mechanics before I enter. I don't believe the wiki really existed/was useful back then, so I tried to find what I could on the forums, otherwise I had to ask around in-game as most people do. These days if i were new I'd just latch onto the wiki immediately and devour it. The only thing I'll say about the wiki is that 'new' grinding zones (The ohter Baator layer that's not a swamp and the new Beastlands place) aren't updated on the portal wiki, meaning most players don't even know they exist.

6. Use a *** shield, don't be a plain two-hander fighter.

7. Basically being informed that any gear not +4/5 is vendor trash would have been a help. It's somewhat better these days but about a year ago when the racial update first came in people were literally giving +5s away for 100s of gold because it was a ten player server until it exploded after the update. Now there's some semblance of kind of an economy so it's mostly balanced out. Also knowing the optimal leveling route of sewers -> Brux -> Fire/Ice -> Minauros -> Abyss until you hate yourself would have saved me time.

8. Sigil has pretty good character RP, the best that's currently available in combination with the setting and mechanics of it at any rate. I love Planescape as a setting and that will never change. What I've learned about Sigil is that you kind of need to 'make your own fun' as it were. Very rarely will you get involved in any interesting DM or EM plots, so it's your own little character dramas and events that keep the server lively and things interesting. Also the mindlessness of the grind is something I enjoy now that I have it down to pretty much a science. I like getting better gear and bigger numbers. I raid in World of Warcraft. xD

9. I've never really abjectly hated another player. All are cordial at worst and friendly at best. The community here is pretty good and non-toxic, likely because PvP is a non issue 99% of the time, and the 1% it is it isn't character-ending issue.

10. I've not had need to communicate with staff save the usual of bug reporting and whatnot. It's been fine.



Level 30 Forum Warrior

Also I sometimes play on the server I guess.

“I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve.”
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