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Pvp Reminder
Topic Started: Jul 27 2015, 07:04 PM (440 Views)
Mr_Otyugh
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Dungeon Master
SCoD is not a very PvP hospitable environment, and I think it's a good time to remind that we do not condone PvP much, at one point it even said in our rules that 'there are servers orientated to PvP, SCoD is not one of them'. That philosophy never changed, we merely reserved space for more technical approach. Our rules have their strengths in some parts, but also their own weaknesses. I've been challenged many times over "should change this and should change that" about the PvP rules, mind you there's some good and bad ideas floating around about it. However one thing all rules tend to forget is the simplest thing: Only way conflict between players work is if both sides are reasonable... and most of the times both sides think they are, and it's quite likely neither of them are.

Those of you whom enjoy creating strong builds and look for trouble among others, you know who you are, and I also know who you are. Let me tell you this; it's never a good idea to try to pressure others into conflict with the disguise of "playing evil character".

Also anyone who tries to use the current PvP rules to shove people away from their house, I'm just going to tell them to get out themselves and stop trying to abuse the rules to make others lives more annoying. So please, don't try to be smart about that. :P



That said, and I say this because I was harsh on some of the players there, by intent. We do encourage people to occasionally explore things out of their comfort zones, but do so in a way that satisfies both sides, and try not to only pick methods where you are superior. Roleplaying is a mutual narrative, not a contest, try not to make it a contest either.
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cryptc
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Advisor
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And if things don't improve we could always temporarily deactivate pvp on the server, like we temporarily did with sleight of hand (currently still deactivated).
"One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook
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