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Just Some General Questions..
Topic Started: Aug 9 2015, 12:24 AM (2,543 Views)
Miraie
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Dungeon Master (Emeritus)
RyzaJr,Aug 15 2015
04:42 AM
Also, whats up with sneak attacks range? You mention you have to be very close for it to register? And I notice sometimes you (or a pet summon, like that panther) can sneak attack an enemy in the face. Does this server adjust sneak attack in anyway?

Bugsidian wonkiness. The distance for ranged sneak attacks does not feel like 30ft, but what do I know : p You'll work it out with practice and experimentation. I may prefer to be a little closer than necessary, even. The most important thing is that ranger/assassin works *nodnod*

Although I am still curious about the crossbow option now.
Feel free to prod me with questions and other things!
Yes, hello. I also play Abigail Weir.
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RyzaJr
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Miraie,Aug 14 2015
08:30 PM
RyzaJr,Aug 15 2015
04:42 AM
Also, whats up with sneak attacks range? You mention you have to be very close for it to register? And I notice sometimes you (or a pet summon, like that panther) can sneak attack an enemy in the face. Does this server adjust sneak attack in anyway?

Bugsidian wonkiness. The distance for ranged sneak attacks does not feel like 30ft, but what do I know : p You'll work it out with practice and experimentation. I may prefer to be a little closer than necessary, even. The most important thing is that ranger/assassin works *nodnod*

Although I am still curious about the crossbow option now.

Yeah, I can confirm Death Attack works without Sneak Attack from rogue. The save throw against the paralysis happens, and I'm assuming the sneak damage happened too. It just doesn't display the *Sneak Attack* text. Wish it did though.

Could I report this as a bug to fix? So it can be displayed?
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Nimiane
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Death attack has never been displayed the way *sneak attack* is. It's applied, but you'll never see anything firing to tell you so. I believe it is hardcoded, but I could be mistaken.
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RyzaJr
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Ah, I see. Thanks Nimiane.

Another question:
What are the changes to poisons on this server? Do they last longer? Better in general? Etc.?
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Miraie
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The wiki is a friend: http://sigil-nwn2.wikia.com/wiki/Poisons
Feel free to prod me with questions and other things!
Yes, hello. I also play Abigail Weir.
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RyzaJr
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Miraie,Aug 15 2015
09:44 PM

I did see that page, but it didn't really tell me about the mechanics of poisons.
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Miraie
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http://nwn2.wikia.com/wiki/Poison_(effect)

These should cover some of the basics. I am not entirely certain whether we have changed anything here. Someone else will have to fill you in, alas! I do not use poisons a lot, given how fiends tend to be immune. You can always experiment, of course.
Feel free to prod me with questions and other things!
Yes, hello. I also play Abigail Weir.
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RyzaJr
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Miraie,Aug 15 2015
10:57 PM
http://nwn2.wikia.com/wiki/Poison_(effect)

These should cover some of the basics. I am not entirely certain whether we have changed anything here. Someone else will have to fill you in, alas! I do not use poisons a lot, given how fiends tend to be immune. You can always experiment, of course.

Thanks Miraie. :D

Well, I did apply one of the poisons and it lasted a real long time. Definitely not 3 rounds like the NWN2 page for it says.

Someone has to know the exact details on it. Poison is actually useful now! Yay!
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cryptc
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Thought it was somewhere on the wiki... from memory it's something like:

base duration: 10 rounds
each assassin level: +1 round duration
each blackguard level: +1 round duration

The numbers might be off, but it's atleast buffed by those two classes.
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Miraie
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Dungeon Master (Emeritus)
If we get reliable numbers, it would be good to put them in the wiki as well. Along with the formula. Potentially a reference in the relevant classes to encourage poison use.
Feel free to prod me with questions and other things!
Yes, hello. I also play Abigail Weir.
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RyzaJr
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Miraie,Aug 16 2015
08:32 AM
If we get reliable numbers, it would be good to put them in the wiki as well. Along with the formula. Potentially a reference in the relevant classes to encourage poison use.

Yeah, I agree with Miraie. I'll do it myself if need be!

Also, another question: Why doesn't Manyshot queue up in the action bar? It only shows once, though I thought it does otherwise in the single player campaigns. It also only shows it hit an enemy once in the event log, even though they do take damage from both arrows.

Also: How does Darkness work? I bought some smoke bombs, thinking they'd turn those under it invisible or blind or something, but is it just a bit of concealment?
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Devil's Elysium
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cryptc,Aug 16 2015
04:11 PM
Thought it was somewhere on the wiki... from memory it's something like:

base duration: 10 rounds
each assassin level: +1 round duration
each blackguard level: +1 round duration

The numbers might be off, but it's atleast buffed by those two classes.

Quote:
 
Poison applied to weapons last 60 seconds plus an extra 12 seconds for every level of Assassin and Blackguard. eg: A level 10 Assassin/10 Blackguard would get 5 minutes of poison on their blades. They are generally much better than base game poisons.

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RyzaJr
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Ah, there it is. I might fix up the Poison wiki page to include it.
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Miraie
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Please do, at least a link.

It would be neat if you also added the notion to Assassin+Blackguard pages. They'd want to know.
Feel free to prod me with questions and other things!
Yes, hello. I also play Abigail Weir.
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RyzaJr
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RyzaJr,Aug 16 2015
09:32 AM
Also, another question: Why doesn't Manyshot queue up in the action bar? It only shows once, though I thought it does otherwise in the single player campaigns. It also only shows it hit an enemy once in the event log, even though they do take damage from both arrows.

Also: How does Darkness work? I bought some smoke bombs, thinking they'd turn those under it invisible or blind or something, but is it just a bit of concealment?

I'm still wondering about the above questions.

Also: What enchantments can be done on a bow? I figure this server has similar mods to Kaedrin's, and he allowed Keen and such to be placed on a bow.
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