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| Just Some General Questions.. | |
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| Topic Started: Aug 9 2015, 12:24 AM (2,542 Views) | |
| Altair | Aug 18 2015, 02:44 AM Post #61 |
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Professional Berk
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I can't answer Manyshot, but Darkness just creates a small zone of magical, well, darkness. Anything within the darkness that doesn't have either Ultra vision or True Seeing treats their target as having... I forget if it's either partial or total concealment. Probably total since it's pitch black. This basically amounts to it being a coin flip 50/50 of hitting your target. If you have Blind Fight, you're allowed to roll twice which makes it something more like 67.5%. If you have Ultra vision or True seeing, you just magically 'can see through the darkness', and don't roll miss chance on your target, although they'll still have to make the roll to hit you. Naturally, many higher level monsters are either immune racially or some servers (especially a Ravenloft server I played on in NWN1) will frequently nerf Darkness due to the amount of silliness I'm sure you can imagine can be caused with a 2nd circle spell. Late edit: I guess the other thing worth mentioning is that this concealment is only effective whilst you're standing within the zone of influence of the darkness spell. It's an effect in the area, not a buff that it grants the targets effected. |
| That which does not kill me makes me stranger. | |
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| Miraie | Aug 18 2015, 03:43 AM Post #62 |
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A Helpful Support Person
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http://sigil-nwn2.wikia.com/wiki/Enchantments I am fairly certain you can enchant bows with +5 and elemental damage, at least. In addition, the base materials of the bow adds mighty. The highest mighty you can get is +10 from the big red lizard bone bow. Also dragon. The +5 enchantment is both damage and accuracy, so that is pretty neat compared to ordinary bows (that only have +5 attack bonus). You can enchant a bow with unlimited +5 ammunition, but the results will not stack (tested). As far as I know, you can't put any of the on-hit properties or keen on a bow. Although the melee only in vampiric regeneration might seem to suggest otherwise (as in 'this ability is the exception for melee only'). On the other hand, a dedicated archer should be able to fit improved critical in their build fairly easily. It is nearly mandatory given how bow criticals will be the tastiest damage-related things you'll probably do. *nodnod* Unless you have some wild divine might build, of course. Although my attempts with EDM seem to run into problems when I need enough AB for manyshot as well. Also, I do not know why manyshot does the things it does. But it also seems to do damage things, so I have been mostly content. |
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Feel free to prod me with questions and other things! Yes, hello. I also play Abigail Weir. | |
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| RyzaJr | Aug 18 2015, 04:28 AM Post #63 |
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Blood
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Thanks for your info guys. Appreciate it. Here's another: Any point in putting in points into Sleight of Hand, Open Lock, or social skills like Intimidate or Bluff on this server? |
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| Miraie | Aug 18 2015, 04:31 AM Post #64 |
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A Helpful Support Person
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Has anyone actually stolen anything from NPCs with SoH? Whenever I have remembered to attempt it, they seem to have nothing. It can still be a reasonable role-playing skill. Perhaps you can bump into people and pilfer a handful of coins? Might have to be a little careful about how one does the pocket picking, though! Its use relies entirely on the expectation that both parties consent to stealingness, of course. (Oh, and Sleight of Hand has been modified not to work on Player Characters mechanically. There's that.) Open lock is a bit more useful. There are locked chests in the gith ruin in the Astral Plane, for example. That's probably one of the more prominent examples. Also some locked doors. You should be alright with a modest investment. Of course, it can also be an useful skill in rp. If you want to open locked chests, it might be a good idea to invest in disabling devices as well. |
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Feel free to prod me with questions and other things! Yes, hello. I also play Abigail Weir. | |
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| Altair | Aug 18 2015, 05:12 AM Post #65 |
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Professional Berk
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On one server I played on, I saw some players would bump into a player, and roll sleight of hand, but then just let the other player choose what was stolen. I thought it was a rather elegant RP solution to a rather sticky common debate, although it relies heavily on the other party and how willing they are to cooperate. Really though, that's often how theft is carried out with such petty things as well. Bump and grab, then check the loot later. Sometimes you just wind up with a leather bag with a hole in it, and that's the day's work. There are also other uses for sleight of hand. Mundane magician's tricks, stand in for escaping ropes or chains, or my personal favorite: The old Oblivion standby of reverse-pickpocketing. OOCly, my PC Altair has a number of ranks in it and is building a stash of cursed items for just that purpose. I'm the silly sort of player who finds it funny to dump cursed items on plot npcs to solve problems in unorthodox ways. Being menaced by an enemy wizard? Whoops, did I drop that cursed ring of stupidity on your finger? It's a shame by the time he realizes what happened he'll be too stupid to remember. Tragically my collection is rather lacking, but time will solve that. Regardless- There's a very broad number of uses for many of the skills that seem relatively worthless on a RP focused server, you just have to think a bit more outside the box than other situations might prompt. |
| That which does not kill me makes me stranger. | |
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| Mick64 | Aug 18 2015, 05:22 AM Post #66 |
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Manyshot works as it should (Except for the mentioned death attack) and it's hardcoded, so it works exactly the same as on any other server. It might not be formatted like you expect it, but it does exactly as advertised. And I assume Altair learned how Darkness works from NWN1, in NWN2 it's actually a very bad spell, granting simple concealment (I think it's 20%. Not sure) to everything within the effect. Things that say they let you see through darkness (Such as warlock's Devil's Sight) don't actually work. |
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Scripter. Login: Electrohydra I play: Anything. Blue Slaad. Lots of things too. Countless, ever-changing alts. | |
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| Miraie | Aug 18 2015, 05:26 AM Post #67 |
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A Helpful Support Person
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I believe darkness to be fairly useless in NWN2, that is true. Altair had some excellent points about Sleight of Hand, though. You can try to apply it to a variety of situations. Still, it remains a role-playing skill with little to no mechanical benefit. |
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Feel free to prod me with questions and other things! Yes, hello. I also play Abigail Weir. | |
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| Mick64 | Aug 18 2015, 05:42 AM Post #68 |
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Indeed, I've had multiple characters with sleight of hand and it's led to many interesting RP situations. If people don't spot it I just send a tell with "Whatever you want" or something of the kind. Haven't had anyone be angry over it. |
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Scripter. Login: Electrohydra I play: Anything. Blue Slaad. Lots of things too. Countless, ever-changing alts. | |
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| Brindas | Aug 18 2015, 10:56 AM Post #69 |
Greybeard
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There's plenty of skills that are RP only that are nice to have regardless. It's definitely better than a mechanic based larceny skill, because the only thing it would really do is start flooding pvp, IMO. The characters weak enough to REALLY be pickpocketting people would get crushed, and the epic rogues have better stuff to do. Unless you make it able to steal really good gear, in which case it's just a griefing tool. |
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| Altair | Aug 18 2015, 11:27 AM Post #70 |
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Professional Berk
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Mick64: Technically most of my knowledge is coming out of PnP3.5, and I'm trying to remember how the rules of NWN hodgepodge it. Though it is true, I've played more NWN1 than NWN2. Even in PnP, Darkness is a bit dumb. It creates "Shadowy Illumination" by Rules As Written, which if you're being exacting about it will actually make a pitch black room slightly brighter. Naturally most games will adjust this to say "No it creates a zone of magical darkness, whatever that was is stupid." I just didn't remember the exact way that the NWN engine handles it. There's a very strong chance you're correct on both counts, and that both 'editions' of the spell just provide basic concealment. |
| That which does not kill me makes me stranger. | |
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| Gazoo | Aug 18 2015, 01:07 PM Post #71 |
Namer
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I find that character social skills are tricky. I refer to really high Bluff, Intimidate, Diplomacy, Perform. Even though you-the-player may or may not have any of those skills, you can't simply roll the numbers all the time (even if that is the whole intent of the numbers). So it can be taxing to have to RP something you may not be in RL, personality. Unlike a combat skill, where you may do the same mechanical combat move every time, it often makes very little sense to use the extreme RP skills too much. But once in a while it creates a nice effect in RP, to confirm the character's ability or disability. And that adds a little fun. For example: you can play a diplomatic extreme 100% of the time, but you'll likely only roll your actual skill very few times. And generally people want to see a lot of RP effort up to that point. But a small investment of skill is never that hard to justify. It's also just as difficult to consistently play something that has zero social skills (No compromise, limited interaction in party discussions, etc.) Just my thoughts on it. I'm trying to evolve from pure mechanics builder to a better RP, so I'm relatively new to trying to make these particular skills work well. The only question I'm still have, is what would be considered your everyday average social skill amount. I'm guessing the normal person in society has around 10-15. Thoughts? P.S. And if your question was concerning NPCs: no, it doesn't have a great impact here. There are a few quests where it might add some variety to the answer, but it gives no real advantage. |
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| Sinlinara | Aug 18 2015, 04:59 PM Post #72 |
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Player-Support DM
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I actually had one rather interesting experience with a character of mine who was skilled in Sleight of Hand that wasn't rolled for intentionally. A scroll was involved, left behind by a quasit who had plane-shifted out. My character, a Tiefling Rogue named Daniss was asked to roll a will save because having fiend blood made her easier to influence, which she succeeded at first. The DM of the event whispered me, telling me that for some reason I was felt a strange urge to take the scroll from the party member who was holding onto it (who presumably had enough of a skill to know that it wasn't good). I was asked to roll a few more will saves as we were traveling back to town, each one progressively getting harder until my -1 Wisdom mod eventually failed me. At that point the DM rolled my Sleight of Hand for me (which of course I succeeded) and had my character steal the scroll. I went along with it and emoted her reading the scroll after he whispered me again saying I had a desire to read it. Bad things happened. A balor was summoned. Fun times were not had. |
| A helpful support-shape person. Please feel free to poke me at any time if you need assistance and/or want pictures of cute puppies. | |
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| Santeri | Aug 18 2015, 07:14 PM Post #73 |
Clueless
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Does damage reduction of Pixies stacks with damage reduction of Warlocks and one granted by Fey Skin Feat? |
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| Altair | Aug 18 2015, 08:16 PM Post #74 |
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Professional Berk
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Damage reduction applies the best only. For example: Altair has DR 5(or 10)/silver from werewolf depending on what shape I take, and currently DR 3/- from his barbarian levels. So if I take 15 damage from a normal short sword, I reduce 5 or 10 points depending on what form, because it's not silver, so the higher number applies. If it's a silvered short sword, it pierces my racial DR, but the Barbarian DR still applies, because it can't be prevented by anything. So in this case, I'd still reduce the damage, but only by the amount my Barbarian levels apply. If I keep taking Barbarian levels, it would theoretically be possible to lessen (or even shed) my weakness to silvered weapons. |
| That which does not kill me makes me stranger. | |
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| Mick64 | Aug 18 2015, 08:54 PM Post #75 |
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The average -person- would have maybe something like 2 or 3 (by PnP. Of course DMs might decide differently) because the average person is a level 1-2 commoner / expert (Although maybe not in Sigil....) who just don't have that many point to go around. 10-15 is probably more around what your minor politician (Priest, assistant mayor, political activist, etc) will have. As for DR, it's best to always assume that, like Energy Resistance, it never stacks, because it doesn't except in a few very corner cases (Most notably, Fey Skin and Warlock DR do stack.) |
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Scripter. Login: Electrohydra I play: Anything. Blue Slaad. Lots of things too. Countless, ever-changing alts. | |
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