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| Just Some General Questions.. | |
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| Topic Started: Aug 9 2015, 12:24 AM (2,541 Views) | |
| Swami Monsoon | Aug 19 2015, 01:46 AM Post #76 |
Clueless
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Is spellcasting level tied to base attributes only? So a Shaman with a 14 wisdom can't bootstrap himself to casting > Level 4 spells by using Owl's Wisdom or a +wisdom item? |
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| Bogus | Aug 19 2015, 02:14 AM Post #77 |
Cutter
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Spellcasting level? If you mean 'caster level', then it's not tied to attributes at all (just the level of the class/classes that give you spells; well, not exactly, some don't give full casting progression). If you mean 'spell dc' for some spells, then afair it uses base and all bonuses. Also, I think shamans use charisma for dc. But you probably mean level of available spells. Yes, I think this also uses all bonuses. But how are you going to 'rest' with a temporary bonus? Items work. |
| Ours is deserved damnation. | |
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| Swami Monsoon | Aug 19 2015, 02:29 AM Post #78 |
Clueless
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To clarify... I have a character with a natural 14 wisdom who can't cast above 4th level spells even when his wisdom is buffed to 18 (Owl's Wisdom). I'm trying to figure out if this is a bug or a feature... |
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| Gazoo | Aug 19 2015, 02:33 AM Post #79 |
Namer
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Yes, items(with + to stats) can be used to allow access to spell levels you may not be able to access with base stats. Spells won't do it as you need to rest for it to reset, which removes the buffing spell. |
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| Calletjump | Aug 19 2015, 02:35 AM Post #80 |
Prime
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no, with owl's wisdom you should be allowed level 8 spells, HOWEVER!!! since you have not picked any of the spells as a spirit shaman (go figure) you won't have any spells to cast and therefore, when you rest again (assuming that your character is ONLY using owls' wisdom) your wis would drop to 14 again THE INSTANT YOU REST. meaning you can't use your level 8 spells, until you get an ITEM with +4 wisdom (I would look for a +5 priapt of wisdom to get the level 9 spells, if you're going to try to be a caster, or consider re-rolling and putting points into wisdom) |
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| Mick64 | Aug 19 2015, 02:40 AM Post #81 |
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Owl's wisdom won't work because it turns off when you rest, making you lose your spell slots. A +WIS item however, does work. |
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Scripter. Login: Electrohydra I play: Anything. Blue Slaad. Lots of things too. Countless, ever-changing alts. | |
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| Altair | Aug 19 2015, 02:41 AM Post #82 |
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Professional Berk
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Spell circles are restricted by class level. For our example, we'll be using a Wizard. Other classes may have slightly delayed progression, but will function in a similar manner. Wizards can learn 0th and 1st circle spells at 1st level, and every odd level thereafter (3, 5, 7...) gain knowledge of another circle, up to 9th circle at... 15th? 17th? Something like that. So a 9th level wizard could cast 5th circle spells. Potentially. This is where things get a bit weird. In addition to caster level, the circle of magic you can use is also restricted by your primary casting stat. INT for our example, WIS for your druid (Or most other divine casters.) So let us take our 9th level Wizard. For our purposes, he has access to 5th circle spells, but his INT is tragically only 13. To cast a spell circle, you need Spell Circle + 10 INT, so for 5th circle, we need 15. Not only can our wizard not cast 5th circle magic, but because of his low INT he's also restricted from casting 4th as well. To confuse you even further, you can raise the circle of spell you can cast by way of animal blessings, but it has to be granted by an item, because any spell that you would cast would wear off when you rest to memorize new spells. This even applies to spontaneous casters like bards, because they only get the charges they use after resting, not when the statistic improves. Let's say our Wizard tries to use Fox's Cunning. It would raise his INT, the DC of his spells, and technically give him temporary spell slots, but when he rests to memorize more, it would wear off. Those slots fade away, still empty, without giving our Wizard more spells. Now let's give him a circlet, imbued with a +4 INT. This time, the item effect won't wear off when he rests since it's a 'permanent' effect, so he would gain the spell slots. However, removing the item, or otherwise having his INT score reduced would cause these 'temporary' spell slots to be lost first. So it's a risky game to play. |
| That which does not kill me makes me stranger. | |
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| Swami Monsoon | Aug 19 2015, 02:42 AM Post #83 |
Clueless
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Thanks for the clarification. The character in question is a hybrid (Barb/Shaman/Stormlord) so he won't be casting over level 7 spells most likely. The item should work... I just hope there's nothing else critical that might go in that slot. |
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| Altair | Aug 19 2015, 02:46 AM Post #84 |
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Professional Berk
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That should be fine. If you can get an item with at least +3 to WIS it will let you cast the 7th circle spells you're shooting for. Though keep in mind that your DC will be rather low, so buff spells may be more effective than fireballs. Also consider Practiced Spellcaster, Spell Focus/Greater Focus, or other ways to raise the DC of specific schools of magic if you do plan to use offensive magic with any regularity. Also a higher primary casting stat will give you more bonus spell slots, so extra points are never wasted. |
| That which does not kill me makes me stranger. | |
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| Swami Monsoon | Aug 19 2015, 02:53 AM Post #85 |
Clueless
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He's focusing exclusively on buff/healing/utility spells. The idea was to make a self-sufficient character... although at ECL 13 I'm getting the idea that his soloing days are behind him. |
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| cryptc | Aug 19 2015, 07:17 AM Post #86 |
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Advisor
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Interesting tidbit: the ability score buff spells can in some cases be useful if you're not allowed to pick a class or feat because you don't have high enough score to cast a spell level (such as level 6 spells to pick Persistant Spells), useful when levelling up with bad equipment to get the feats you need in your build. |
| "One of the most curious statements I've seen on this list is that PlaneScape is a logical world. I must have erred. I was trying to create a world that defied logic." - David 'Zeb' Cook | |
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| RyzaJr | Aug 27 2015, 04:20 AM Post #87 |
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Blood
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The questions continue! Do feats that depend on being unarmed, like the monk's flurry of blows, work with a race's creature weapons such as the golem? Also, I noticed there are some gloves that come with improved stunning fist. Does this require the original stunning fist feat? Or could you gain the ability without it? |
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| Mick64 | Aug 27 2015, 04:42 AM Post #88 |
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For question 1, no the creature weapons you equip do not count as unarmed. There is another kind of creature weapon though, the one you can't see that you get from polymorphing that does count as unarmed for some things. But in general, no, creature weapons count as normal weapons. |
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Scripter. Login: Electrohydra I play: Anything. Blue Slaad. Lots of things too. Countless, ever-changing alts. | |
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| RyzaJr | Aug 27 2015, 06:24 PM Post #89 |
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Blood
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Thanks Mick64. Hmm, so my dilemma is this: I'm making a tanky golem character and I want to stun! He is mostly a fighter and I'm thinking of getting one level as a monk to get the Stunning Fist feat. My golem uses creature weapons. Can he still stun? |
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| Mick64 | Aug 27 2015, 06:52 PM Post #90 |
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Techinally, you can unequip your creature weapon, use stunning fist, then re-equip your creature weapon. In practice, you aren't going to be stunning anything with only one level of monk, because your DC will be terrible. It's not exactly the same, but Stone Dragon III will let you Root someone, and will actually work without needing a ton of monk levels and / or WIS. |
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Scripter. Login: Electrohydra I play: Anything. Blue Slaad. Lots of things too. Countless, ever-changing alts. | |
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