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Creatures/golem's; Could we see some possible changes?
Topic Started: Nov 17 2015, 06:44 PM (409 Views)
Mick64
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Builders/scripters
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And The Natural Armor (NA) of a creature perhaps being reduced but becoming stackable with magical NA.


This part is impossible (At least cleanly) because of engine limitations.
Scripter.

Login: Electrohydra
I play: Anything. Blue Slaad. Lots of things too.
Countless, ever-changing alts.
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zethrenx99
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Greybeard
[ *  *  *  *  * ]
inst the natural armor from RDD/Palemaster/Armor skin applied in this way? could we not make a duplicate of such a function and add in a creature armor feat under the same parameters?
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Mick64
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Those are both hardcoded. We don't have access to the code t hat controls them.
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Login: Electrohydra
I play: Anything. Blue Slaad. Lots of things too.
Countless, ever-changing alts.
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zethrenx99
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Greybeard
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:(
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Lucadia
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Well you could make it dodge ac that adds on when logging in

Or use the lizardman template, adjust the stats and model .

but you see increase of balance problems, potentialy .

It is odd though for such as winterwolves not having a shield option

but something you could consider is making one a monk/sacrefred fist/celestial enjoy
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Ceremorph
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Dark Mistress of the Toolset
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It was an intentional choice to not allow creature weapons to be permanently enchanted, simply because of the lore-breaking of "Take your teeth out and give them to me". The inability to trade them with other players was also based upon wanting to avoid Driders (with a wimpy little bite) borrowing an iron golem's fists to go grinding. You can NOT find "Hulk HandsŪ" in Sigil!
We rode on the winds of the rising storm,
We ran to the sounds of the thunder.
We danced among the lightning bolts,
and tore the world asunder.
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Lucadia
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Its not lore breaking to have them permanently enchanted though, a crafter should be able to do the magiks required like permanency suggests. if the crafter could auto target the creature weapon that was equipped at the time on the other.
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SyntheticRose
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Resident Flower Girl
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Would it be possible, then, to have "enchantable templates?"

This would be an item that enchanters create, keyed to a certain enchantment, and it uses the same ingredients as the enchantment in question. Then they could sell the resulting "enchantment scroll" to another player, who could then, without any requirements, activate a one-use Unique Power on the "enchantment scroll" to add its enchantment to the target item?

"Enchantment scrolls" used on invalid item types, or items that can't take any more properties, would prevent their own activation so you don't waste them with a misclick.

Alternatively, creature weapon icons could simply go from "fangs" to "fang caps," or from "golem fists" to "golem cesti," etc. They could even be race restricted and UMD locked -- an actual ~proper~ use of that script!
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zethrenx99
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Greybeard
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I would consider that mechanical breaking, hardly lore breaking. The question wasn't can we make creature weapons tradeable, but can we allow DM's to remove a creature weapon, then added an enchanted one after taking the proper costs away from an enchanter.

This of course would only be short term until a more permanent means could be developed. :nod:
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R0ninknight
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Blood
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Byronius and Yuki figured out a way to do it. We also RP'd it out quite a bit. It all made perfect sense. There was no lore broken and Yuki didn't suddenly become Superman. I'm happy to report that everything went splendidly and everyone is happy with the results.
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