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| Psionics | |
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| Topic Started: Jun 10 2016, 06:27 AM (1,134 Views) | |
| Strawberry Jam | Jun 11 2016, 01:26 PM Post #31 |
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I've never been able to twin it, and the description doesn't mention it either. But again by the time you get it high enough to heal 30-40 while fully augmented for 8 points the construct is taking 40-70 damage per hit. :lol: |
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I like Ravenloft & dual wield pistols & physician base class & Psionics & Aberrations & character customization & Book of Exalted Deeds Sorcery: Magi Kingdom of Magic Spirit Shaman: Mushishi Psionics: Fullmetal Alchemist | |
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| Whitefly | Jun 11 2016, 02:34 PM Post #32 |
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;)
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Yea but you can heal other constructs too, and it's an extremely cheap heal. I don't think it's as bad as you're making out The construct itself is stronger than it originally was, but I'm not really sure by how much.
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Moxie Anafara Angas, aka Ixsaea; delightful Xaositectiefling Kismet Saljahasa; "really friendly" air elemental sort Ravvi Beaconberry; adorable hin adventuress | |
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| Strawberry Jam | Jun 11 2016, 03:32 PM Post #33 |
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unaugmented it's cheap but it's never useful, it's somewhere between cure medium and cure serious wounds. But it only works for constructs. A heal kit can give you 90ish, heal spell 150ish. Resummon the construct is always better. I put the comparison of the table top version with the one here, it's very minor differences. The "improved astral construct" is only a few 1-3 points better than the table top version, but has no constructor menus. The best bruiser in table top for summon monster was elder earth elemental, compare to one of the summon monster ix's now, because now it's primarily class levels which are significantly more powerful. ac 22 vs 36 speed 30ft vs normal (30ft+20% fly, don't remember if long gait on all) ab 27 vs 34 dmg 2d10+11 (22)x2(44)(10%) vs 1d8+18+2d6+1d6+1d6+8 dm(45)x4(180)(25%) str 33 vs str 26 dex 8 vs dex 20 con 21 vs 18 wis 11 vs wis 18 cha 11 vs cha 26 fort 19 vs 24 refl 7 vs 24 will 10 vs 20 hp 300 vs 210 If you apply the same kind of difference to astral construct, not even proportional bonuses, then you get roughly this ac +14 (48 total) speed 70 dmg +50 (78 per hit average) ab +3 (36 total) +10 all saves Proportional bonuses would scale even further up. But the current one doesn't survive even Clangor, the dino jungle, mazes, and even ice plane. And everything has magic weapons and extra damage types so their dr hardly ever factors in. I've heard undead get even better bonuses to their original situation, so the disparity seems an issue. That is even without touching the construction menus, which would improve it even further. By the way, that would also be with a single power astral construct, without second power. So I wouldn't say it's a terrible power, or all the other powers are better, many could stand improvements, but certainly astral construct is not 5/5 by a long shot. Remember Astral Construct is a key featured psionic power in 3.5 D&D and has a constructor class archetype that specializes in it like a summoner specialist class. |
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I like Ravenloft & dual wield pistols & physician base class & Psionics & Aberrations & character customization & Book of Exalted Deeds Sorcery: Magi Kingdom of Magic Spirit Shaman: Mushishi Psionics: Fullmetal Alchemist | |
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| Whitefly | Jun 11 2016, 06:12 PM Post #34 |
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;)
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Fair enough Strawberry. I think at the time I wrote that, I wasn't aware of quite how powerful summons could get on this server and I was largely describing the experience up to epic rather than post-epic, and I found the construct to be consistently useful at pre-epic levels, even if there are more powerful alternatives (note that the create undead changes hadn't occurred back then, so it was good to have a strong, long duration minion and there weren't as many to choose from). |
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Moxie Anafara Angas, aka Ixsaea; delightful Xaositectiefling Kismet Saljahasa; "really friendly" air elemental sort Ravvi Beaconberry; adorable hin adventuress | |
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| Aslya | Jun 11 2016, 07:01 PM Post #35 |
Blood
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I was really shocked when I understood the astral construct is a summon, and not an henchman. As a summon, it's really useless; you'd better use scrolls (we got high umd), and it's even worse if you're cerebremancer. Why even bother ? I'll eventually rebuild to Seer, I guess ! |
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| Pellease | Sep 1 2016, 04:34 PM Post #36 |
Greybeard
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So I think I am actually going to role a psion. What do you guys think of the Crystal Dragons? Do they balance out with the ability bonuses or do they just reduce manifester levels too much? Also, what about Cerebramancers? I'm not too worried about DCs as I rather suck at point and click kill spells. (Using a touch pad on the GF's shitty laptop because I can't run this on my mac.) So buffed up hitters are more my style. |
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| Strawberry Jam | Sep 1 2016, 06:05 PM Post #37 |
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I think if you're going for a buffed up hitter then crystal dragon is really the way to go with psionics. Right now there isn't a full attack psionic class so the crystal dragon is essentially the eldritch knight of psions. The consensus in table top groups is that cerebremancer can lead to game breaking power, but usually combined with various things, on the other hand without that some say it's a worse mage but a better psion. For this server and NWN2 in general not all spells are implemented, while the psion powers implemented do have the rough equivalent of some of those spells. So cerebremancer gets a broader range of effects. There are some caveats, metapsionics and metamagic aren't the same. If you need them then you need two sets of feats unlike theurges which have greater cross-polination. If/when Psion gets feats then cerebremancer will cut you out of about 3 bonus feats too. Right now as a wizard it cuts out a bunch of feats. Practiced manifester is also not implemented so you can't compensate loss of manifesting levels. If you try buffing with a psion/wizard/cerebremancer/dragon then try to focus on powers that don't need augmenting. Since no feats or other methods currently exist to raise manifesting level you're limited by what you get from the classes. Since psionics has powers with reactive damage shields (a strong theme) you could focus on high hp, high con, regen with the damage shield feat, and the two damage shield powers. It's probably much more effective than being a caster type psion right now. |
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I like Ravenloft & dual wield pistols & physician base class & Psionics & Aberrations & character customization & Book of Exalted Deeds Sorcery: Magi Kingdom of Magic Spirit Shaman: Mushishi Psionics: Fullmetal Alchemist | |
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| Pellease | Sep 2 2016, 02:24 AM Post #38 |
Greybeard
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DC wise do you think the psion/wizard/cerebremancer/dragon is possible? Emphatic touch and the damage shields seem to require DCs. I'm trying to figure out the cost benefit, most of the wizard buffs seem replaceable with psion buffs. Although it would definitely give her more flexibility. |
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| Strawberry Jam | Sep 2 2016, 02:55 AM Post #39 |
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No emphatic feedback doesn't have a dc but you do need to take damage to deal damage. Psion doesn't have the right mechanics to raise manifest level and DC so if you want to try that you need to invest a lot in intelligence. You can always rebuild a character so I think it's fine to just try things out. |
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I like Ravenloft & dual wield pistols & physician base class & Psionics & Aberrations & character customization & Book of Exalted Deeds Sorcery: Magi Kingdom of Magic Spirit Shaman: Mushishi Psionics: Fullmetal Alchemist | |
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| Pellease | Oct 24 2016, 06:16 PM Post #40 |
Greybeard
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Can psion powers be silenced? |
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![]](http://b2.ifrm.com/10754/109/0/f7002139/pipend.png)
The construct itself is stronger than it originally was, but I'm not really sure by how much.
7:18 PM Jul 11