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Berks Basher Base; Ask for your munchkins here!
Topic Started: Aug 2 2016, 10:48 AM (4,535 Views)
rapsam2003
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Thanks, Berk!
The Cambion Morthos: Athar Warlock
Vaggol'cyth Krahl: Tiefling Cipher

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Gazoo
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Thanks for your vision - it's always nice to see a different take. Speedy service too.
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Plaxy100
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Does not infact have a Greybeard
[ *  *  *  *  *  *  * ]
hmm actually did not pick up stormlord do to the difficulty in meeting prereqs and deciding Time and water were more valueble in the long run. Stormlord grants +3damage/ab and 2d8 elemental sure but requires Feat investment in a build already feat starved that don't benifit much Great Fort toughness and weapon focus....

its a trap see sure the +4 bab is nice but not neccerry for well a cleric who reaches ab 58 once buffed i've not found a mob she doesn't hit reliably. and magic buffs add +12 some damage equating +20 or so during manystrikes. picking stormlord pads it up but ultimately comes as a feat expendature thats actualy unnessary I'd rather have Blind Fight Evasion and Be able to caste Haste as a percistant spell.

Gear is Full brazen so she gets an addition damage buff and this also encouraged me to post a Higher wis than dex capping it at the 17 needed for Manyshot. And grants more spells to use as well. I still get Toughness epic tough and Resillance near the end. with 30+saves ((40 after buffing)) in everything undoubtably usefull.

+ I went with a bit more strength opting a 13 with +5 item this makes it 18 adding that 4 damage I'm missing from stormlord. don't get the ab but the damage is back up. also gives me enough ab to engage in Melee if I want to.. do have a cool weapon called Nailer which is undoubtedly fun.
GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186

Characters: Merrium Pinklily (The Red Death Hin)
Brandon Burnfire (Master Evoker)
Zinex (half lune warlock)
Sssylvgh (Yuan-ti Arcane trickster)
Timothy Jack (Bard of the Fated)
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Plaxy100
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Does not infact have a Greybeard
[ *  *  *  *  *  *  * ]
Or for, Raps build I'd suggest going General, take Corpse Crafter Early, a Single Level of PaleMaster then Necromantic Might thiis will give you really Powerfull undead to support your Erinyes or Incubus on the battle field. +2 ac more. the undead will still benifet +2 HD

anyways losing Illusion is costly as Invisibilty and later Persistant invis is too valueble to lose for the Lazy Drow.
GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186

Characters: Merrium Pinklily (The Red Death Hin)
Brandon Burnfire (Master Evoker)
Zinex (half lune warlock)
Sssylvgh (Yuan-ti Arcane trickster)
Timothy Jack (Bard of the Fated)
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rapsam2003
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Plaxy100,Aug 3 2016
02:43 PM
Or for, Raps build I'd suggest going General,  take Corpse Crafter Early,  a Single Level of PaleMaster then Necromantic Might  thiis will give you really Powerfull undead to support your Erinyes or Incubus on the battle field.  +2 ac more.  the undead will still benifet +2 HD

anyways losing Illusion is costly as Invisibilty and later Persistant invis is too valueble to lose for the Lazy Drow.

I don't necessarily disagree, now that you mention that. I actually considered going Palemaster. Just wanted opinions. Appreciate it!
The Cambion Morthos: Athar Warlock
Vaggol'cyth Krahl: Tiefling Cipher

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TheShadowWithen
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Greybeard
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Since no one will answer my Psion thread... Can Psion gaincasting progression with the GolemMaster class?
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rapsam2003
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TheShadowWithen,Aug 3 2016
09:50 PM
Since no one will answer my Psion thread... Can Psion gaincasting progression with the GolemMaster class?

Wiki says...

http://sigil-nwn2.wikia.com/wiki/Golem_Master
Quote:
 
Arcane or Divine Spellcasting: At 2nd, 4th, 6th, and 9th levels, the golem master gains new spells per day and an added level of effective spellcasting in whatever spellcasting class she had prior to selecting this class (if any). If a character has multiple classes that give her access to spells, she much choose which spellcasting class will benefit from golem master levels when first selecting this prestige class..


The game also says Arcane or Divine, so I'd guess no.
The Cambion Morthos: Athar Warlock
Vaggol'cyth Krahl: Tiefling Cipher

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Cordove
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Thank you so much for this. I know almost nothing about the mechanics of NWN2, and everything I've tried to build has been terrible. I don't know much about distributing stat and skill points effectively, and there are so many feats and spells that I don't usually know what to pick.

I'm looking to build a:

Race: Half-drow
Base: Favored Soul
Deity: Loviatar

Although Loviatar's favored weapon (the whip) isn't very impressive mechanically, as far as I can tell, I'm looking for a build that could take an active role in combat (if the badness of the weapon doesn't preclude it.) I had considered a dip into Cleric or Blackguard for an eventual EDM, but I'm open to almost any build. Any advice you could give spell selection-wise would be greatly appreciated.


Thanks again! :clap:
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EM Berk
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Will get on with the last couple of requested builds shortly.

@plaxy

To be honest with you, I did find your build the most difficult. Instinctively I thought "huh, Stormlord is for throwy stuff" but didn't crunch the numbers fully. Time domain is of course one of if not the strongest one, the only suggestion I could make is switching out Luck domain for Time/Water. Though I am thinking Water and therefore Evasion aren't terribly useful on a build where you'll get Epic Resilience and easy access to Regeneration and good HP pool.

Great Fort is a dead feat indeed, however the Toughness is easy to get with domains, though if you do want maximum late game cleric power, Earth is not particularly useful over Time/Water. And you can just take Toughness after all, as you said. 1AB from weapon focus isn't a bad pick, certainly there could be better ones but it's not a waste :P

Overall, optimizing that build would require painstaking hours going over it again and again I reckon, mixing skill monkey with a throwing weapon build (which is already one of the harder builds to make useful due to low damage compared to bows, unless you have high STR which is hard on a Halfling to get). Was fun figuring out though, I'm certain your current version is better done.

As for raps Drow, yeah, coulda gone into the whole PM route for good stuff but tried to keep the cheese minimum. Since PM is easily attained though, he can just slot it in where ever with no difficulty and keep the general theme created. However! I have been meaning to check out full 30 Cleric + Undead summons as evil clerics get a progressively stronger Bolster Undead ability. And I reckon it could come out better than Arcane versions. Something to compare, Demonogolist/PM undead summons vs Full evil cleric summons.

Now! Onto the builds...
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EM Berk
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Eladr- Wait, no, it's a bear! Shapeshifter. Hang on a second, did that tree throw a lightning bolt?

Race: Eladrin
Alignment: Neutral Good or Chaotic Neutral (Ghaele racial class has alignment restriction)
Deity: Any
Background: Whatever, recommended Veteran for Fortitude saves

Starting Base Attributes:

STR - 12
DEX - 9
CON - 11
WIS - 19
INT - 16
CHA - 15

End Base Attributes:

STR - 15
DEX - 9
CON - 11
WIS - 27
INT - 16
CHA - 17

Levels:

1 - Cleric (Darkness and Earth Domains, Spellcasting Prodigy)
2 - Druid
3 - " (Able Learner)
4 - " (+1 WIS)
5 - "
6 - " (Natural Spell)
7 - Ghaele
8 - " (+1 WIS)
9 - " (Practiced Spellcaster Druid)
10 - "
11 - "
12 - " (+1 WIS, Extend Spell, Air or Chaos Domain)
13 - "
14 - "
15 - " (Combat Expertise)
16 - " (+1 WIS)
17 - Druid
18 - " (Improved Combat Expertise)
19 - "
20 - " (+1 WIS)
21 - " (Persistent Spell)
22 - "
23 - " (Epic Toughness +30)
24 - "
25 - " (Epic Resilience)
26 - "
27 - " (Magical Beast Wild Shape)

Skills:

Tumble 10 (max as much as possible)
UMD 13 (max as much as possible)
Spellcraft 30 (max as much as possible)

Tons of skill points left, put them in whatever you like :)

Min physical stats as much as is reasonably efficient since you get all your physical stats from shapeshifting. That means many more skill points and access to UMD abilities earlier as your charisma is high for a Druid. Max Wisdom of course, and I believe you'll end up with +8 on Owls Insight. Which is slightly inefficient for your ending stat points, but it means if you have a +5 item and Owls Insight is dispelled, you still have good DCs.

Basically, buff up and get smacking stuff. Once you're in the melee, pop combat expertise on and drop a storm of vengeance or creeping doom. Use your wildshift to make you beefy as hell and then just splode things to death. Anything still alive inside your storms and bugs you should be able to just chew up no problems.

Got the usual goodies, domain dips (with an extra one from Ghaele!) since 17 druid is fairly redundant, ends up with Magical beast shape... Though I don't know how good that will be with Ghaele given some of their bonuses. But it should be great anyway. Great spellcasting progression (I think with practiced it ends up being full caster), improved combat expertise and epic resilience for survivability. Essentially, everything you're looking for with a shapeshifter druid.
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EM Berk
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Favoured Half-Drow BDSMaster of Whips

Race: Half-Drow
Alignment: Neutral Evil, Lawful Evil, Lawful Neutral (One step of deity seems to apply in deity choice)
Deity: Loviatar
Background: Whatever, recommended Veteran for Fortitude saves

Starting Base Attributes:

STR - 17
DEX - 9
CON - 11
WIS - 9
INT - 14
CHA - 15

End Base Attributes:

STR - 26
DEX - 9
CON - 11
WIS - 9
INT - 14
CHA - 15

Levels:

1 - Fighter (Blind-Fight, Luck of Heroes)
2 - Favoured Soul
3 - " (Toughness)
4 - " (+1 STR)
5 - "
6 - " (Resist Energy Acid, Extend Spell)
7 - "
8 - " (+1 STR)
9 - " (Combat Expertise)
10 - "
11 - " (Resist Energy Fire)
12 - " (+1 STR, Improved Combat Expertise)
13 - "
14 - "
15 - " (Knockdown)
16 - " (+1 STR, Resist Energy Electrical)
17 - "
18 - " (Persistent Spell)
19 - "
20 - " (+1 STR)
21 - " (Damage Reduction 10/Silver, Epic Toughness +30)
22 - Warden
23 - " (Epic Resilience)
24 - " (+1 STR)
25 - " (Practiced Spellcaster Favoured Soul)
26 - "
27 - Fighter (Epic Toughness +60, Great Strength +1)
28 - " (+1 STR)
29 - " (Epic Toughness +90, Great Strength +2)
30 - "

Skills:

Tumble 10 (max as much as possible)
UMD 13 (max as much as possible)
Spellcraft 4 (max level 1)

Should have plenty of skill points left, put into whatever you like.

Right then, I'm not too up on my Favoured Soul as I generally think they're bad versions of Clerics :P After all, the Sorcerer equivalent is better than Wizard due to high amounts of casts like IGMS and Bigby 6. Obviously, being a fighter based build, you're better off with buffs. You usually don't need more than one prepared of those.

Note: Early game is going to be a b***h. Whips are not good early on. They don't do anything and you'll be flailing uselessly at stuff. Would recommend just grabbing a Longsword and using that till you can get a good whip enchanted up.

Still! It looks fine to me, chucked in some Fighter levels for extra feats and Warden on Sigil should allow you to get stuck in with a party and give them some staying power. Raw strength is needed for whips to do anything more than tickle your opponent, and landing on an even number of strength is the way to go for Divine casters as you get Divine Power. You end up with BAB 25 so even without Divine Power you should be hitting all the time and have 6th attack, which is nice if you get dispelled. Tons of extra HP for tanking, Improved Combat expertise, epic resilience and DR + Resistances should make you rather tanky. The ability to use Fullplate and Tower Shield's going to help a lot with that.

Now, spell wise. Stick to buffs. Anything that gives you more AC you can ignore, as no spell will give you higher AC than what you'll get on your gear generally. Go for attack bonus, but ignore Greater Magic Weapon. Anything that makes you immune to stuff is OP, get that. Protection from Evil for example. Get Divine Favour, Persisted it is an extra +3 AB. Don't bother with Bulls Strength and similar as you will get equipment that gives more stat points. Take Regeneration and Greater Restoration for heals and party help. Raise Dead is nice but not necessary, as coins of life aren't terribly expensive later on. If you have a spare spell to take, Shield Other is good. You get a use with Warden but having some extras would make your party practically unkillable as long as you watch your own HP, but with Regeneration up and maybe maxing heal skill, you should be fine.

Must haves: Divine Power, Prayer, Recitation, Battletide, Righteous Might. All these are good buffs, just crack them and run into a mob. Cast prayer, then get stuck in. Simple as that really.

Whips are surprisingly good... You can knockdown opponents at range, and anyone running toward you you will get attacks of opportunity for. Whilst your damage is low, your utility is insane. You'll be cracking skulls from 10 feet away with no issues, and it makes you very good at disrupting spell casters and knocking down troublesome opponents. It also means you can sit in a mob tanking, and if one breaks off to attack a party member, you can just whip straight through the mob without having to de-aggro any of them by running to aid your ally. Don't expect high damage, and due to requirements of EDM it's best to stick to races that give stat boosts for it. Also, Power Attack is a dead feat as it doesn't give bonus damage with whips, so I steered clear of it. Get a wand of Holy Sword, some electrical damage on your whip, +5 and loads of strength... Should be consistently hitting mobs for around 30 odd. Which isn't a great deal compared to the Frezeapon Ranger Masters of Outsider Slaying, but it's nothing to sniff up at.
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Plaxy100
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Does not infact have a Greybeard
[ *  *  *  *  *  *  * ]
if Gheale is pushing Druid levels then that Owls Insight will go up to +12. 17 Druid, 8 gheale 4 practices spell caster 29CL he gets full +12 from owls insight.

is interesting wondering if +stats from Gheale class will carry over into wildshape??

For the Drow build an interesting way to go would be drop fighter and Warden take 4 half-Dragon and 3 blackguard early and go EDM. May post my own after work for this one. Ive used a version of this on haven with halfling and shes OP as well you know what word.
GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186

Characters: Merrium Pinklily (The Red Death Hin)
Brandon Burnfire (Master Evoker)
Zinex (half lune warlock)
Sssylvgh (Yuan-ti Arcane trickster)
Timothy Jack (Bard of the Fated)
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Gazoo
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Nice thread to follow.

Do you mind sticking the build class summary at the top (maybe just under background)? Sometimes its tricky to tell the class plan goal, unless the progression is carefully read.
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EM Berk
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@Gazoo

Sure thing, I'll go back through and type up a summary for all the builds done so far :)

And by summary I mean one liners. I think they get the point across though astutely enough.

@Plaxy

I thought Owls Insight only counted Druid levels, so that's interesting to know also. But then again Druid tends to be taken on its own, either way, even better than intentioned! The stats from Ghaele probably won't, something to test for certain. But like most shifter Druids, mental stats are the way to go.

Completely forgot half-dragon was basically RDD. Yes it would make taking EDM much easier to qualify for. As I've done so far, when someone asks for a base class I tend to stick to getting as many levels as possible for it, since FS gains all its abilities at 20 and that's really all you need from a caster class, I figured may as well take the lot. Considering you'd only need 7 levels to qualify for EDM though, and from PrCs no less, you could probably stick in 3 levels of bard so you have a background feat free. That goes well with skill dips and gives some extra goodies. Otherwise keep the fighter levels I reckon. Not sure how good 3 Warden is so I'd have to double check.

I don't think I'll re evaluate any of the builds unless asked by the player in question, but I see no reason why other people couldn't and post their own variants :) After all, this thread's just made to help the community.
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Born2BeWild
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Cordove,Aug 4 2016
06:34 AM
Race: Half-drow
Base: Favored Soul
Deity: Loviatar

this is perfect for feint based fs! Click
EDIT: you can swap 4 bg to 1 cler and get 3 bonus feats if you wanna
Green Bean
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