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Berks Basher Base; Ask for your munchkins here!
Topic Started: Aug 2 2016, 10:48 AM (4,532 Views)
EM Berk
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Cutter
[ *  *  * ]
Unfortunately guys, I'm on holiday now till Saturday, so I won't be getting any builds done until then! :(

You'll just have to do without, terribly sorry, but I'll get back to it when I return with a whole list of them waiting for me no doubt.

Happy hunting Sigil!
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TheShadowWithen
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Greybeard
[ *  *  *  *  * ]
Nothing wrong with that Enjoy your holiday!
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Plaxy100
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Does not infact have a Greybeard
[ *  *  *  *  *  *  * ]
TheShadowWithen,Aug 7 2016
04:40 AM
Now that Soulknives were fixed I'm really curious about how to build one, I would like to to be primary a soulknife No cleric cheese please, With PTWF, Race Any ECL 0 race, and Im seriously thinking I would like to see something akin to a Pure Class build, Because having a +8 Mind Blade with all the Epic stuff on it just sounds really fun, If that's just bad then i would like at least Mind Blade +7 (22) with the added Whatever classes added

Hiya. Not at home right now. But I think I can work a couple builds out think Xeph might be interresting and its one that stands out with a viable Swash splash without xp pen. Halfling is good too expecially if you pick up invisable blade, ie doest waste that required focus in daggers.
GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186

Characters: Merrium Pinklily (The Red Death Hin)
Brandon Burnfire (Master Evoker)
Zinex (half lune warlock)
Sssylvgh (Yuan-ti Arcane trickster)
Timothy Jack (Bard of the Fated)
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Tomekk
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Dark Soul
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While you're on vacation, might aswell post my requests. :rolleyes:

Build #1

Race: Any humanoid, prefferrably low LA.
Alignment: Evil.
Build: Wizard/Arcane Trickster/Assassin thing. Considered Rogue, Swash or EK as the 4th class; not sure, but something along these lines?
Specifics: Dual wielding seems unnecessarily taxing here... one feat I would like is Silent Spell; not sure if that actually helps anything during stealth, but will definetly help in RP.

This character is meant as a villain, although I do not intend to do actual live PvP so that shouldn't be a major consideration.

Build #2

Race: Any.
Alignment: Lawful Neutral.
Build: Staff Monk, preferably Strength oriented?

Staff monks are almost non-existent, yet have always seemed like a cool concept... especially with their twinblade models. :D
"From the realms below we ride,
And in terror they run and hide,
From the shadows of old we rise,
Awakened, from the dark!

Over the ancient ruins we fly,
Where the old kings go to die,
And the new kingdoms rising high,
Awakened, from the dark, dark slumber!"
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Whitefly
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;)
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The problem with staff monk is that there's no point using a two-handed weapon unless you're using power attack and there's no point using power attack unless you're using frenzied berserker and ranger, the former of which you can't take with monk due to alignment restrictions.
Moxie Anafara Angas, aka Ixsaea; delightful Xaositectiefling
Kismet Saljahasa; "really friendly" air elemental sort
Ravvi Beaconberry; adorable hin adventuress
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Tomekk
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Dark Soul
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There was/is a staff in the drop table that kind of makes up for it.
"From the realms below we ride,
And in terror they run and hide,
From the shadows of old we rise,
Awakened, from the dark!

Over the ancient ruins we fly,
Where the old kings go to die,
And the new kingdoms rising high,
Awakened, from the dark, dark slumber!"
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EM Berk
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Since I'll be coming back tomorrow... I shall be working on the following builds in this order:

Falathara's Hezrou Stormlord with a Fighter base. Will also do non Fighter based one that B2BW lovingly crafted with Ravager.

TheShadowWithen's Soulknife, heavy on the Soulknife, no cleric cheddar, PTFW and 0 ECL.

Tomekk's 2 builds beautifully listed already. The first one will be more like Rapsams by the by, heavily RP focused with little less on cheese certainly. And don't you worry... We'll figure out staff monk alright :3

Keep on posting those requests and I will get round to doing them tomorrow!
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Plaxy100
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Does not infact have a Greybeard
[ *  *  *  *  *  *  * ]
Whitefly,Aug 11 2016
10:50 AM
The problem with staff monk is that there's no point using a two-handed weapon unless you're using power attack and there's no point using power attack unless you're using frenzied berserker and ranger, the former of which you can't take with monk due to alignment restrictions.

Staff monk might be better than you think,,, you can't power attack and flurry and yah they don't get FB, but staff monk is more akin to twf..... not quite PTwf but a bit better than standard twf considering, well 1.5 str, no pen and only needing to build up One Weapon.

Improved Flurry grants 2 more attacks at Max bab, and Hasted 2 more again ((hardcoded bug)) so A Staff Monk Gets 5 attacks at max BaB then 5-6 more attacks after. so its surprisingly good if you have a decent staff. I suggest something like 11 monk/12 fighter/ 5((high bab class here))
GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186

Characters: Merrium Pinklily (The Red Death Hin)
Brandon Burnfire (Master Evoker)
Zinex (half lune warlock)
Sssylvgh (Yuan-ti Arcane trickster)
Timothy Jack (Bard of the Fated)
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Gazoo
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Namer
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Quote:
 
Hasted 2 more again ((hardcoded bug))

The +1 attack bug is related to flurry mode (both flurry and Grflurry). Haste only gives +1 attack. Twf has no impact.
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Whitefly
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;)
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Good catch, Plaxy. I wasn't aware of that bug. Apparently it also functions at your highest attack bonus too, so greater flurry is like having 3 extra attacks instead of 2 extra attacks.

I wonder if that extra attack per round pushes it out of mediocrity? Hrm... I shall have to think on this ;3
Moxie Anafara Angas, aka Ixsaea; delightful Xaositectiefling
Kismet Saljahasa; "really friendly" air elemental sort
Ravvi Beaconberry; adorable hin adventuress
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Puck
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Blood
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Plaxy100,Aug 12 2016
09:38 AM
Whitefly,Aug 11 2016
10:50 AM
The problem with staff monk is that there's no point using a two-handed weapon unless you're using power attack and there's no point using power attack unless you're using frenzied berserker and ranger, the former of which you can't take with monk due to alignment restrictions.

Staff monk might be better than you think,,, you can't power attack and flurry and yah they don't get FB, but staff monk is more akin to twf..... not quite PTwf but a bit better than standard twf considering, well 1.5 str, no pen and only needing to build up One Weapon.

Improved Flurry grants 2 more attacks at Max bab, and Hasted 2 more again ((hardcoded bug)) so A Staff Monk Gets 5 attacks at max BaB then 5-6 more attacks after. so its surprisingly good if you have a decent staff. I suggest something like 11 monk/12 fighter/ 5((high bab class here))

You can flurry with staff, unarmed shurikens and kamas
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EM Berk
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Falathara's Hezrou Spearlord (without Ravager)

Race: Hezrou (Tanar'ri)
Alignment: Any
Deity: Any
Background: Whatever, recommended Devout for Will saves

Starting Base Attributes:

STR - 19
DEX - 9
CON - 15
WIS - 15
INT - 14
CHA - 9

End Base Attributes:

STR - 25
DEX - 9
CON - 15
WIS - 15
INT - 14
CHA - 9

Levels:

1 - Fighter (Weapon Focus Spear, Luck of Heroes)
2 - Cleric (Earth Domain, Darkness Domain)
3 - " (Practiced Spellcaster Cleric)
4 - " (+1 STR)
5 - "
6 - " (Great Fortitude)
7 - Stormlord (Stormlord Spellcasting Cleric)
8 - " (+1 STR)
9 - " (Extend Spell)
10 - "
11 - "
12 - " (Power Attack)
13 - "
14 - "
15 - " (Improved Power Attack)
16 - " (+1 STR)
17 - Fighter (Combat Expertise)
18 - " (Improved Combat Expertise)
19 - " (Weapon Specialisation Spear)
20 - " (+1 STR)
21 - " (Epic Toughness +30, Epic Resilience)
22 - "
23 - " (Greater Weapon Focus Spear, Epic Weapon Focus Spear)
24 - " (+1 STR)
25 - " (Improved Critical Spear, Persistent Spell)
26 - "
27 - " (Greater Weapon Specialisation Spear, Epic Weapon Specialisation Spear)

Skills:

Tumble 10 (max as much as possible)
UMD 13 (max as much as possible)
Spellcraft 4 (max at level 2)

About 70 skill points left over to put where you like.

Falathara's Hezrou Spearlord (with Ravager)

Race: Hezrou (Tanar'ri)
Alignment: Chaotic Evil, Chaotic Neutral, Neutral Evil
Deity: Any
Background: Whatever, recommended Devout for Will saves

Starting Base Attributes:

STR - 19
DEX - 9
CON - 15
WIS - 15
INT - 14
CHA - 9

End Base Attributes:

STR - 33
DEX - 9
CON - 19
WIS - 15
INT - 14
CHA - 11

Levels:

1 - Fighter (Weapon Focus Spear, Luck of Heroes)
2 - Cleric (Earth Domain, Darkness Domain)
3 - " (Practiced Spellcaster Cleric)
4 - " (+1 STR)
5 - "
6 - " (Great Fortitude)
7 - Stormlord (Stormlord Spellcasting Cleric)
8 - " (+1 STR)
9 - " (Extend Spell)
10 - "
11 - "
12 - " (Combat Expertise)
13 - "
14 - "
15 - " (Improved Combat Expertise)
16 - " (+1 STR)
17 - Hezrou Ravager
18 - " (Improved Critical Spear)
19 - "
20 - " (+1 STR)
21 - Fighter (Epic Toughness +30, Epic Resilience)
22 - Hezrou Ravager (Power Attack)
23 - " (Persistent Spell)
24 - " (+1 STR)
25 - " (Whatever you like, would take Great Strength +1)
26 - "
27 - " (Whatever you like, would take Great Strength +2)

Skills:

Tumble 10 (max as soon as possible)
UMD 13 (max as soon as possible)
Spellcraft 4 (max level 2)

Right so. The first build is more Fighter orientated as originally requested, whereas the second drops 10 Fighter for Ravager, which basically means you get way more stats at the cost of weapon specs/focuses... But that's made up for with much higher STR.

Both get a minimal caster of 19, but who needs more than that for buff and blitz eh? Stick on power attack and wallop things real hard. Moar of strangths iz gud strangths. Imp combat expertise thrown in for good measure (can use spear/tower shield with a large race if I'm not mistaken). Persistent spell as is right and proper, epic resilience for not failing on ones... Loads of HP, loads of AB, loads of damages. Would personally go with the Ravager route since the Fighter is pretty redundant when you compare the two builds. Although, the Fighter build does let you pick more alignments..... Not that I support goodly aligned Hezrou. Could always pick up Knockdown instead of Great Strength, which could be a good shout considering size and STR bonuses.
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Plaxy100
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Hezrue ravager is practically a free pass for EDM and did not go that way?. EDM would start out with the 16/16 str/cha. 6 points to wis then 6 to int. These builds care little for how many HP they have there near immune to everything. Take ravager after 5 stormlord to get stat bonuses earlier . 3 cha rest str for level up abilities.
GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186

Characters: Merrium Pinklily (The Red Death Hin)
Brandon Burnfire (Master Evoker)
Zinex (half lune warlock)
Sssylvgh (Yuan-ti Arcane trickster)
Timothy Jack (Bard of the Fated)
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TheShadowWithen
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Yay Berks back! Also that looks scary... and why I hate clerics! lol
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EM Berk
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The Soulknife Within

Race: Strongheart Halfling
Alignment: Any
Deity: Any
Background: Whatever, recommended Veteran for Fortitude saves

Starting Base Attributes:

STR - 9
DEX - 19
CON - 11
WIS - 9
INT - 14
CHA - 14

End Base Attributes:

STR - 9
DEX - 29
CON - 11
WIS - 9
INT - 15
CHA - 14

Levels:

1 - Rogue (Able Learner, Two Weapon Fighting)
2 - Soulknife
3 - " (Weapon Finesse)
4 - " (+1 INT)
5 - " (Blade Skill Mind Shield)
6 - " (Weapon Focus Dagger)
7 - "
8 - " (+1 DEX)
9 - " (Combat Expertise, Blade Skill Improved Mind Shield)
10 - "
11 - "
12 - " (Feint)
13 - Invisible Blade
14 - "
15 - " (Improved Two Weapon Fighting)
16 - " (+1 DEX)
17 - "
18 - " (Greater Two Weapon Fighting)
19 - Soul Knife (Blade Skill Reapers Blade)
20 - " (+1 DEX)
21 - " (Greater Dexterity +1)
22 - "
23 - " (Greater Dexterity +2, Blade Skill whatever but not evasion)
24 - " (+1 DEX)
25 - " (Perfect Two Weapon Fighting)
26 - "
27 - " (Greater Dexterity +3)
28 - " (Epic Blade Skill One Thousand Cuts OR Delirium Strikes)
29 - Rogue (Greater Dexterity +4)
30 - "

Skills:

Tumble 30 (max as much as possible)
UMD 33 (max as much as possible)
Bluff 33 (max as much as possible)
Concentration 33 (max as much as possible except level 1)

Alright then. So I figured with a PTWF Soulknife with 0 ECL you'd be best off taking a DEX based race... Now Halfling seemed the go to, since it's Hoomang with DEX boost. Which is great. This also gives you daggers, so I thought, why not grab IB? It's going to stack with your mind shield after all... And that means you'll have stupid amounts of AC, even without combat expertise on. Wounding attacks are a tad lack lustre on the server, but it should still be effective against some mobs. You end up with 2d6 sneaks, evasion, 22 levels of Soulknife as requested and maxing 4 good skills with some points to spare. Seems like it should be a stand up class after all.
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