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| Quick Question Regarding Unarmed Attack Bonus | |
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| Topic Started: Oct 17 2016, 12:30 AM (257 Views) | |
| Rayanne | Oct 17 2016, 12:30 AM Post #1 |
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Greybeard
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So I've noticed that my effective attack bonus for unarmed attacks is actually 5 points lower than what it says on the character sheet. E.g. my attack bonus is +13/+8 on my character sheet, but when I attack something, it only amounts to a +8/+3 total modifier. I haven't noticed this penalty for unarmed before. Is this working as intended? |
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| Hopea | Oct 17 2016, 12:47 AM Post #2 |
Prime
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Working normally for me. Are you sure you don't have combat modes activated that would lower your AB? (Flurry, Expertise etc) E: I tested against training dummies, so that might have been a factor. |
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| Rayanne | Oct 17 2016, 01:20 AM Post #3 |
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Greybeard
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Definitely not combat expertise or anything like it - which would still show up on the character sheet. :/ The character is a werewolf, if that matters? |
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| Lucadia | Oct 17 2016, 03:12 AM Post #4 |
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Well are you using creature weapons? Also may have something do with the conflict because werewolf gets multi attack. The multi attack dont even out unless you get 3 base attacks (withuout flurry). Then it will switch to a -2 progression. |
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| Rayanne | Oct 17 2016, 03:28 AM Post #5 |
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Greybeard
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I'm not using any weapons at all. The weapon slot is empty.![]() Well, this is what it looks like. I should be getting +13 and +8 modifiers, but I'm getting +8 and +3 instead. That -5 penalty is really impairing my ability to hit things... |
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| Lucadia | Oct 17 2016, 03:45 AM Post #6 |
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That combat log says the opposite. all your attack bonuses are higher then your character sheet lists. |
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| Ceremorph | Oct 17 2016, 03:47 AM Post #7 |
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Dark Mistress of the Toolset
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Looking at your character, you're a Fighter 1/Bard 4. You have a base attack bonus of 4 and a strength of 16 for a +3 bonus. In hybrid form, you get an additional +1 to strength for a total of 8. I'm not sure where the 13 is coming from, but from what I can figure 8/3 attack bonus you should have, not 13/8. |
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We rode on the winds of the rising storm, We ran to the sounds of the thunder. We danced among the lightning bolts, and tore the world asunder. | |
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| Rayanne | Oct 17 2016, 04:11 AM Post #8 |
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Greybeard
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Wrong character. ![]() This one is barbarian 3/fighter 2, bab of 5, STR of 16(after penalties and bonii). I've also got +4 enhancement on gauntlets. I'm using humanoid form, but I'm pretty sure the numbers didn't add up for the other two forms either. I just checked with the bard character you mentioned, who uses a spear, and found no to-hit irregularities on her stats, even when unarmed. Could it be because I did a rebuild with the character in question? Lucadia: Er... Are you looking at the right numbers? The modifiers in the combat log show only +8/+3, which are lower than the +13/+8 on my character sheet. |
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| Lucadia | Oct 17 2016, 04:13 AM Post #9 |
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you dont have your third attack yet for multiattack to work properly. Also I cant see what level your character is. If your base attack is only high enough for one attack, multi attack adds a second attack. Then it switches to -2 progression when you get that third attack. |
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| Rayanne | Oct 18 2016, 02:42 AM Post #10 |
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Greybeard
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Okay, so my bard 4/fighter 1 character, wielding a basic silver spear, 18 base STR, currently has higher chance to hit than my barbarian 4/fighter 2 character, wielding Devil's Grip gauntlets(+4 enhancement), base 18 STR and weapon focus unarmed. Bard has +10/+5 on both character sheet and combat log, whereas the barbarian has +14/+9/+4 in the character sheet, but an actual +9/+4/-1 in the combat log. I tried equipping a basic dagger which seemed to work with no issues. Sheet updated to +9/+4/-1 which is also what the combat log showed. From messing around with a character builder, it seems I should be having at least a +10/+5 attack bonus, not including Multiattack. Adding Devil's Grip puts it at +14/+9, so that seems right so far. I'm just not getting those actual modifiers in-game. :/ Also, at this point, maybe this topic should be moved to Bugs and Errors. |
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| Lucadia | Oct 18 2016, 03:19 AM Post #11 |
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First of all, the character sheet lies and is not reliable for all things. Second of all, when you get your 3rd natural attack all those -5s are going convert to -2's. Multiattack does funny things to a pc before that happens. You also not mentioned in what form you are (its a werewolf). And I know theres a bug with weapon focus depending if you took weapon focus unarmed or weapon focus creature. I had a dm have rebuild my pc several times because the feat you thought was supposed to work was not. |
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| Rayanne | Oct 18 2016, 03:40 AM Post #12 |
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Greybeard
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Maybe not, but the effective modifiers are still lower than they should be.
Multiattack(given that you have natural 3 attacks/round) works by lowering the to-hit penalty for each consecutive attack in a round to -2, so it would have no effect on the first attack.
Human form. |
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| Lucadia | Oct 18 2016, 04:26 AM Post #13 |
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Okay here what I got, this was with +5 enchancement bonus . on the test server with the same build and starting with 20 base str at creation, making it 18 in human form. All the stats matched up in combat. So this looks more specefic to your character. If its a totem barbarian so you got the creature weapons, but werewolf already has creature weapons. ![]() Iv no idea what the stats are for a devils grip. |
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| Rayanne | Oct 18 2016, 04:39 AM Post #14 |
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Greybeard
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Base strength is 18, making it 16 in humanoid form... Your build is off by 2 STR and +1 enhancement, i.e. an effective +2 to hit. Remove those, and you'll end at what my character should be at.
Yes, I think I narrowed that down. At this level, I should have natural +10/+5/0 attacks(with Multiattack feat) in a round. Devil's Grip adds +4 enhancement bonus, making it +14/+9/+4 - except my effective modifiers according to the combat log are at +9/+4/-1 - all 5 points lower than they should be. Sorry if I seem a bit snippy, but I feel like we're going in circles here. |
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| Strawberry Jam | Oct 18 2016, 05:19 AM Post #15 |
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Silly question but do you have improved unarmed attack? Not sure if NWN2 calculates the penalty for lethal attacks with non lethal strikes, but if it did that would explain the difference. NWN2 is also notorious for displaying one thing on the character sheet and another in the combat log. Usually it's scripted bonuses that exceed 20 display on the sheet and get cut off at 20 in the actual game. Tho you're too low level for that to be it in your case mmm. |
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