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All Hail The God-machine!; Tech Priest build
Topic Started: Dec 23 2016, 07:20 AM (249 Views)
Mick64
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Builders/scripters
So I was thinking about this today. I just had to post it, it's really really awesome (As in cool, not as the strongest thing ever), surprisingly? viable and just does a lot of things that aren't seen a lot.

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You are a priest of the great God-Machine. You draw power and inspiration from the divine engine that rules over the world you call home, letting it be your muse and your king, guiding you ever onwards in both devotion and technomagical progress. You meld it's divine essence with the most advanced technology available, creating wonders of magitech unlike any the multiverse has seen before. Some will say you don't understand half of what you are doing. But it doesn't matter, because the God-Machine understands, and you are but a cog in the God-Machine's working.

Your rank is Alpha-Three-Omega. Priest. Inventor.

Explorer of the Multiverse.

The God-Machine's glory must be spread.


Lawful Neutral Strongheart Halfling Cleric 20/Golem Master 10

Stats [Starting] - [Ending] (With items)
10 - 10 (15)
17 - 17 (22)
8 - 8 (14)
12 - 12 (12)
18 - 26 (32)
8 - 8 (8)

Feats :
Background - Outsider Bloodline : Celestial
Domain - Time
Domain - Balance
Level 1 - Point Blank Shot
Level 1 (Bonus) - Extend Spell
Level 3 - Rapid Reload
Level 6 - Zen Archery
Level 9 - Rapid Shot
Level 12 - Manyshot
Level 15 - Craft Construct
Level 18 - Improved Rapid Shot
Level 21 - Persistent Spell
Level 23 - Practiced Spellcaster : Cleric
Level 25 - Great Wisdom +1
Level 27 & 29 - Craft Magical Arms and Armors OR Craft Wondrous Items OR Craft Wand OR Skill Focus (Craft Weapon) OR Skill Focus (Craft Armor)

Skills :
Spellcraft 4 ranks
Lore 10 ranks
UMD 14 ranks
Craft Armor 33 ranks
Craft Alchemy 8 - 33 ranks
Craft Weapon 0 - 33 ranks

Items :
Weapon - Blamblazer (Light Crossbow (Blunderbust) +7 AB +1d6 sonic Unlimited Ammo +2d6 Fire +8 bludgeoning.)
Armor - Brazen Plate
Boots - Brazen Boots
Gloves - Brazen Gauntlets
Helm - Brazen Helm
Amulet - +5 Natural AC +5 Wisdom
Belt - +5 STR +5 DEX +4 FORT
Cloak - N/A
Ring 1 - Ioun Stone +1 WIS, +5 AC
Ring 2 - N/A

End Stats:
COMMING SOON
Scripter.

Login: Electrohydra
I play: Anything. Blue Slaad. Lots of things too.
Countless, ever-changing alts.
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Gazoo
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Namer
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I think Plaxy? revised his SL to CL/SL/GM in a similar fashion. He might have some feedback on it if he's still on these days.

It's definitely got flavor and it looks pretty strong.
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Pellease
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Greybeard
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As the player of Frank, a cleric golem I can tell you you're either going to want wands or the casting abilities for the mage/druid spells. Golems go down pretty easy if they aren't buffed and the cleric buffs really don't stand up as well as mage buffs.
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Plaxy100
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Does not infact have a Greybeard
[ *  *  *  *  *  *  * ]
Yes my main is a techno Cleric basically 5 Cleric 10 Stormlord 10 Golem Master 5 GateCrasher ((this really took skill phinangling to the maximus))

but heres a hard truth Clerics are OP seriously you can pretty much build them with any stat setup and as long as you have 19 wis ((after Items)) and 17 true CL. it will undoubtably work.

why Divine Power.. then all your AB buffs. Divine Power means Low Bab, medium Bab its all the same when your level 30 30 BAB((all though this was nerfed a bit though it seems to end up punishing high babs more than low babs and as long as you got the CL 20 + at the end of the day you'll be fine. Basically your build will be fine and just work as long as you got means get Mats and build your Golem its a giant blockade that you can cast Reconstruct...errr Greater Restitution on occasionally mid battle.


I use range weapons my character has 17 dex. pulls off 55ab with all her buffs up yah.

((yes I haven't logged into sigil in awhile but I still lurk forums, occasionally and mostly play in Haven lots of updates with classes lately there.))

now my suggestion for your build. Gatecrashers a long shot and more an RP choice it hurts my build more than grants with the CL loss. But sense your throwing in all the range feats I'd throw in Stormlord early and switch your focus to a thrown weapon ((pretend your throwing wrenches rather than Handaxes.)) Obviously fix up your Domains and Feat choices to grab stormlord. Thrown weapon focus gonna have to pick up so Time For haste and earth for toughness are good choices here. Start with Greater Fortitude, and Martial weapon prof. at 3 pick Throwing axe focus. then go to town with range feats to ManyShot. Forget Zen Archery you don't need it. and none of the spells you use have Wis Matters so max dex instead sit with 16 wis with a +4 wis Item. Throw your wrenches like a champ end with 10 cleric/10 stormlord/10 Golem Master.

You can make +5 dwarven thrown Axes that have 2d6 aditional damage en mass on the cheap there like 150 for 200 gold.
GMT: -8. Player Tag: Plaxy100 Steamtag: Plaxy186

Characters: Merrium Pinklily (The Red Death Hin)
Brandon Burnfire (Master Evoker)
Zinex (half lune warlock)
Sssylvgh (Yuan-ti Arcane trickster)
Timothy Jack (Bard of the Fated)
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Alersia
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Retired Builder
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A cleric can heal a golem. ;)
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