|
| ||||
Announcements
| Welcome to Sigil: City of Doors. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
- Pages:
- 1
- 2
| I Was Thinking . . . | |
|---|---|
| Topic Started: Feb 15 2017, 12:00 PM (379 Views) | |
| zethrenx99 | Feb 15 2017, 05:23 PM Post #16 |
Greybeard
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I would also like to add that the list of pc merchants whom keep and sell low tier gear (even plain +5 gear) is low. Most i've seen stick to purple items or your typically "enchant later" +5's and not alot of +3/4's. On that note, npc merchant gear is extremely expensive for new players (like 2k for mundane fullplate is something that a lvl 1-3 is going to struggle with, and the ones that need fullplate are typically the ones that cant survive long enough to make money). I also agree on the awareness side, my first time playing it took me about an hour just to find a lvl 1 spot (think i got pointed to the slags by an npc?) I had to use the wiki on portals and keys (witch some one i ran into pointed me towards) to figure out where to go. And even with the site, without knowing the layout of sigil it wasn't too helpful. If I remember right i ran into some one who was relveling their character and she showed me "the ropes" which where basically brux->limbo->abyss. |
![]() |
|
| DaftyXIII | Feb 15 2017, 05:28 PM Post #17 |
![]()
Greybeard
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I agree with your statement, but I found a interactive map that eventually helped me as yeah it can be abit confusing I agree. if you would like to share this map here it might help others liek it helped me I mean nothing like a new playe in the sewers who had to respawn casue of death and exit the mortuary asking "where do i go from here?" or they dont know there is a perosn who will take them directly back where they died.. yeah i figured that out after seeing some one talk to the npc and dissaper so i talked to the npc out of curiosity XD EDIT : I linked the wrong map, this one is the interactive one Linkage to real interctive map |
| “For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity." - Jean Dubuffet | |
![]() |
|
| Tsidkenu | Feb 15 2017, 05:28 PM Post #18 |
|
Slightly Less Inactive
![]() ![]() ![]() ![]() ![]() ![]()
|
I've visited both Khalas and the Ethereal with recent characters. I think Khalas is neglected primarily because the mobs in there hurl dispels at you incessantly. So unless you're a character to whom dispel means nothing and you can survive the spam of other spell-hurling, there's no point going there at all really if your char is only going to become a flailing wet noodle every minute you're in there. Ethereal is quite nice for levels 8-15 if you can get a nice group with a healer to restore all the lost HP from the inevitable spam of Shocking Hands all those little spider golems do. |
|
Not-so-inactive Characters Cherry Sapphire Xhallibysskg Timezone: Australian Eastern Daylight Savings Time, GMT/UTC +10 | |
![]() |
|
| MimiFearthegn | Feb 15 2017, 05:32 PM Post #19 |
![]()
Mistress of the Toolset / Player-Side Admin
![]()
|
We tend to get stuck in the "build outsider monsters" rut just because of the setting. I agree that more variety would be better at the end of the day. |
|
Do not hesitate to send me a PM if you: - Have questions about building, or joining the Dev Team - Want to join or start an event for the Mercykillers, Fated, or Signers - You have been waiting more than 2 days for me to post in an IC forum thread | |
![]() |
|
| DaftyXIII | Feb 15 2017, 05:58 PM Post #20 |
![]()
Greybeard
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
fair enough ![]() now if I may ask (because im about to say something i dont fully understand, so bear with me lol) from this image Image link of the great wheel cosmotoligy It made perfect sense to have the ozze plane linked within the earth, so whoever did that you have my thanks as hopefully it'll encourage others to go to the plane of earth and i would love to see more done in that fasionwhat if some one made a late game plane like Arcadia or Elysium, we only have one place to kill off Lawfull Good NPC as far as i'm aware of in Mount Celestia. SCoD has so many PrC's that are dominatly evil based (at least thast how i feel, which it could just be me) so why not give us players another taht are playing evil characters to kill off Good NPCs? I mean i was playing a Barachina in the lake of fire killing both sides.. one Character asked "why do you kill your fellow Devils and these Demons"... i had to think for abit and the only thing i could think of is "we all have our place in this multiverse to do our part, and my part is none of your buisness" I could have said "my Devil Lord is in disagrement with those here" but I didnt know what layer the Lake of Fire was, so i played stupid and said its classified basicaly lol Dont get me wrong outiders in late game make sense if I lok at it compared to the many other games. you work your way to hell in the end to destroy the big bad demon lord idea, it worked in the past why not keep the tradition /shug it could be a comfort zone thing (not to be degrading as i dont know if thast teh case or not) or somthing else i'm unaware of. last question, if some one placed a poll on the forums of what we would like to see next with reasons other than "i want to kill more deva's add another devine plane" and be more explanitory would any builders out there hear us? I hope some would x.x but in the end I would hope that the polls would encourage a builder to assist us by adding a new plane in their own time. ![]() EDIT : I dont know the setting all that well honsetly, thus i dont understand fuly why the setting has anything to do with outsiders late game. but... I like to think that SCoD is a sandbox in its own way making it uniqe to the other servers. So why not break the cycle? i mean some of us spark events all the time that can very well be considering breaking the cycle... SCoD is my prefered NWN2 server out there right now as, yes its like 90% of games where you kill get exp and loot at the same time, but thast not all sigil has to offer.. like i said it feels liek a sandbox to me as SCoD is what the player makes it really. if i'm amking any sense at all, its why i'm saying or feel i soudl say that waht has hapened in the past lore wise is not the present SCoD we make the story of SCoD everyday of what it is or what it will come to be ![]() to be concise SCoD is player driven i feel, just like how EVE Online is to a degree
|
| “For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity." - Jean Dubuffet | |
![]() |
|
| SigTerm | Feb 15 2017, 11:55 PM Post #21 |
Blood
![]() ![]() ![]() ![]() ![]() ![]()
|
And that's the point where you go and play planescape: torment or read D&D books. It is not a matter of "past lore". There's a whole cosmology. Prime worlds (like toril), and many planes that lie outside of them. The planes (or worlds) can be related to an element, a fundamental force (like law, chaos, evil, good, life death - those are fundamental forces), or lie somewhere inbetween. Related (3.5) D&D books would be manual of the planes, Fiendish Codex I and Fiendish Codex II. There are many others. |
![]() |
|
| DaftyXIII | Feb 16 2017, 12:07 AM Post #22 |
![]()
Greybeard
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
here I thought we where beginning to talk like adults in the golem post i made, guess not. Point is I will not let this topic get locked because you try to push me over the edge when here the rest of us are having a simple discussion as adults. I apologize but I refuse to participate in your games of degradation to another verbally any further. EDIT I could have blown what you said out of proportion but, you sounded one to chuckle with grin with your statment |
| “For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity." - Jean Dubuffet | |
![]() |
|
| SigTerm | Feb 16 2017, 12:43 AM Post #23 |
Blood
![]() ![]() ![]() ![]() ![]() ![]()
|
> because you try to push me over the edge (o_O) What? > I could have blown what you said out of proportion but Yes, you did it blow out of proportion. Way out of proportion. And then you talk about "adult discussion"? The hell? Do you seriously think I have nothing better to do waste time here trying to "subtly push over the edge" you specifically? There's a freaking 25 years of lore. Just take a look at this:https://en.wikipedia.org/wiki/List_of_Dunge...agons_rulebooks The most relevant books are in DND 3.5 section, and there are 30 or 40 of them. A very big portion of that applies to sigil. Planescape: torment and books I listed would give you a decent crash course on the lore and explain what it is about, plus the game is a damn masterpiece. But then you suddenly decided that the only reason I could possibly post this information is to piss your off. Yeah, totally makes sense. |
![]() |
|
| Veylandemar | Feb 16 2017, 12:44 AM Post #24 |
|
The Barmy and the Bookwyrm
![]() ![]() ![]() ![]() ![]()
|
My take on the above quote was that it was meant as encouragement to further familiarize yourself with the setting as you appear to be looking for further clarification. Planescape as a setting rather differs in its core concepts from most of the 'Prime' D&D settings and a lot of the more detailed lore can really only be found in the old 2nd Edition sourcebooks. Portions have been reused and repainted in the 3.5 books recommended by SigTerm and admittedly, those books are somewhat easier to find than the older Planescape materials. Personally, I can't recommend 'Faces of Evil: The Fiends' highly enough. While it doesn't provide any 'stats', it provides mostly 'in-character' studies and accounts of the various lower planes and their denizens. As for your question on Outsiders in general and their frequency of occurrence in high leveled play, It rather falls as a quirk of the setting and to a degree, a limitation of what we have available in NWN2. On a Prime World, your typical 'Big bads' might be Dragons, cult leaders, epic monsters, Vampire Patriarchs or Lich Lords, but from a Planar perspective, you have a rather more limited scope. The thing about the Planes is that most of the things that live on them are meant to be there or have some tie to the Plane itself - Fundamentally or by alignment. While that's not to say that there *can't* be a Vampire Lord and his castle of thralls on the Quasi-Elemental Plane of Salt, it is easier to fit the concept with the Plane of Shadow, The Negative Elemental Plane, The Grey Wastes or even an Astral or Ethereal pocket. So one easily falls into the idea of 'This is the Abyss - Here are ten varieties of demon.' Nevermind that there are mercenaries beyond-count, dark wizards and mean nasty folks, petitioners and otherwise, who could all be encountered as 'typical bads' therein. But is it iconic? Does fighting Harlow Bent-Horns, Rakish Scoundrel and his Band of War Golems on the fiery plains of Pazunia offer the same high-fantasy payoff as descending into the Abyss and bashing around the big, flame-fanged demons on their own turf? Attempting to tumble back onto my train of thought, The presence of Outsiders on these planes is expected - Each Plane has its' own native hierarchy similar to how demons and devils rank up, ascending in power and ECL. Mechanus, for example, has an entire hierarchy of Modrons, each with individual roles in their society, combat capabilities and definitive expectations on what they might do should you encounter them. That's not to say that if Mechanus were to be expanded upon that it would be 'All Modrons, All the time!' but it does serve to fulfill the base expectations of those not familiar with the intimate details of the setting. For one last clarification, though, don't take any of this as an attack, personal or veiled. If there are any particular resources that you're looking to obtain, we're happy to try to point you in the right direction. We're not some secret cabal hoarding our knowledge, we're passionate and we want to share the setting with those who aren't familiar so that you might love it like we do. We just mightn't be eloquent in a text-based-medium. ~V |
| "Now, in your request, you asked for a draconic sage. To clarify, did you mean a learned scholar on matters relating to dragons or... Ah, I see." ~Lucelle Vand'hovar, Bookwyrm. | |
![]() |
|
| MimiFearthegn | Feb 16 2017, 12:56 AM Post #25 |
![]()
Mistress of the Toolset / Player-Side Admin
![]()
|
Sigil as a server is very sandboxy, yes. But its a sandbox with planar flavor. So in D&D you have your outer planes and inner planes, which comprise most of the areas that we'd consider making for Sigil. If you go "by the book" (which many builders like to do), basically all your suggested monsters for the outer planes are outsiders, and all the available monsters for the inner planes are elementals. Sure, there might be an exception here or there, but that's basically what you're going to find when researching ideas. Even your animal and plant type things tend to have templates like celestial or fiendish which then mark them as "outsider." This then comes with baggage like DR and elemental resistances. Of course, you can validly argue that maybe module design should trump exact D&D lore, but that's basically why things ended up the way they have. |
|
Do not hesitate to send me a PM if you: - Have questions about building, or joining the Dev Team - Want to join or start an event for the Mercykillers, Fated, or Signers - You have been waiting more than 2 days for me to post in an IC forum thread | |
![]() |
|
| DaftyXIII | Feb 16 2017, 02:39 AM Post #26 |
![]()
Greybeard
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
It's the way it was worded, try to relax I'll admit i'm wrong ok! you didnt leave a good impression is all on another thread with statments to me like
and
when i am anyhow, I got lots of mixed vibes from you at the time, could be that i'm having a bad day so almost anything to me seems negative. So I'll bite the bullet if that's what you want. anyhow lets move on with life if posible. . . |
| “For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity." - Jean Dubuffet | |
![]() |
|
| rapsam2003 | Feb 16 2017, 04:55 AM Post #27 |
![]()
|
|
|
The Cambion Morthos: Athar Warlock Vaggol'cyth Krahl: Tiefling Cipher
| |
![]() |
|
| SigTerm | Feb 16 2017, 09:24 AM Post #28 |
Blood
![]() ![]() ![]() ![]() ![]() ![]()
|
Dude, non-verbal information does not transmit through a text medium. There's no intonation, no body language, meaning usually when people start reading the stuff, their brain starts filling the blanks ... using imagination. This applies to "vibes", " sounded one to chuckle with grin with your statement". How could I sound like anything if you didn't even hear me say anything? So, yeah, it is a bad day. Just keep in mind the issue with text posts next time. Mostly because when people overreact out in response to a normal advice it is very weird. |
![]() |
|
|
|
| « Previous Topic · General Discussion · Next Topic » |
- Pages:
- 1
- 2





![]](http://b2.ifrm.com/10754/109/0/f7002139/pipend.png)








12:39 AM Jul 11