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Painbringer; A real Pain to deal with
Topic Started: Mar 3 2017, 01:24 PM (333 Views)
Negative Moon
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Did anyone have the chance to check out the Painbringer after the server update?

Well if you still didn't and don't want any spoilers then stop reading the rest of this post, for those that either have and still don't believe they saw what they saw or don't mind spoilers keep going on.

I'm not sure if this was intended or was simply a mistake of some sort, but right now the Painbringer comes with a very interesting and nightmarish new DR.

It comes with something like two layers of DR to physical dmg:

-Damage immunity (soaking up to 34 points) of Physical damage
-Damage reduction (soaking up to 30 points) of damage

All of that for a total of 64 physical damage points blocked per hit landed.

Now I'm pretty sure I was using a cold iron weapon at the time so its DR is surely not cold iron xD, probably it will be either /good or /adamantine and that just to bypass the 30 DR

Some even pointed out that the Painbringer might have cold immunity and about /10+ elemental resistance (negative dmg too)
While I can understand the reasons behind such change and make it more challenging, I think it penalizes (and not just a little) all those builds that rely more on many attacks than single powerful ones and well... most of the creature weapons focused characters, that have to hope for a critical hit to be able to damage the Painbringer at all.

Here what I'm talking about. Thoughts?

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Characters:

-Moon, Shadow Dancer (Shinobi), Hiromo clan, Trasure hunter, Gem and Artifact collector, Captain of the Yugure Ryu

-Valek Blake, WM/Fre-zerker, N/A
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Lucadia
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your weapon was not good aligned? Holy sword--
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Negative Moon
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I was in Carceri before the holy sword fix even hitted the server.
Characters:

-Moon, Shadow Dancer (Shinobi), Hiromo clan, Trasure hunter, Gem and Artifact collector, Captain of the Yugure Ryu

-Valek Blake, WM/Fre-zerker, N/A
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Born2BeWild
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Tester
With fang of balance he got only 10 flat dr to phys dmg and i think about 30-40% immune to it
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Green Bean
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Alersia
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What a nightmare spider :blink: :blink:

Where comes the 2d12 slashing dmg and 2d6 acid dmg from?
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Negative Moon
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Born2BeWild,Mar 3 2017
02:46 PM
With fang of balance he got only 10 flat dr to phys dmg and i think about 30-40% immune to it

Uhm, possible. The % immunity would explain it, so it would vary given the character.

I think I'll have to run another time and play around with the PB and see also if the fix to Holy sword works as I was getting the message "Your target resisted to all your damage" thingie different times, but it could have been the general 30 DR kicking in here.

Anyway thanks for your infos though :D much appreaciated
Characters:

-Moon, Shadow Dancer (Shinobi), Hiromo clan, Trasure hunter, Gem and Artifact collector, Captain of the Yugure Ryu

-Valek Blake, WM/Fre-zerker, N/A
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rapsam2003
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Pretty sure Painbringer was always intended to be a really hard fight that required specific tactics and group coordination. I don't personally think that should change.
The Cambion Morthos: Athar Warlock
Vaggol'cyth Krahl: Tiefling Cipher

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Tomekk
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rapsam2003,Mar 3 2017
04:45 PM
...required specific tactics and group coordination...

You mean spam specific spells at it until it dies? :P Although last time I went down there to fight it, it went down fairly easily. DR breaking usually solves most of melee's damage off.
"From the realms below we ride,
And in terror they run and hide,
From the shadows of old we rise,
Awakened, from the dark!

Over the ancient ruins we fly,
Where the old kings go to die,
And the new kingdoms rising high,
Awakened, from the dark, dark slumber!"
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rapsam2003
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Tomekk,Mar 3 2017
10:49 AM
rapsam2003,Mar 3 2017
04:45 PM
...required specific tactics and group coordination...

You mean spam specific spells at it until it dies? :P Although last time I went down there to fight it, it went down fairly easily. DR breaking usually solves most of melee's damage off.

Well, I've never actually fought the boss. But, if that works, cool. Obviously, you need to bring the right weapons to pierce DR, but that seems fairly basic...
The Cambion Morthos: Athar Warlock
Vaggol'cyth Krahl: Tiefling Cipher

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Mick64
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Whenever I fight it, we do use some strategy. Usually Anything keeps it distracted while the rest of the party clears out the mooks, then we can 4 v 1 him without interruptions.
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Gazoo
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Quote:
 
use some strategy

^This. Most players get bad habits from AC near-immunity or whatnot and fast dmg kills.

My low AC, non-Hips Feinter did basically the same tactic solo.

Kill his help first while distracting him. PB is un-feintable, so add a couple of summons and stay on his back with Epic precision + some DR piercing and he eventually gets whittled away.

And so on for various builds...

(PB is not pretty manageable due to room space and good places for positioning)
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ewe
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Alersia,Mar 3 2017
03:20 PM
What a nightmare spider :blink: :blink:

Where comes the 2d12 slashing dmg and 2d6 acid dmg from?

I think it's a Mystic Theurg Druid build, the extra damage is likely from the main hand weapon merging with the form's claw weapons.
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Negative Moon
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Yeah, holy sword here would have helped me quite a lot. It's interesting how having DR piercing or not, can changes a lot battles (especially with such high DR on the table). I'll admit that I was more curious about that damage immunity thingie than its normal DR and well... curious to know how you guys dealt with it without having the support of holy sword spell.

Again thanks to everyone that shared their thoughts here :3
Characters:

-Moon, Shadow Dancer (Shinobi), Hiromo clan, Trasure hunter, Gem and Artifact collector, Captain of the Yugure Ryu

-Valek Blake, WM/Fre-zerker, N/A
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Born2BeWild
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ewe,Mar 3 2017
06:39 PM
Alersia,Mar 3 2017
03:20 PM
What a nightmare spider  :blink:  :blink:

Where comes the 2d12 slashing dmg and 2d6 acid dmg from?

I think it's a Mystic Theurg Druid build, the extra damage is likely from the main hand weapon merging with the form's claw weapons.

yep
Green Bean
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