|
| ||||
Announcements
| Welcome to Sigil: City of Doors. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Sure Is Quiet! | |
|---|---|
| Topic Started: Apr 15 2017, 10:28 PM (3,992 Views) | |
| zethrenx99 | Apr 17 2017, 04:27 PM Post #46 |
Greybeard
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
the problem with a rp exp system here is that is will increase the divide between level and gear. Unless there is also a RP means of making money added as well I can see some unintentional issues. |
![]() |
|
| edmaster44 | Apr 17 2017, 04:31 PM Post #47 |
![]()
|
As of Right now, there aren't many Merchants around tbh. I wonder what could happen, or will happen if the gold cap is increased from 300 to 1000 so people can have easier time making money and buying stuff from NPC's if a PC isn't around. |
|
Helena Al'Iblis - Merchant, Mother, Wife and Sensate. Stormbringer - Princess from Melechesh, Scholar of the Planes, Sign of One, One of us! | |
![]() |
|
| zethrenx99 | Apr 17 2017, 04:39 PM Post #48 |
Greybeard
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
What about a modified auction house system like in most mmo's? But something where like you have a special server saved inventory, and then can hire a certain npc to sell off your goods? I'm not sure how practical that would be though and I imagine with server crashes it may cause some issues. |
![]() |
|
| Nimiane | Apr 17 2017, 05:10 PM Post #49 |
|
Lead Graphic Artist
![]()
|
I feel as though once loot drops are returned to their previous frequency, this won't be too much of an issue. Speaking on my own behalf, having just rebuilt and reveled my main (and her 8k bank) with no loot to show for the entirety of the grind, once this is fixed the likelihood of collecting and selling goods will also increase. It's really something that needs to be addressed ASAP. |
|
ODETTE VIEUXPONT "The Bleak Bardess, Walker of Worlds." + Terika Ten-Tricks, Vhyenieth. | |
![]() |
|
| rapsam2003 | Apr 17 2017, 05:40 PM Post #50 |
![]()
|
Well, I mean, all of us have the ability to think of more plots. May need an EM/DM to actually run the plot, but none of us are unable to think, man.
This has been discussed time and time again. (There's even mods for it on NWN Vault.) Word to the wise: never going to happen. Why? Because then it all becomes automated. You don't have to talk to a merchant. You don't have to set up shop. Quite simply, that's NOT something the staff wants to happen. |
|
The Cambion Morthos: Athar Warlock Vaggol'cyth Krahl: Tiefling Cipher
| |
![]() |
|
| Tomekk | Apr 17 2017, 07:03 PM Post #51 |
|
Dark Soul
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
They aren't mutually exclusive, y'know? If you want to merchant, you could offer discounts to people actually bothering to show up; And it makes selling things easier for the layman who doesn't have 3 hours to sit around in the bazaar each day... or someone who lives in a timezone with very few players... and so on. The benefits seem to far outweigh the negative, and I'm sure most merchants would love automation.
|
|
"From the realms below we ride, And in terror they run and hide, From the shadows of old we rise, Awakened, from the dark! Over the ancient ruins we fly, Where the old kings go to die, And the new kingdoms rising high, Awakened, from the dark, dark slumber!" | |
![]() |
|
| Rayanne | Apr 17 2017, 07:28 PM Post #52 |
|
Greybeard
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Regarding the focus on factions above everything else: What about those who are not native Sigilians? It's my impression that most factions have 0% relevance outside of Sigil. Nobody gives a shit if you're a bleaker or sensate in Baldurs Gate, other places already have their own rules and enforcers so your Harmonium or Mercykiller isn't really required nor wanted. Just because your Defier or Godsman is safe in Sigil, doesn't mean some vengeful god isn't going to put a smite on you to prove a point as soon as you leave the city. For me, I've always felt the factions were overly specific and rigid in their motivations and philosophies. Of my 17 alts, I can't think of a single one that would fit into one of Sigil's factions, except possibly the Anarchists, which assumes they even care to get involved in Sigil politics in the first place. I'd like to get involved in more roleplaying, plots and events myself, but too often I just feel like a commoner relegated to be an audience as the real superheroes(you know who you are) take care of everything with their deity-level displays of power and magic. As for loot drops and merchants(or the absence of such), I feel like a lot of it could be alleviated by making a decent crafting system that can compete with drops and npc merchant gear. Greater focus on player crafting, less focus on epic items from drops or npc stores. |
| LFRP | |
![]() |
|
| Ariella | Apr 17 2017, 07:43 PM Post #53 |
|
Player-Side Admin
![]()
|
The staff is always happy for new suggestions on how to improve the server. A couple of issues that have been raised here are things we are already working to address. However i am going to break down this topic a little bit so its easier to keep up with suggestions. There is no guarantee anything will go in but we will see whats suggested and discuss it. Factions Loot, Crafting, Merchanting Xp |
|
Do not hesitate to send me a PM if you: - Require assistance with a staff or player conflict - Would like to join the testing team - Waiting on a staff ruling for longer then a week - Want to join or start an event for the Harmonium, Transcendent Order, or Free League Trissa, Sensate Factotum - True Wisdom and knowledge comes from experience. Beladra d'Phiarlan, Harmonium Namer - I will bleed for my Golden Harmony, Get in our way and so will you. | |
![]() |
|
| rapsam2003 | Apr 17 2017, 08:22 PM Post #54 |
![]()
|
Well, if you can convince Ceremorph, go right ahead, man...
|
|
The Cambion Morthos: Athar Warlock Vaggol'cyth Krahl: Tiefling Cipher
| |
![]() |
|
| Am Not Here | Apr 17 2017, 09:01 PM Post #55 |
Prime
![]() ![]() ![]() ![]()
|
i think low level items (+4 ) are abudant, really, the problem is that dropped weapons +4 are most often of iron, which isnt good in the planes, perhaps you should add to the list cold iron and silver weapons with plain +3 +4 +5 . or maybe reduce the amount of silly enchantments in the randomly generated drops. like...ac or bonus attack vs races...or saves vs specific things (elements, alignments, etc)..cut those, no one really use them. damage vs races is already more reasonable and maybe insert some skill bonuses, because those are not present yet. i'm talking very few points here ofc were the less used armors improved in their stats? if so, good, if not, consider doing it and another point is not that rares drop too rarely , maybe more that it needs luck that it drops the ones you need and perhaps rise the gold mobs on death give a bit , even just 10 golds
some people complain of the central bazar bar, some of the delocalized bars. if people want, they will go where the larger group will get to if the latter doesn't mind being reached by others, happens when enough people go at the arena, or some tavern in the clerk's or lady's. And those who don't feel like staying in crowded places, thanks gods there's variety of places , or it'd get more boring faster. how many use the chants and darks thread on the forums to actually start looking into things? just curious i agree with masuman here: there're not really that many overpowered items, that can't be bought, at least. i wouldnt worry too much over grandfathered characters that have epic relics, because those are usually illegal. it's just that they could hoard more of the items currently obtainable. and besides, such items would be result of events or rp, so nothing too randomly given for rp xp, perhaps there is something to fix. right now i dont remember if the xp you get daily on log in also includes anything gained while ''talking'' with people, as in rp without t he intervetion of a dm xp wand
Perhaps. Note though that a player housing here can be left , entirely or only partly, as open to public for free usage, to give a social environment, with possible addition of functional workbenches
interesting comparison, though i suppose the ''track down and raid'' depends on how much time the dm / em has . how are the hunting areas of the server in the second scenario set though? maybe an indepth brainstorming on which cases the lady and her dabus would actually intervene needs to be done? so we can know how far people can go? or we know already? if so, i invite who knows to make a topic to clear that in the roleplay section possibly? |
![]() |
|
| Graglarthedumb | Apr 18 2017, 01:23 AM Post #56 |
|
"The stupid one. He's stupid, right?"
![]() ![]() ![]() ![]()
|
Rayanne, your point would be completely valid should the setting be in Faerun (Baldur's Gate), but seeing as it's in primarily Sigil where they control basically anything a government does it's strange to ignore them. You should also understand that unlike a government, say the one in Waterdeep, the factions have masses of people who conform with their beliefs in a universe where belief can change ANYTHING. Most of those people willingly and mindlessly follow the group leader like is common in modern day democracies, or religions it's something they feel very VEARY adamate about, and take even the smallest slight to the group as a great offense. (Tell your friends how dumb their religion is or how stupid their parties principles are... "friends".) Just about anyone in Sigil will be part of a faction, their perceptions and actions will be bent thusly (commoners don't have strong wills) and your actions with them will generally reflect on the faction who will generally take note of it. These and other things make the factions prominent. They may be quite obscure if a body's only experience is PLanescape:Torment and this server, they certainly are in my blindspot as a new player to this server, and I'm looking for them! No offense, but as a DM I would think a Planescape character that didn't feel strongly about at least one of the factions is so thin as to be transparent. Perhaps if you take another look with a mind of what their about: A group of people trying to define the universe. You character is in a city where this is prominently talked of all over (I know not whether it's actually apparent to your character in this server, but that's the concept behind factions in the books. They're the mainstay of an average conversation.) and your character's like "Who cares about the universe, I don't even have an opinion, I just want to screw and amass treasure"? Even for those characters: They don't care about anything except whats happening in the moment, that my friend is a Cipher. They don't think it can be defined or it's pointless to do so? Bleaker. They think the whole things foolish (or at least the other groups that pretend they know.) -> Free League. All those are crude and single perceptions but more or less so. In a general campaign their influence and benefits (or lack there of) would be so large your character, prime or not, would not be able/sensible want to avoid it. Even characters that want to avoid someone atop them -which I assume is how all your characters are if anarchist is the closest to a faction they'd go- I would think they'd still have somewhat of an acceptance of at least one belief, a soft spot for a faction if you will. For instance having an utter dislike for an organization (or anyone) telling you what to do. In which case Free League sounds like it fits you no bosses or anyone dictating you just a loose group, Free League believe Freedom should be forthright, fought for, and the only thing worth living for, Freedom is the truth. Unless indeed you feel the other factions, and indeed ALL forms of dictation are what are hiding the truth, to get to the truth you need to destroy all the deceivers so everyone can finally see it clearly (everyone's being blinded, by the factions for one thing, lying about the workings of the universe only for POWER). You could sympathize with either but I suppose feel uncomfortable being tied to them. From my experience factions and their philosophies are broad and quite near to all encompassing if even only in minute ways. However I've certainly had blindspots before. Perhaps your characters do have beliefs that are outside of the fifteen, perhaps even obvious ones that'll cause me to laugh aloud and be like "How did I miss that!" (from one perspective: there were originally quite a lot more factions -before the lady thought fifteen would be best- it's certainly possible.) If so I'd be really interested to know... Somehow I've never run into it. If that sounds argumentative or telling me your characters beliefs are too far off topic PM me, if you would, I am quite curious. -- With regard to the Lady: I would imagine in this server the lady's used as a RP perma-ban for any reason the DMs find justifiable and necessary to do (if she's used at all). So probably just consulting the rules will do. As far as I recall she was never supposed to have interactions with the PCs besides maybe a DM going "Screw this"... (Though that did change as the setting aged.) Though as Mr Otyugh said, she's suppose to be an inscrutable plot devise. Defining her or her actions/reactions sharply diminishes that. Don't pray to her, don't be a god in Sigil, don't try and dispost her... Those are all in the books and probably safe to assume present in the server, and known by most characters. Spoken perhaps by NPCs throwing knifes in the dark -if at best- who rattle their neck a little more that what's good for 'um.. As far as a basher has got the knowing or ear to hear it's the ladies cage, she can floth or flith it as she pleases. She don't go rastlin' about spilling her darks, even beards don't know 'um... They're black as a drow's under! Not even a "Hey lad, Bad dog, NO!" play the criss-cross with a lady's string and, no sooner than dart, a shadowy lass'l come floatin' by ya' and them's the ends. Where do those strings lie? Most bashers'll drop a line or two for you. Walk down the wrong rue and you might even bob a first-rower. So as far as your characters concerned or can gather she should be this very powerful entity (within the cage anyway -and at that assumed the most powerful-), who can do whatever she likes and doesn't display herself, her motives, or her rules. But to hear tell of it, you mess up and that's it. Your characters pick up what she doesn't like by hearsay (or perhaps witnessing firsthand). (Though that's all from the book, generic like, so it's just my assumption the lady functions that way in the server.) -- It seems to me the Communities walking on thin ice around itself. From the few threads I looked at it feels like everyone's walking on egg shells. If that's true then nothing will change with regard to things missing or drastic possible improvements, as they propose change in a community that's fearful to sail from the coast, untrusting of the ship. (The communities so that even the smallest waves are probably felt, so though I don't agree with it I can see where you're coming from it that's the case.) If that's all true and stagnation is happening then the server is indeed coming to it's finish. As far as I can see their are two major, simple ways to rectify it (at least from the "this severs" as opposed to "this game" angle). 1) throw someone in a leadership position who will force the changes needed, wanted or not. 2) Instead of focusing on minimizing the negatives, accentuate and expand on the positive. Do what you do well! Two is definitely the safe option, I doubt this community would be willing to put up with option one, or that anyone in this type of community who would take the role would do so for the servers best interest. (I don't think you're all cheats, rather all too... cautious.) As an example: Planescape:Torment can be regard in some ways as the worst CRPG, in others the best. Surely there are reason why those present even in this discussion continue to discuss, play, and/or enjoy this game. Hopefully it's not only investment and responsibility or this server truly is doomed. If it's the social aspect, interactions with the other players, then it lives only as long as the more interesting ones stay. So far as lore goes, I personally feel as though some sort of decimation happened... Though I've only played little, perhaps it's just evaded me. However so far as new players retention first impressions are significant. For a player who's into Planescape, and only choosing this server (or perhaps even Nwn2) for that reason, to come in as I have and see little... The player who might have stayed with some commitment now leaves (Not all, me being an obvious exception, but even I would feel more connected and probably stay longer if it felt more like the Planescape setting). "Sigil" -relating to the Planescape setting- is the only reason I choose this server as opposed to Bladur's or Trinity, a larger player base just gives more opportunities. (and imposes a sort of "More people like it so it must be better" thought.) Perhaps lore is present to an acceptable level as one has suggested (or maybe they just said factions..). Even if that's so, a focus should be given to Lore for new players, using NPCs would be wise as they're always present (as opposed to events). One thing I feel was done good (Surprisingly well, considering graphics, the eleven year old toolset, and the need to minimize for players with lower end gaming machines, and volunteering) was the areas. You'd expect more from a 2017 title surely (which may lessen my point for some -expanding player base-). The lack (small amounts) of NPCs in some areas just felt weird (I figure that's just for minimizing the unnessasary though). And strangely enough I couldn't find a NPC to join a faction at the headquarters, bizarre but just a little quibble. Otherwise all things consider I'd have to say I'm impressed, and it may be the only reason I personally am staying. Such things also tie in well with a dominating theme of Planescape: exploration, vastness. The last thing that comes to mind is the vast options for character creation, buggy (how could it not be) but it's still awesome from an RP perspective. If I had to guess I'd say this is the main reason people stay outside of personal connections (Social).' The last two are actually of good quality as is. Fixing the bugs and adding NPCs probably won't make that grand a difference concerning retention (and depending on the multitude of areas currently accessibility) nor will adding more Areas and races/classes. Those two things I feel are of a quality or quantity to last someone quite some time. So the obvious answer considering all that is this servers MAIN attraction is it's freedom. That's definitely the reason I'm playing, when playing table top I love DMs who are like "I'll roll with it" (Pun intended). Your main draw then (perhaps omitting things) can be summarized as freedom. Now just do things that emphasize freedom. Provide as many options as possible. Rework the quest to give multiple path ways (and throw in some lore while you're at it -A self-imposing and arrogant Graglarthedumb suggestion-). Make your events like wise as close to the antithesis of railroads as water is to fire (assuming they aren't already). Most importantly provide more than the apparent means (grinding) of leveling up. Don't throw out grinding, or anything that doesn't directly force action, Just add acceptable other means to a player ends. If one runs out of those possibilities then add new ends for the players. Make Sigil feel vast and full of possibilities, nonrestrictive and in that sense real. So assuming that stagnation is present... That's what Graglartheforcerofunrequestedopinions has to say about that. Advertising as Theodoreicks suggested (and emphasizing freedom, but even alone) could only help with the number game at the cost of a little time. |
|
Man: Ugh, Excuse me, um, Are you suggesting eating my mother? Mortician: Yeah... Not raw! Cooked! ... Man: I really don't think I should.. Mortician: Tell you what, we'll eat her. If you feel a little guilty about it after, we can dig a grave and you can throw up in it. Oh MP you had me at "It's" | |
![]() |
|
| DigitalDragoon | Apr 18 2017, 03:01 AM Post #57 |
![]()
|
Extremely nice points have been made by Graglar regarding the settings. I like this post and enchant it with a +1 bonus. |
![]() |
|
| Hydra | Apr 18 2017, 03:23 PM Post #58 |
|
Ol' Hydra
![]()
|
I've one sound idea: Make us all 15-20ish once again, give us plenty of free time and enthusiasm like we had back then, make the reading of all the lore book mandatory and voilà
|
|
- Kala Ta'Kan : Factor of the Beleivers of the Source - Ash (Kazuko Yudeoshi) - Safana Washedan - and many other alts. | |
![]() |
|
| DaftyXIII | Apr 18 2017, 04:24 PM Post #59 |
![]()
Greybeard
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
That's a good idea Mr_O, Forgive until you became a repeat offender then punish them. . . or whater is planed I like it. Also If I may add, not to be that guy, But I will explain a story then get to my suggestion in relation to the story told. . . when i first joined SCoD I didn't feel welcome. The reason why is I felt if your not "In' with a group already established your just another player vibe I got. I realized that's not the case tho, the reason why is because I waited for others to approach me, rather than me approach others for awhile. I'm a highly reserved person and have a hard time not being so IC initially. How I broke myself of that was to try and approach players I don't recognize, I try to assist them with learning some basic stuff like the coin exchange and other planes exist, and are accessible if you have the right item on you which acts as a key. and so on. . . I did this because I didn't want others too feel the same way I did if they are like me. So, a suggestion from me is( and I know this once existed but let me elaborate please ) to establish people whom can help new players and even regulars with some things they might not know?The way it was done in the past I felt it was not going to help as much if one would sit in the OOC Room and not be known who they are really, unless they checked specifically on the forums which not all want to bother with. is it possible to have a player with a character that would be lore friendly guide (if such exists) to help guide new players, or residents in this case and RP as such? This might also encourage the person who Took on the job to be on that Character more often as they arnt sitting around all the time waiting for something to happen. It would help both sides to my conundrum I had once with my story when starting off I feel. it's just a idea and opinion I have, I'm open for other ideas to be pitched in on this or even countered. |
| “For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity." - Jean Dubuffet | |
![]() |
|
| Trigonometry | Apr 18 2017, 05:10 PM Post #60 |
|
Prime
![]() ![]() ![]() ![]()
|
I'm going to post my own reasons for why I haven't been playing as much lately, given that the most important issues the server is facing I feel have already been adressed by people in this thread. Personally, I'm just in a rut. I have a character that I like playing and that is at max level, with reasonable enough equipment to grind effectively any area, and most of the goals that I have outside of mechanical advantages are just RP goals tied to my character's motivations and "endgame". But, my character is also a Wizard with an endgame ideal that would involve restructuring the entirety of reality. Effectively bringing forth a new form of the Multiverse that doesn't exist in the current state of things. It should be obvious to anyone, that I have made it so his goal is unachievable throughout my time in the server on purpose, but instead it is something that he can work towards anytime there's an event that he sees could pave the path towards that better future. This gives me two things to do with my main character then: 1. Work towards his goal which involves either being involved with current plots or generating new ones. 2. Farm gold to buy the absolute best equipment from Player Merchants as well as get myself an area that I need, that also happens to cost 75k per tile for Goal A. I've been holding off on Goal 1 because the current major plot that's going on I'm already involved in on a character that isn't my main, and for the character that is my main not too long ago I already had an event run. I'm considering asking an EM, or a DM, to do some more player plots but that's something that I always push back because personally I am always intimidated of asking something of someone else. On top of that, I also don't know if the kind of events I want run are acceptable things to pursue given the scope of his overarching goal. Getting a vial of god's blood, or trying to hunt down the Owner of the Fortune's Wheel for the Chronosphere of Lagos are things he's currently working towards as short term goals for his long term one, but they both also just require me to obtain more influence within his faction which is what I've been working on. Meanwhile, I've been holding off on Goal 2 because farming for gold is really boring. Besides either turning all fodder gear into charges for wands, a lot of fodder gear I either just sell at 300 gold to a NPC because I can't be assed to become a player merchant, most of the gear I actually find isn't worth selling to an actual merchant either. On top of that, with most gemstones now being commonplace, rogue stones and blue diamonds aren't as much of a sure way of getting money as they used to be, which makes accruing funds even on an established character even more of a grind. Those are my reasons for remaining absent besides when I'm needed in game, since my main character simply wouldn't sit around in the Bazaar or any other place X without something to do. He's a goal-oriented Taker. He would be spending every waking moment trying to climb his way up the ranks. As for my alts, I need to grind more with them both. And as stated before, I hate grinding. On top of that, Barbatos specifically is one of those characters you don't want to overplay because it becomes old really quick, especially for the people who have to deal with being around him. It's why I play him in moderation. |
|
Characters: Karsperus Blake: The Ansalonian Self-made Noble - Fated Barbatos Zepor: The Decay Knight of Death's Belly - Doomguard Luther Ivanis: The Glantrian Death Knight - Society of Pain | |
![]() |
|
| Go to Next Page | |
| « Previous Topic · General Discussion · Next Topic » |




![]](http://b2.ifrm.com/10754/109/0/f7002139/pipend.png)







) to establish people whom can help new players and even regulars with some things they might not know?
12:39 AM Jul 11