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Sure Is Quiet!
Topic Started: Apr 15 2017, 10:28 PM (3,991 Views)
Whitefly
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;)
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My personal reasons for not playing lately:

https://www.guildwars2.com/en/the-game/rele.../march-30-2017/

https://playoverwatch.com/en-us/events/uprising
Moxie Anafara Angas, aka Ixsaea; delightful Xaositectiefling
Kismet Saljahasa; "really friendly" air elemental sort
Ravvi Beaconberry; adorable hin adventuress
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CheeseWedge
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KittyEmpress,Apr 17 2017
01:09 PM
My biggest reason for playing on other servers lately is pretty simple: RP matters more there. And I mean this in a ton of ways, and a lot of them are in fact mechanical.

[Snipped the rest because I don't need to repost the whole wall of text!]

I agree with pretty much everything KittyEmpress said in this post...

I also know someone mentioned having player conflict via factions and stuff would cause drama and someone getting butthurt that they lost after hours of work...

All I have to say to that is... ideally that doesn't happen if you're working with a mature playerbase. :P I know, I know. That's a high expectation to have for everyone.

I personally love the idea of high risk equals high reward. Sure, you could die and lose everything on your beloved character. But if you succeed? Benefits and rewards to make it all worthwhile. Even if you don't win, I find the RP to be worth it in the end. It's all about the story.

Dealing with the drama and butthurt is as simple as making people aware of the risks in certain plots and events. If someone really doesn't think they can handle something bad happening to their beloved character, then they need not apply to plots where they put their characters at risk.

Bring on the high risk, high reward plots! :metal:
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DaftyXIII
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Greybeard
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CheeseWedge,Apr 18 2017
12:19 PM

Dealing with the drama and butthurt is as simple as making people aware of the risks in certain plots and events. If someone really doesn't think they can handle something bad happening to their beloved character, then they need not apply to plots where they put their characters at risk.

Bring on the high risk, high reward plots!   :metal:

what is better high risk other than perma-death?

Go big or go home! :P

I'm more than willing to kill of any of my characters honestly, but lets make it good and worth the effort to bother. A Shakespeare performance between Light and Darkness should have causalities by the end. ;)
“For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity." - Jean Dubuffet
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CheeseWedge
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DaftyXIII,Apr 18 2017
10:47 PM
what is better high risk other than perma-death?

Go big or go home! :P

I'm more than willing to kill of any of my characters honestly, but lets make it good and worth the effort to bother. A Shakespeare performance  between Light and Darkness should have causalities by the end. ;)

Exactly! :clap:

As long as its worthwhile so the death feels like it means something.
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Mabus
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Squishy
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Just in the process of moving. But I'm pretty quiet anyway... :P
(Account Name: Lazzdar)
"In the end all things betray you. Honor. Ideals. Heroism. Allies. Comrades. Lovers. Your eyes. Your limbs. Your heart. And in the end, you betray yourself. And that is the greatest betrayal of all."

~Lament of the Cambion Zaxarus, hero of the Blood War.
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Cadence
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"Act. Do. Be." -Factol Rhys of the Transcendent Order
Dungeon Master
My two cents addressing some opinions that have already been expressed and some new angles:

EVENTS: Single most important way to revitalize the server. Several items to address about events-

1. The best events: are usually not the multiverse-shattering, server-changing circumstances. These types are already overplayed. It gets trite if someone plans to annihilate the 'verse every other week. Better are the small scale events that focus less on saving the world and more on character development in the context of solving a problem or dealing with an ethical dilemma. Typically the more black and white an antagonist or situation is, the more boring. Here is a list of Planescape event ideas.


2. Faction Based: Many event runners have tried to run events with a faction based bent. Despite this, in my experience, many people don't join factions because they don't want to limit their PC's interactions or character development. I encourage everyone to think outside the box. Every Hardhead doesn't have to be a patroller who hands out citations or arrests for drawn weapons in the bazaar and there are guvners who do things that are illegal in Sigil but appropriate for their current area: say- the Hive. These are not necessarily contradictions as long as they are following the paradigm of contributing to order to the area. In short factions are not monolithic gatherings of like-minded caricatures. Have a little fun with them rather than seeing as joining one being yet another set of rules to follow.



3. Burnout: Yes we've all been there - DMs, EMs, Players running events. It takes a long time to set up a substantial event and the mechanics of the game machine somewhat limit the dramatic effect of interactions. There are often unforeseen complications that arise when running events and there are some people who will never be satisfied. Then of course, there are busy life schedules. All this tends to wear on people running events and we see people drop away after having much planned. I've been there and done that. Hard to see this not happening in the future regardless of whatever server changes take effect so my advice is to take time away when needed and come back recharged.


_____

-Level Cap/Deleveling/ Starting everyone from level 0: not going to happen ( I personally am for a cap but that's besides the point) - I do think something this drastic would do more harm than good in both the short and long term. Some people will quit outright while others will begrudgingly start from scratch and relevel being highly dissatisfied. There will be the rare unicorn who will be truly happy that their level 30 is involuntarily starting from scratch.

Items and Economy: - Yes the economy and the loot list is imperfect. I don't think it matters. I would actually prefer that new characters depend on PC Bazaar merchants to buy items - it encourages interaction. To me that's a feature, not a bug of the current economic system. The only change I would like to see resources, time and effort directed towards would be adding flavor items with descriptions.


Permadeath: - I don't see this being instrumental in revitalizing the server but it's something nice to have as a lasting consequence. Regardless, it should always be optional.
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phantomhermit
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Cadence,Apr 19 2017
02:21 PM
The best events: are usually not the multiverse-shattering, server-changing circumstances. These types are already overplayed. It gets trite if someone plans to annihilate the 'verse every other week. Better are the small scale events that focus less on saving the world and more on character development in the context of solving a problem or dealing with an ethical dilemma. Typically the more black and white an antagonist or situation is, the more boring.

The most fun I have ever had in an event was with Cadence as DM. It was a murder-mystery-memory-erasing-lich-who-needed-perspective event.

I remember no combat. But I do remember the incredible responsiveness and weirdness and absolute fun that is RP.

The party convinced the lich to not erase a fellows mind by declaring plans to erase everyone's memories in the same fashion.

Giving a lich perspective. Now THAT was an accomplishment I still am proud of, years later.

Thank you Cadence for chiming in, and all the effort you have put into events and Pipsqueak and all sorts of other stuff I do not know about.

Long winded "I agree," but there it is.
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edmaster44
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Dungeon Master
Let's Make Sigil Great again?( ::troll:: ) I'll definitely be running more events after April, Once i wrap up all my studies.
Helena Al'Iblis - Merchant, Mother, Wife and Sensate.
Stormbringer - Princess from Melechesh, Scholar of the Planes, Sign of One, One of us!
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DaftyXIII
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Cadence,Apr 19 2017
06:21 AM
Items and Economy: - Yes the economy and the loot list is imperfect. I don't think it matters. I would actually prefer that new characters depend on PC Bazaar merchants to buy items - it encourages interaction. To me that's a feature, not a bug of the current economic system. The only change I would like to see resources, time and effort directed towards would be adding flavor items with descriptions.


.. glad to see that some one gets the idea.
Someone, give this person I quoted a beer in real life!

Player merchants control the economy from player to player interaction . . . not the system of the servers features through gold gain that is unrelated from player to player interaction.

Cadence,Apr 19 2017
06:21 AM
Permadeath: - I don't see this being instrumental in revitalizing the server but it's something nice to have as a lasting consequence. Regardless, it should always be optional.



Now on this bit, I am a bit tired of seeing others dodging the bullet time and time again if a criminal character that is. there is no consequence to their actions if they can avoid it almost all the time. . . if unwilling to die that is >_<

I play some shady characters I'll admit, but I have the understanding to not get attached to my characters to the point that if it comes time, I better be ready to face judgment of my actions in character.
“For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity." - Jean Dubuffet
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Cadence
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"Act. Do. Be." -Factol Rhys of the Transcendent Order
Dungeon Master
Thanks so much phantomhermit, that means a lot, and I'm glad you enjoyed the event. To be honest I wasn't planning to go that way with the event AT ALL - but the argument Brogar made to the Lich about not forcing the Dustmen ideals on others was unexpected, very well played and what RP is all about.
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Mr_Otyugh
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So it's only the "bad guys" that should accept perma-death? That seems rather biased and unfair. What about people who always meddle in criminals affairs, surely they should be willing to face the same consequences that are imposed on the bad guys? :P Perma-death isn't as much fun when it isn't just a one way street usually.
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DaftyXIII
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Mr_Otyugh,Apr 19 2017
11:32 AM
So it's only the "bad guys" that should accept perma-death? That seems rather biased and unfair. What about people who always meddle in criminals affairs, surely they should be willing to face the same consequences that are imposed on the bad guys? :P Perma-death isn't as much fun when it isn't just a one way street usually.

not what I meant lol - I should have expanded on that more

lets say a assassin walks into ones house and attempts to kills off a Harmonium member true to his/her ways of the faction - if the Harmonium member does not go through with it in PvP I do not expect him to be able to snitch on the Assassin :P
“For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity." - Jean Dubuffet
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rapsam2003
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Mr_Otyugh,Apr 19 2017
01:32 PM
So it's only the "bad guys" that should accept perma-death? That seems rather biased and unfair. What about people who always meddle in criminals affairs, surely they should be willing to face the same consequences that are imposed on the bad guys? :P Perma-death isn't as much fun when it isn't just a one way street usually.

Well, one thing is, people really have to accept the concept of permadeath. And no one ever really wants to, from my experiences on the server. Everyone has contingency plans and such. There's a few who do, but it's a personal choice, not a hard rule.
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Mr_Otyugh
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Dungeon Master
I'm not particularly opposed to perma-death, but improperly applied, it becomes very easily a toxic feature. I've killed off a few of my own characters, but they've always been for story reasons. I'm honestly not particularly interested of having perma-death be determined by PvP matters, because then it's not really story relevant, just build.
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Ariella
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Perma death is something that can happen. However with our current views on it, to avoid the issues that come with perma killing a PC. You are typically warned by the DM before the action takes place of the risk involved in continuing that action. I have used this is my time here a few times but almost always the player opts out, Which to me displays the lack of enjoyment people would find if it became more commonly enforced.

If that was to change however it would never change for PvP, This game is not designed for it nor balanced for it and we are sure not going to kill characters based on it. When new content is built for the server pvp is almost never considered in terms of balance, which i think speaks to the unbalanced nature of it. Along with the lack of investment Sigil has placed into it.
Do not hesitate to send me a PM if you:
- Require assistance with a staff or player conflict
- Would like to join the testing team
- Waiting on a staff ruling for longer then a week
- Want to join or start an event for the Harmonium, Transcendent Order, or Free League

Trissa, Sensate Factotum - True Wisdom and knowledge comes from experience.
Beladra d'Phiarlan, Harmonium Namer - I will bleed for my Golden Harmony, Get in our way and so will you.
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